
Perfect Tides is a point and click adventure game about the agony and anticipation of being a teen. Set in the year 2000, you follow Mara, an internet-obsessed young writer who lives on a so-called island paradise.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Perfect Tides is a point and click adventure game about the agony and anticipation of being a teen. Set in the year 2000, you play as Mara, an internet-obsessed young writer who lives on a so-called island paradise. Following 4 seasons of the year, you experience through Mara the beauty and silence of the island, the turmoil of family life and mainland public school, and an ever-evolving quest for love, friendship and experience.
Featuring:
Classic 90s-style Point and Click user interface: collect inventory, interact with people and objects, and explore your island home.
Rich narrative and character-driven story: solve puzzles and watch the plot unfold.
Move through 45+ beautifully designed rooms, day and night, in 4 seasons of the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 324reviews | 97% | — | $96.5K |
| $14.99 | 11ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect Tides is a pretty charming little game. The art style is cute, the writing is engaging, and the story kept me interested from beginning to end. My biggest complaint is the gameplay. Sometimes I had to click on objects multiple times before the character would interact with them correctly, which got frustrating. Some of the puzzles were also a bit obscure. For example, I had no idea you were supposed to oven the peas to get the seeds out. That one had me completely stumped. The story was probably the strongest part of the game. As a guy, I can't fully relate to Mara's coming-of-age experience, but I still found it interesting to see things from a teenage girl's perspective. It made me wonder how closely it reflects real experiences for girls growing up during that time. The characters felt believable because they're all flawed. Mara is shy, quirky, and naive, but she can also be selfish when she's overwhelmed. One example is when Lily tells her she might be moving away and Mara lashes out instead of considering how difficult the situation might be for Lily. At the same time, Lily isn't perfect either, often seeming to distance herself from Mara at school to protect her own social standing. Looking back, a lot of the characters make selfish decisions in different ways, which makes them feel human. Some characters were more likable than others. Timothy comes across as lazy, Jason is a womanizer, and Amanda can be frustratingly flaky. One thing that annoyed me was that the game doesn't really let you outright reject Jason after catching him messing around with another girl. My favorite part of the game was reconciling with Lily and the dance montage. Watching Mara struggle, keep trying, and gradually improve was genuinely sweet and ended up being one of the most memorable scenes in the game. I wasn't a fan of the drug use throughout the story. It felt unnecessary to me, and at times came across as if it was normalizing or encouraging it. Maybe that's just my personal perspective, but I never had experiences like that growing up. Overall, Perfect Tides tells a surprisingly complex and thoughtful slice-of-life story. It won't be for everyone, especially if you're looking for action or fast-paced gameplay, but I'd definitely recommend it to people who enjoy character-driven stories and coming-of-age narratives, atleast once.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly well written! Aside from growing up in almost exactly the timeframe of the game, I have/had almost nothing in common with the main character. Despite that, this game was absolutely making me flash back to that time in my life in a way that no other game has. That's a bit of a mixed bag, since I'm not sure I actually WANTED to relive some of those feelings, but it's still remarkable. My only serious nitpick would be that the 02.mp3 thing flat out does not work, or didn't for me. The game makes a big deal about this -- enough to literally pull you out of the game to set it up -- and then it simply doesn't do anything. That's a very strange bug to paint yourself into a corner with! Definitely a game worth playing for point & click fans!
Perfect Tides is a charming and nostalgic point and click experience as it follows the female lead, Mara Whitefish, live through a year of her life in the early 2000's era of the world where internet culture started to develop with the teenagers of the time. The story was written gracefully, with moments that made me laugh, cringe, and contemplate/reflect my own childhood growing up and my reactions to certain events that happened in my life. The setting was also a big highlight, as Mara's descriptions gave the island of Perfect Tides a deep history that transformed this fictional town into something real and lived in, with her experiences with her family and school life being some of the most relatable stuff that I have read in a while. The gameplay is your standard old-school point and click, collecting items, exploring, talking, and completing little puzzles to advance the story. My only complaint that I have about the title is the fact that it can feel a little aimless in what exactly you need to do next in certain parts of the game, as well as how accurate with the cursor you must be to click on items. I can understand that the inspiration for this choice of gameplay comes from the old LucasArts titles of the time, but I think a small hint/reminder system for the more obtuse actions would have helped make the experience more smooth. (Also a tip for those still playing through the game or have yet to start, increase the speed setting in the menu to walk significantly faster throughout the game!) In all, I enjoyed my time with Perfect Tides and I would definitely recommend to those who enjoy stories about the complicated nature of life and growing up, as well as those who are fans of the point and click genre. I'm off to play the sequel Station to Station, which I hope to be another great title from the dev's!
I've long-stopped bothering with stories about teenagers, coming-of-age stories, or clunky, old school adventure-style UIs. PERFECT TIDES is focused on a teenager, is a (kind of) coming of age story, and has a clunky, old school UI; it speaks volumes to the quality of its writing and animation that I found it captivating and moving. It's a point'n'click adventure game about a self-conscious, extremely self-critical teenager named Mara Whitefish, a slice-of-life, bittersweet story best described as "wonderful". It's plainly, partly based on the creator's own adolescence. PERFECT TIDES has a graphic novelist's instinct for storytelling; I wasn't surprised to learn the creator's produced an acclaimed series, OCTOPUS PIE. What I mean is that it outward-but-inward-looking interest in other people and one's own emotional turns; it's also comfortable knowing when text or visuals should be telling the story. The closest pop cultural thing is BOJACK HORSEMAN or the TV series LONG STORY SHORT, but Winston Rowntree's work shares similar sensibilities. Its biggest issues are actually as a game. Firstly, the puzzle design can feel directionless, especially in act one; I spent a surprising amount of time unable to puzzle out what I was supposed to be doing, much less how to do it. This is especially rough coming off a masterclass in this like THE DRIFTER. Secondly, it's the UI I mentioned above; it's done in an old-school Sierra style, with default text boxes and responses to things, which makes it hard to recommend. One example is that right click both skips cutscenes and cycles through your verb icons, so I'd sometimes enter a room, only for a cutscene to trigger without me noticing, and I find myself having skipped the whole thing wanting to cycle through verb icons. It's also sometimes just hard to get a read on things. It took me an embarrassingly long time to realise that using the hand icon on the door wasn't working because I was clicking on Mara instead. (Line: "Maybe later." I didn't realise until later that it was a joke—how do I slip past Steam's censorship here?—about onanism.) Nonetheless, I can HIGHLY recommend PERFECT TIDES. It's a game that demands to be played at least twice, since it offers multiple experiences, leading to different endings. I (as always) went in blind; the ending I got, poignant though it may have been, introduced an element I couldn't understand. I began suspecting I was missing something when I realised I was getting achievements in the ~3%-5% range, and a quick look up later let me know that yes, actually, I was right. I wish the dev would patch it with an updated UI and some tweaks here and there to strengthen its messaging, but here's another argument for why these smaller games should be so cherished. I'm very fortunate to have played PERFECT TIDES and look forward to both replaying it and its sequel. Maybe I'll read OCTOPUS PIE after. TL;DR: Please play it. It's flipping great.
lovely game, wonderful use of the point and click genre.
[h1]Rough point & click game, but a really ♥♥♥♥♥♥♥ good story.[/h1] [h1]8/10[/h1] [b]This is a grounded yet funny coming-of-age story[/b], where both the narrative and its protagonist develop in some pretty unexpected and emotional ways throughout the four seasons the game spans. The main character may be a little unlikeable and bratty at times, but in a very understandable way, and the rest of the cast of characters is equally memorable and flawed. The setting is pretty interesting and unique too, despite looking kinda mundane at first glance, and the charming art style does a great job fleshing out both the characters and the world. [b]As for the gameplay... it feels like it´s old school for the sake of being old school. [/b] It uses a retro interface, but the game doesn’t really do anything with it, and it just ends up making the experience clunkier. I don’t think the puzzles were particularly memorable (and the game doesn’t really have many), and there’s a lot of annoying missable content that makes the story better. I also ran into a few somewhat frustrating cases of pixel-hunting. This is one of the rare cases that made me wish this was an “interactive movie” instead - [b].but nevertheless, I 100% think this game is worth playing for the story.[/b]
The writing's really good! Play it with a guide though.
This is a very very very good game!
good game is good
I really like this game. The only thing that I have a trouble with was either understanding grammar of 2D adventure games, or the controls are finicky and buggy, I went to guides to help me the confusing parts or parts I had trouble understanding. I watched the ending for the 100% ending. Overall, it is a nice slice of early 2000's life.
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