
Embark on a journey of exploration and violence in the Two Lands of Egypt with Pharaonic! This unforgiving Combat RPG features an streamlined and challenging combat system that will keep you on your toes while fighting for your life!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 305reviews | 77% | — | $108.6K |
| $15.99 | 345ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
qwqwwqw
really good!!!!!!!!
👍
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Russian, Italian, German, Portuguese - Portugal, Portuguese - Brazil
| $15.99 |
| 166ratings |
| 77% |
| — |
| not modelled |
| $1.59−90% | 65ratings | 76% | #251 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to give this game a fair shot, not usually a fan of the souls-like, but have enjoyed a few others and this felt right up my alley with it's Egyptian setting. Unfortunately the game is so needlessly tough, the sidescroll combat was a lot to get used to and felt really tough to build a flow in combat. Enemies respawning at each death or use of a shrine just made exploring exhausting.
Pharaonic is a challenging action role-playing game that draws clear inspiration from the Soulslike formula while carving out a strong identity through its Ancient Egyptian setting and side-scrolling perspective. Developed and published by Milkstone Studios, the game places players in a harsh, myth-infused world where divine authority and human suffering are deeply intertwined. From the outset, it establishes a grim and oppressive tone, presenting a land ruled by a tyrant known as the Red Pharaoh, whose reign has twisted both mortals and gods into instruments of cruelty. Rather than offering comfort or power fantasies, Pharaonic emphasizes struggle, perseverance, and the slow accumulation of skill and knowledge. The journey begins with the player as a prisoner who escapes captivity and is thrust into a sprawling, interconnected world filled with danger at every turn. Although the game is presented in a 2.5D side-scrolling format, the world design is anything but simple. Regions interlink through branching paths, hidden shortcuts, and optional areas that reward careful exploration. Progress often involves unlocking new routes that loop back on themselves, gradually building a mental map of the land. This structure encourages curiosity while maintaining a sense of constant risk, as even familiar paths can become deadly if approached carelessly. Combat is the defining feature of Pharaonic and demands patience, precision, and respect for enemy patterns. Battles are slow and deliberate, with stamina management playing a central role in every encounter. Blocking, parrying, dodging, and striking must be carefully timed, as reckless aggression is swiftly punished. Enemies hit hard, and even common foes can be lethal if underestimated. Boss fights, in particular, serve as intense skill checks that test mastery of the game’s mechanics, often requiring multiple attempts to learn attack patterns and openings. Victory feels genuinely earned, while defeat becomes part of the learning process rather than a simple setback. Character progression adds meaningful depth to the experience. Throughout the adventure, players collect weapons, shields, armor, and accessories that significantly affect combat style and survivability. Equipment choices matter, influencing stamina usage, defense, and offensive capabilities. Lighter builds allow for quicker movement and dodging, while heavier gear provides protection at the cost of agility. In addition to physical gear, the game introduces divine powers and magical abilities that further expand tactical options, allowing players to adapt their approach based on personal preference and situational demands. Visually, Pharaonic distinguishes itself through a stylized interpretation of Ancient Egypt that blends historical motifs with dark fantasy elements. Hieroglyph-inspired designs, monumental architecture, desert landscapes, and mythological creatures create a setting that feels both exotic and oppressive. The art direction emphasizes scale and menace, particularly in boss encounters where towering figures loom over the player. Sound design and music reinforce the atmosphere, using ominous tones and subtle ambient effects to heighten tension and underscore the sense of an unforgiving world shaped by divine wrath. Storytelling in Pharaonic is understated and environmental rather than overt. Instead of lengthy cutscenes or constant exposition, the narrative unfolds through NPC interactions, item descriptions, and the visual language of the world itself. Players piece together the history of the Red Pharaoh’s rule and the role of the gods by paying attention to small details scattered throughout the environment. This fragmented approach complements the game’s themes, making the story feel like a mystery uncovered through persistence and observation rather than something explicitly handed to the player. While the game’s difficulty and deliberate pacing will not appeal to everyone, they are central to its identity. The learning curve is steep, and repetition is often necessary, which can be discouraging for players seeking a more forgiving or fast-paced experience. Some enemy encounters and areas may feel repetitive over long sessions, but this is largely offset by the satisfaction that comes from mastery and progression. The game is clearly designed for players who enjoy methodical combat and the sense of accomplishment that comes from overcoming seemingly insurmountable odds. In the end, Pharaonic stands as a distinctive and ambitious entry in the action RPG genre. By merging Soulslike combat principles with a side-scrolling format and a richly stylized Ancient Egyptian setting, it offers an experience that feels both familiar and refreshingly different. It rewards patience, observation, and adaptability, delivering a journey where every victory is hard-won and every mistake carries weight. For players drawn to challenging combat, atmospheric world-building, and deep mechanical engagement, Pharaonic provides a demanding but ultimately rewarding adventure through a land ruled by gods and tyranny. Rating: 7/10
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+
Rollslop at its most mediocre. Combat, encounter design, level design, pretty much everything never evolves past what you get in the tutorial. The only thing the game seems to do to stand in your way as you progress is toss more and more enemies at you simultaneously in small inescapable arenas.
Piece of literal ♥♥♥♥♥♥♥♥.
Фигня, дешевая по цене и по геймплею. Если сравнивать это Darc sols в 2d, которые сильно упрощенна. Проходите мимо, есть игры получше.
Players by region
Where this game's players are, estimated from review languages.
Related
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|---|---|---|---|---|
| $1.2K | 5 | 80% | $9.99 | |
| $103.2K | 270 | 79% | $19.99 | |
| — | 0 | — | — | |
| $0 | 288 | 54% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.6K | 169 | 46% | $24.99 | |
| $108.6K | 289 | 88% | $12.99 | |
| $108.6K | 352 | 56% | $12.99 | |
| $108.6K | 457 | 93% | $8.99 | |
| $108.6K | 160 | 62% | $19.99 | |
| $108.5K | 250 | 83% | $13.99 |