
PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the scorched sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.
You are Amyetri, a corporeal spirit condemned to live a shadow life in the halfway realm of Purgatory. Bring an end to your suffering by initiating the Rites of Orpheus and defeating the chthonic deities that dominate your fractious path to Elysium.
Begin your journey with nothing but a broken sword. Only danake, the blood-soaked currency of the underworld, will afford you equipment better suited to tackling the Dismal Lords that stand between you and Elysium.
The revenant creatures of Purgatory are consumed by the same hunger for gold danake that motivates your own quest. Falling to your enemies will cause you to lose your acquired wealth. Deposit your danake in the Pantheon before you die, or continue your run to Elysium and risk losing it all.
The underworld is a lonely place. Muster up to three friends and carve a gold-soaked path to Elysium together. Deploy co-op specific gear and gadgetry to support, defend and revive each other on the perilous path towards eternal oblivion.
Survive the harsh environs of the scorched cliffs of Theseus, the dilapidated temples of Orpheus, and the volcanic foundries of Hephaestus. Navigate crumbling labyrinths, molten lakes of pure gold, and shattered mountains caught in the swallow of Charybdian whirlpools.
The priestesses hold a formidable stockpile of weapons. Use your danake to gear up on powerful crowns and rings that grant the wearer significant advantages on the battlefield. Choose from a plethora of both ranged and melee weapons, then imbue your chosen armament with a host of exciting augmentations.
1-4 player online co-op campaign sprawling across dilapidated temples, volcanic foundries, and ancient shipwrecks
A series of magnificent boss fights against rare and unexplored colossal deities from ancient Greek mythology.
More than 10 handcrafted and ornate javelins, swords, bows, and guns, each with its own unique and upgradeable offensive capabilities
Gratuitous, brutal, blood-soaked ranged and melee combat against enemies with distinctive battle behaviors
Morbid gladiators: enemies in PERISH are unforgiving, and as you travel further through Purgatory, you will meet a slew of enemies inspired by Ancient Greek, Roman, and Christian mythologies
Post-launch support: free updates to the PERISH universe, with strange new enemies and even crazier weapons to play with

Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 561reviews | 71% | — | $183.2K |
| $14.99−25% | 167ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PERISH is a first-person roguelike shooter that is, sadly, so mediocre in so many aspects that it's hard to recommend to anyone. There are good ideas here and there, but unfortunately, none of them are implemented in a particularly good or fun way. Let me explain: 1. The Gameplay The core gameplay becomes stale disappointingly fast. Each run follows the same level layout and room order, with only minor objective variations that fail to make different attempts feel significantly different. The perk system doesn’t help with this issue. The perks don’t offer major changes and the variety is quite low, meaning you'll have seen more or less everything the perk system has to offer within 3-4 runs. The lack of variety quickly leads to boredom. The boredom is also paired with janky combat and significant quality-of-life pitfalls. The game is a FPS so you’d expect the weapons to feel good, but their handling feels meh. There's no ammo counter or any HUD info for ranged weapons, and melee combat feels like a last minute addition, with encounters clearly designed for ranged attacks. While the weapon variety is okay (from guns to special gimmick weapons) none of them feel cool to use. They range from being bland to being unrewarding to play with. The enemies themselves are quite braindead and there is very little variety. You're going to see the common footsoldier from the first room to the last, with other enemy types only appearing here and there. The worst part is that the enemies aren't really smart, so you're never challenged when dealing with them. 2. The Artsy Stuff The one area where PERISH undeniably succeeds is in its graphics. The game is visually stunning, with distinct and interesting areas that made me eager to see what came next. The enemy designs are also excellent. However, this visual polish is superficial. The areas feel like disconnected concept art pieces rather than parts of a cohesive world. They don't flow together and lack a unifying spirit. Similarly, the enemy designs, while cool to look at, feel generic and forgettable. This is the perfect case study for why a strong, consistent and personalized art style is more important than high-fidelity graphics alone. TL;DR: PERISH might look visually great, but it's ultimately too generic, janky, and undercooked to be worth recommending. The repetitive gameplay, clunky combat, and lack of interesting visual make it a missed opportunity.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $9.99−50% |
| 21ratings |
| 56% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PERISH, developed by ITEM42 and published by HandyGames, presents itself as a grim and stylized first-person shooter that merges roguelite design with a heavy dose of Greek mythological influence. From the moment the game begins, it establishes a stark and unforgiving tone, placing players in a desolate purgatorial realm where the only path forward is through relentless combat and calculated risk-taking. Rather than offering a traditional narrative-driven experience, PERISH focuses on a cyclical journey of struggle and progression, reinforcing the idea that advancement must be earned through repeated trials. The central gameplay loop revolves around venturing into hostile territories, battling waves of enemies, and collecting a currency known as danake. This resource is crucial, as it allows players to acquire stronger weapons and upgrades that improve their chances in future runs. However, the game’s defining mechanic lies in how fragile that progress is. If a player falls in battle before securing their earnings, everything accumulated during that run is lost. This creates a constant tension between greed and caution, encouraging players to weigh their decisions carefully. The result is a gameplay rhythm that feels intense and deliberate, where every encounter carries meaningful consequences. Combat in PERISH is designed to be fast, aggressive, and demanding. Players are expected to stay mobile, manage their positioning, and make effective use of a varied arsenal that includes both melee and ranged options. Weapons can be enhanced to suit different playstyles, offering some flexibility in how encounters are approached. The enemies, drawn from distorted mythological inspirations, are numerous and often overwhelming, forcing players to stay alert and adapt quickly. While the shooting mechanics themselves are solid and responsive, the game leans more on encounter design and pressure rather than innovation in core gunplay to maintain engagement. One of the game’s strongest aspects is its cooperative multiplayer. Supporting up to four players, PERISH becomes significantly more dynamic when experienced with others. Team-based play introduces new strategic layers, such as coordinating attacks, managing shared threats, and reviving fallen allies in the middle of chaotic battles. The difficulty scaling encourages cooperation without completely sidelining solo players, but the overall design clearly benefits from group play. The shared tension of risking collected resources and the satisfaction of surviving a difficult encounter together make co-op sessions particularly rewarding. Visually, PERISH stands out through its distinctive interpretation of a mythological afterlife. The environments are bleak and oppressive, featuring crumbling ruins, scorched landscapes, and surreal architecture that reinforces the sense of being trapped in a realm between worlds. The art direction prioritizes atmosphere over technical complexity, using bold contrasts and stylized elements to create a memorable identity. While the graphics are not cutting-edge, they effectively support the game’s tone and contribute to its immersive quality. Despite its strengths, the game is not without flaws. The roguelite structure can lead to repetition, especially during longer play sessions or for those tackling the experience alone. Enemy variety and environmental changes, while present, may not always feel substantial enough to keep the experience consistently fresh. Additionally, the unforgiving progression system can become frustrating, as repeated failures may leave players feeling like they are not making meaningful progress. These elements can limit the game’s appeal, particularly for those who prefer a more forgiving or steadily rewarding system. Ultimately, PERISH is a focused and atmospheric shooter that thrives on tension, risk, and persistence. It does not attempt to cater to everyone, instead committing to a design philosophy that emphasizes challenge and deliberate progression. Its combination of mythological themes, cooperative gameplay, and high-stakes mechanics gives it a unique place within the genre, even if its execution is not always perfectly balanced. In the end, PERISH offers a compelling experience for players who enjoy demanding gameplay and cooperative challenges, though its repetitive elements and punishing systems may deter a broader audience. It is a game that rewards patience and teamwork, delivering moments of intensity and satisfaction for those willing to embrace its design. Rating: 7/10
Le jeu est revigorant, une expérience authentique dans le jeux vidéo que seuls les véritables connaisseurs peuvent apprécier. Ce que j'aime personnellement, c'est a quel point les monstres ressemblent à ce que je croise dans la rue. Vous comprendrez le plaisir qui est pour moi de saisir une épée ou un lance roquette afin de les remettre à leur juste place. Un univers bien rodé et construit. Un grand bravo.
총 쏘는 손맛 원툴 근데 이것만으로도 충분히 혼자서 5시간 정도는 즐길 수 있을 듯함 할인 씨게 하면 사자
Нууу если только брать на очень хорошей скидке за копейки.. Вайбик прикольный, игра цепляет, хочется билдится и проходить дальше. Но что-то очень скудная вариативность карточек в самих забегах. Рублей за 100-150 очень хорошая игрушка! Мне очень зашло.
Such a sick game! If you like Doom, Serious Sam etc, don't even think about it...buy it NOW!
Игра норм но требует вход в обоссанный эпик геймс, который работает через жопу из-за чего не могу играть онлайн((
https://youtu.be/Kmaex6Whd6M Highly dependent on other players to split enemy attention leaves the empty servers putting solo players in an unbalanced situation.
buen juego
Классный рогалик от первого лица с динамичной боевкой и секретной концовкой
Players by region
Where this game's players are, estimated from review languages.
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