
Shelly “Bombshell” Harrison is back in this highly interactive mix of first person action and road movie adventure. Embark on an adrenaline-fueled journey around the USA. Use an enormous arsenal of weapons and skills to battle treacherous soldiers and vile mutants, all while trying to save mankind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shelly “Bombshell” Harrison is back in this highly interactive mix of first person action and road movie adventure. Embark on an adrenaline-fueled journey around the USA. Use an enormous arsenal of weapons and skills to battle treacherous soldiers and vile mutants, all while trying to save mankind.
Taking place many years after her fight against Jadus Heskel, Shelly “Bombshell” Harrison awakes in a new world, pulled out of a coma at the behest of an old colleague, with a new bionic arm. Tasked with securing a highly dangerous artifact, the legendary Demon Core, Shelly embarks on an intense journey around the US, as she tries to overcome her own past to save mankind’s future.
An intense mixture of bombastic action and road movie - Fight through seedy hotels in Albuquerque, explore abandoned facilities in Los Alamos, secure the streets of Chicago, and so much more!
An insanely interactive world - An incredible amount of interactivity brings the environments to life. Fully usable computers, helicopter flights, playable arcade machines are only a few examples of what you can expect.
A vast array of weapons - Over 20 unique weapons are at your disposal! Fan favorites like the Bowling Bombs are joined by brand-new equipment such as armor-piercing shotguns and electrified foam shooting devices. Unlockable weapon upgrades and mods with completely new fire functions will give you the necessary control needed to overcome any fight the way you want!
A wide range of unlockable skills and upgrades - Weapons aren’t the only way to overcome the many challenges waiting along the way. Upgrade your bionic arm and suit with powerful new abilities, such as a punch attack or an electric shield.
A terrifying number of enemies - Encounter vicious cyborgs, menacing soldiers and disgusting mutations, each with their own special skills. Push your skills to the limit in exhilarating boss battles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 819reviews | 63% | — | $110.7K |
| $24.99 | 414ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Going from the pixel art of the first game to early era of 3D was a bold move and I really think it paid off. The game looks amazing and you get loads of Half Life vibes travelling through the extremely detailed and believable world. There are loads of weapons that are all really cool and feel impactful, the levels are full of detail and you can interact with everything which is a really nice touch, hell you can ever play a couple of arcade games which is fun. The enemy variety is good but not great, however it is really fun wasting them all as your weapons really feeling like they are hitting them and the animations are great. The story is as good as it needs to be but nothing exactly original, but who cares, nobody plays these games for the story, The game also runs great with no bugs or frame rate drops, I did have one crash in eighteen hours so nothing to complain about. All in all I think this is an amazing sequel and I'm so glad they tried something new with the art style and level progression. Lets hope they made a third one!!
Awesome boomer shooter! I can't remember the last time I had this much fun with an FPS. There's even character progression, plus weapons and a suit you can upgrade. You get around 20 different weapons to choose from! Wow! The shooting and enemy dismemberment feel incredible, the boss fights are great, and it's non-stop explosions and action - what more could you ask for? I honestly don't get the low reviews here. I really hope 3D Realms keeps releasing more games like this :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 82ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game feels... stiff as ♥♥♥♥ in every way.. Encounters are scripted in such a way that the triggers for enemy spawns become incredibly obvious, the enemy AI behavior also leaves a lot to be desired as well. Sometimes when i was fighting hordes of enemies, I would walk backwards where I came from while shooting the approaching horde, which then, on multiple occasion - led to the horde crashing into invisible walls that had been put there to keep the enemies in these sort of pseudo-arenas, while the level design has the design philosophy of a linear boomer shooter I.E - Ion Fury, Cultic, Hrot, Dusk etc. This hybridization design choice was so odd and poorly executed that it just put me off the game completely. It's like the game is trying its hardest to ruin your immersion. The fact that this game is (sort of) a sequel to Ion Fury is laughably sad. If you came from Ion Fury and wanted more, which is understandable as it is some of the best that the genre has to offer... Then don't bother with this one.
ciekawy prototyp, jak go skończą to z chęcią zmienię ocenę, na ten moment jest to grywalne, ale tak toporne że można zetrzeć zęby od zgrzytania. - dziwne rozwiązania mechanik (najbardziej kuriozalny moment do tej pory, level train of flagstaff, gdzie byłem pewien że gra miała bloka do momentu, aż nie sprawdziłem filmu na yt w którym pokazano że element otwierający drzwi trzeba uderzyć TRZY razy żeby się zepsuł i otworzył drzwi, a nie raz, jak ja robiłem, i zaufajcie mi, takich błędów w designie jest tam w opór) - szczątkowa obsługa pada w 2026 to dla wielu (hej steamdeckowcy!) no go zone, gra praktycznie ich nie obsługuje, a ten aim assistance w opcjach moim zdaniem nie działa, jeżeli dodacie obie te opcje do siebie, to wychodzi że gra jest niegrywalna na padzie. - co lepsze, udało mi się zepsuć obłożenie klawiatury, gdy próbowałem jest przebindować, efekt był taki, że kamera jednocześnie strafowała i obracała się pod klawiszami. Zapyta ktoś, "a po co w ogóle to robiłeś?". To bardzo dobre pytanie, głównie dlatego że defaultowe jest skierowane dla kogoś albo z mniejszymi dłońmi, albo z dodatkowymi palcami, ja normalnie nie jestem w stanie tak grać. Podsumowując, slipgate znowu dowozi całe 30% z tego co obiecuje, to już trochę standard dla tego studia, powoli lista gier za które się wzieli, i je zepsuli zaczyna przypominać cmentarzysko EA czy microsoftu a markami i studiami które ubili.
[h1]Fantomowa Furia[/h1] choć przyświeca tej grze inna filozofia niż poprzedniej części (zamiast trójcy Builda jest Half Life) i tak porównam ją do poprzedniczki XD [b]Poziomy[/b] niby na plus bo rozwlekłe łażenie po kazamatach jest tu przerywane "otwartymi" terenami, nie tak jak w Ion Fury ale wkurza poruszanie się po nich bo choć liniowe to słabo jest telegrafowane graczowi gdzie ma iść, ponadto łatwo nie zauważyć jakiejś ciepniętej w kąt karty do otworzenia drzwi dalej. [b]Bronie[/b] w Ion Fury była jakość ponad ilość a tu jest odwrotnie. Po kilka każdego typu, jakieś tam debilne ulepszenia (na wybranych broniach, bo najwięcej ulepszeń jest do protezy łapy i zbroi - te są całkiem ok) z których i tak nie korzystasz, bo czysty dmg jest lepszy niż spowalnianie czy kasetowa eksplozja w zamian za autonamierzanie. Po całości zepsuli joniczną kuszę która nie ma już funkcji strzelby, za to rewolwer z deadeye jest ZBYT potężny i bossów nawet potrafi przemielić headshotami. [b]Bossowie[/b], no właśnie, w jedynce ssali mocno, tu są generycznymi klocami które mogą mocno uderzyć, ale tylko wtedy gdy im się zechce, nic specjalnego tak w projekcie walki jak i wyglądu. Przedostatni boss zablokował mi się na geometrii areny i zatłukłem go tonfą, lol. [b]Przeciwnicy[/b] w jedynce był mały, zwarty ale "kolorowy" zwierzyniec, każdy działał inaczej i musiałeś kolejkować, tańczyć, zmieniać bronie. Tu wieje nudą, (już pomijając to, że wrogowie są tępi i często nie widzą cię jak stoisz obok nich albo tracą ze wzroku w zupełnie losowych momentach) cały czas specopsy, manhacki, zombie. Kaszana i siermięga, lepiej już te motywy były zrealizowane w Fear 3 a już na pewno w Half Life 2. [b]Muzyka i Grafika[/b] brzydkie, czasem się gliczowały [h1]OCENA 3/10[/h1]
Previously I left a negative review, but after a few hours the game picked up and got better so I'm switching to positive. The first few hours was a bit meh, but overall the high points outweigh the low points, so I'm recommending it.
Веселый бумер-шутер на UE4 с закосом под ранние билды Duke Nukem Forever с покатушками на автомобилях и полётами на вертолетах. Играется бодро, заскучать дает редко. Взять с распродажи и заценить - рекомендую. Оговорю минусы, которые подпортят впечатление: 1) Игра "радует" софтлоками, особенно после загрузки сейвов. Вы можете оказаться в закрытой комнате, которую невозможно открыть, или в битве с боссом, после смерти которого не сработает скрипт и так далее. Лечится загрузкой предыдущего сейва, благо игра их лепит штук 20 сама. 2) К середине игры разрабам прямо вот хочется засунуть масштаб и разветвленность в локации. Бесконечные коридоры, которые ведут лишь в другие коридоры - напрягают. Уровни в лабораториях - самые гумозные в игре - периодически хрен поймешь куда идти, враги вылезают из вентиляции бесконечно, а тебе еще нужно переключать электроэнергию в разные части здания. Битвы в городе вообще изобилуют закутками с врагами, в которых кроме улучшалок вы ничего не найдете. 3) Разрабы любят закидывать кучу врагов вам на голову, из-за чего играйте либо на среднем уровне сложности, либо... используйте кислотную пушку, после нахождения которой другое оружие вы будете доставать либо когда закончатся заряды на нее из-за количества врагов, либо на битвах с боссами. Слишком имбовая - заряды с самонаведением, можно послать куда-то в сторону противника и сидеть в укрытии. Темп игры убивает напрочь, но зато остаешься с ХП. 4) Разных пасхалок и отсылок сильно меньше, чем в том же Ion Fury (особенно - смешных). [spoiler]Проорал только c "Please, wrap it up". Джефф Кили просочился и сюда.[/spoiler] Шелли намного меньше стала острить, а все "спорные" темы старательно обходятся. 5) Сюжет - на уровне текстовых файлов для старых 3D игр, при этом подается дичайше пафосно в диалогах и, весьма размазанно, в стоящих терминалах и компьютерах. [spoiler]Спасибо за возвращение Джона Блейда из SiN. Надеюсь, когда-нибудь выйдет новая игра с ним и Элексис, а не ремастер оригинала.[/spoiler]
Another unfinished, janky mess of an FPS from Slipgate Ironworks. I was genuinely excited about seeing Shelly in a more narrative-focused, "Half-Life"-style game, but this turned out to be a case of huge wasted potential. [i]Pros:[/i] - I like the visuals and presentation. It's a nice mixture of old-school pixelated crunchiness and modern effects. - The Loverboy revolver with the lock-on mode is still awesome. [i]Cons:[/i] - Genuinely feels unfinished; the later levels, especially, are empty, barren, and have absolutely nothing interesting going on. - The level design is a mix of very linear tunnels and running around for 20 minutes in identical-looking warehouses because you are lost. - Not much enemy variety, and most of them are annoying (like the exploding laser drones coming out of nowhere all the time). - Recycled boss fights with zero tactics needed. - Generic, unmemorable music (if any plays at all). - Boring on-rail sections with little to no gameplay. - Underwhelming suit powers and upgrades. - The shooting lacks the punch I expect from it. - Dumb AI; the enemies just swarm you and try to overpower you with numbers, using zero tactics. - Bugs, glitches, crashes, and performance problems.
AWFUL LEVEL DESIGN AND THE AUTOSAVES ARE GARBAGE BUT THE SHOOTING IS REALLY NICE
nie idzie mi jakos ta gra poprzednie były lepsze cześci beng beng komputer beng beng komputer może się rozkręci
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