
Phasmophobia is a 4 player online co-op psychological horror. Paranormal activity is on the rise and it’s up to you and your team to use all the ghost-hunting equipment at your disposal in order to gather as much evidence as you can.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Phasmophobia is a 4-player, online co-op, psychological horror game. You and your team of paranormal investigators will enter haunted locations filled with paranormal activity and try to gather as much evidence as you can. Use your ghost-hunting equipment to gather paranormal evidence... Before you become part of the haunting yourself.

Immersive Experience: Realistic graphics and sounds as well as a minimal user interface ensure a totally immersive experience that will keep you on your toes.
Unique Ghosts: Identify over 20 different ghost types, each with unique traits, personalities, and abilities to make each investigation feel different from the last.
Equipment: Use well-known ghost-hunting equipment such as EMF Readers, Spirit Boxes, Thermometers, and Night Vision Cameras to find clues and gather as much paranormal evidence as you can. Find Cursed Possessions that grant information or abilities in exchange for your sanity.
Full Voice Recognition: The Ghosts are listening! Use your actual voice to interact with the Ghosts through Ouija Boards and EVP Sessions using a Spirit Box.

Locations: Choose from over 10 different haunted locations, each with unique twists, hiding spots, and layouts.
Game Modes: With 5 default difficulties and hand crafted weekly challenges, there are plenty of ways to test your skills.
Teamwork: Dive in head first, get your hands dirty searching for evidence while fighting for your life. If you're not feeling up to the task, play it safe and support your team from the truck by monitoring the investigation with CCTV and motion sensors.
Custom Difficulty: Create your own games to tailor the difficulty to your or your group's needs, with proportional rewards and come up with crazy game modes of your own!

Co-operate: Play alongside your friends with up to 4 players in this co-op horror where teamwork is key to your success.
Play together: Phasmophobia supports all players together, play with your friends with any combination of input types.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 839.6Kreviews | 94% | — | $220.1M |
| $19.99 | 28.9Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 3307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love the game, but og was better
I used to like that game five years ago. But it becomes more and more frustrating with every update (which feels more like downgrade to me). The devs should focus on polishing and bugfixing the core mechanics they have instead of adding tons of pointless features that increasingly worsen the original game experience by adding inconsistency and bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #52, worst UA #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 87/day in the week to Aug 30 → 76.29/day in the week after.
Of the 3 markets with a position on both sides, 3 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 86.14/day in the week to Aug 29 → 76.43/day in the week after.
Reviews, worldwide (the counter carries no country): 31004.4/day in the week to Jul 16 → 105.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Portugal, Spanish - Spain, Portuguese - Brazil, German, French, Italian, Bulgarian, Czech, Danish, Dutch, Finnish +14 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купил игру — получил симулятор ошибки ClientTimeOut. Сервера, видимо, держат на картошке и изоленте. Абсолютная лотерея: заходишь в лобби — вылет, увидел призрака — вылет, вышел отлить — вылет. Игровой процесс превратился в симулятор загрузочного экрана. Мы с кентом нормально рубились, жизнь была прекрасна, мы ловили этих мёртвых сучек, а теперь это просто бесконечный круг ада из разрывов соединения. Пробовал платный впн, думал, может, это поможет хоть как то и перестанет выкидывать меня каждые пять минут, но НЕТ!
If you already own it, keep playing, but if you don't then it's not worth it. The current state of the game is really bad for the price. It's janky and ugly and the devs don't listen to the player base as well as they should. Instead of receiving feedback and adjusting accordingly they choose to double down and push harder. I have hope that it will be a good game again at some point, as the core mechanics are fun and it's good to hang out with friends, but right now it just isn't it.
пытался вести себя как крутой детектив, а в итоге прятался в шкафу и шептал: “я невидим, я невидим”. не сработало.
This game was fantastic at launch, but it sucks hard ass now. I think the main dev must have offloaded his game to some hired underlings and it lost its soul.
На момент выхода, фазма была прорывом в жанре френдслопов и, в частности, кооперативных хорроров в целом. Цикличный геймплей и разнообразие, которое имелось здесь и сейчас, позволяли проводить в игре добротные 4-5 часов за один вечер в паре с друзьями, что, естественно, дарило кучу эмоций. Темные и жуткие карты, хорошая тематика полтергейстов, прячущихся в доме и возможность побыть Димой Масленниковым не выходя за пределы своей комнаты — все это были сильные стороны игры. И из-за подобного глотка воздуха можно было спокойно закрыть глаза на все минусы игры: жуткие баги, из-за которых иногда приходилось делать рехосты; вечно отваливающийся войсчат и упоротые модели персонажей, которые больше похожи на пластилиновых человечков. Сейчас же, сняв розовые очки, игру можно купить только ради парочки вечеров с друзьями, и желательно уложиться в два часа, чтобы потом сделать рефанд. Багов становится только больше, новые призраки все больше и больше похожи друг на друга, а попытка продать стухшее мясо давно выдоенной коровы только сильнее убивает репутацию игры. Вместо того, чтобы заняться визуалом, наконец-то исправить эти ужасные модели персонажей и отображение предметов от первого лица, в игру пытаются добавить все больше визуального шума, который ей и не нужен на самом деле. Это уже был финальный продукт, который оставалось полировать и время от времени добавлять новые локации, чтобы поддерживать интерес игроков, но вместо этого разработчики пытаются воплотить в игре невоплотимые амбиции, одновременно скапливая все больше и больше недоработок, которые, как уже понятно, решать никто не будет. Очень жаль, что некогда великолепную игру, насыщенную уютом и одновременно холодом страха, превращают в какое-то подобие конвеера игровых сессий. Сейчас игра просто не способна принести тех же самых эмоций, которые приносила даже год назад.
I wanted to prank my friends on Tanglewood Drive. I ran into the house and started throwing all the equipment from the ghost room all over the place just to confuse everyone. Unfortunately, the ghost had other plans. It decided to greet me personally... and let's just say I didn't survive. Every time the four of us play together, there's always one guy who immediately sprints to the cursed item and does everything he can to trigger a hunt. It somehow always ends the same way—one of us di**. And I'll never forget what happens whenever a hunt starts. One of my friends screams so loudly over the radio that you'd think he was actually fighting for his life in real life. 10/10 game. I can't recommend it enough.
Jogo ruim.
Don't pay £15 for this game. The devs have made millions, yet it's only really got worse over the last year and a half or so I've been playing it, It's fun, sure; but stale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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