
Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 802reviews | 93% | — | $356.4K |
| $7.99−60% | 186ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
seria mais daora se eu tivesse amigos
This game's fun, but the pacing is terrible. There are massive, uneventful stretches of walking disrupted by story NPCs. There are minor navigation challenges sprinkled throughout, but usually it's just walking, walking, walking... And the story NPCs have long, long dialogue exchanges... That require multiple voluntary interactions to exhaust... Packed with jargon and scant information density, redundancy, and just poor in either a video game context or otherwise. This is miserable in co-op if only one player cares about the story or if either player reads faster than the other. No idea why they didn't structure the game to dispense dialogue [i]as[/i] you're walking, or only at the end of key areas. It's torture to care about story [i]and[/i] combat [i]and[/i] co-op in this game. It's like they didn't test it at all and just mashed through dialogue immediately after writing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 50ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]De todos os jogos focados em boss rush que já joguei, esse foi facilmente o melhor.[/h1] Mesmo sem ser totalmente original, [b]Perennial Order[/b] consegue construir uma identidade própria ao misturar boss rush com elementos de Soulslike, principalmente em sua narrativa. A história aborda ciclos, degradação e personagens consumidos por um grande mal. Não é nada genial ou revolucionário, mas complementa muito bem a experiência. [h2]Chefes que realmente exigem aprendizado[/h2] A gameplay, porém, é o grande destaque. Os chefes não são apenas inimigos que você ataca repetidamente até vencer. Cada um possui mecânicas próprias que precisam ser entendidas, aprendidas e dominadas. Muitas lutas lembram raids de MMO, exigindo coordenação, posicionamento e comunicação, mas de uma forma muito mais punitiva, já que praticamente qualquer erro pode resultar em morte. [h2]Uma dificuldade justa e divertida[/h2] A dificuldade, para mim, foi extremamente justa e divertida. Quem não gosta de aprender movesets provavelmente vai detestar o jogo, mas o processo de morrer, entender a luta e finalmente conseguir executar tudo corretamente representa, não apenas em [b]Perennial Order[/b], mas nos jogos em geral, uma das melhores definições de dificuldade bem construída. [h2]Os poucos problemas[/h2] Os principais problemas estão na câmera e na leitura visual de alguns cenários. Em certas batalhas, o chefe se mistura demais com o ambiente, o que pode deixar a luta bastante confusa. Também senti falta de mais ousadia na história, nos personagens e no escopo geral do jogo. [hr][/hr] Ainda assim, nada aqui é realmente ruim. É uma evolução enorme em relação ao jogo anterior do estúdio, [i]Rain Dancer the GOTY[/i], e, no geral, uma verdadeira joia dos games. [b]Menção honrosa para a trilha sonora, principalmente para a música do último chefe.[/b]
genuinely one of the greatest games ive ever played. this game fully deserves a 10/10. its the only game that has managed to recreate the magical feeling i got from the souls games. the music is phenomenal, the art is beautiful, all of the bosses were a thrill to fight and all had interesting and fun mechanics (except corpse plant which is the worst thing i might've ever fought) every single boss was threatening and genuinely made me feel stress when i got close to victory, and it actually felt like i had accomplished something after every boss. the game is filled with likeable and memorable characters, and a few moments with those characters almost made me cry. the worldbuilding is so intricate and detailed, and the game doesnt hide lore behind 10 different websites and youtube videos, and you gradually regain your memory throughout the game and eventually learn the truth about the world you are playing in, and why you're doing what you are. and i just have to mention the art again because so many views in this game are genuinely gorgeous and i had to stop playing and just admire it. and nothing feels unfair, and when you die you know its your fault. this game uses mystery so well that it makes you want to actively find out more, and alot of the time i couldnt stop playing and played for well over 6 hours at a time and i never felt bored. my ONLY complaint is that the oak devil hitboxes felt a bit odd and that i shouldnt have died when i did a few times. and i like all of the inspiration taken from hollow knight (theres A LOT of it) but this game is a hidden gem that NEEDS SO MUCH MORE RECOGNITION because of how amazing it is. !PLEASE make a second game or atleast a dlc because i need more of this! overall, this game is perfect in my eyes and i don't think ill find anything like it ever again definite 10/10, if you havent played this yet, you're a melt.
Very cool game BUT i have one point to nickpick, you have all those cool skills but in the end of the day i feel like the normal charge attack is the best? i tried various stuff but i feel like the game gives you all these cool toys but most of them are too gimmicky or just not worth it, i guess it's the same for Fromsoft souls game as the basic stuff are more reliable but feels kinda bad to Other than that it's a very unique game and worth a try for sure
Beautiful.
This is the most Xbox 360 game I've played in a very long time And that is a very high compliment
Hidden. Ass. Gem.
Meticulous design and great story.
Вот без прикола, одна из лучших соуслайк игр, да чё там, в принципе одна из лучших игр в которую я играл за последнее время. Меня изначально оттолкнул визуал, но потом я немного больше почитал про игру и концепция 1 хита меня зацепила. Но знал бы я как в игру приятно играть, никаких побегушек через локации до босса, приятные дуэли с боссами вместо ожидания одного окна для удара, ну и конечно приятная атмосфера дарк фэнтези мира. Было всего два конченых босса, да и то они проходятся довольно быстро, что радует. Короче если бы я ставил оценку, то поставил 9 из 10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $356.4K | 473 | 68% | $19.99 | |
| $356.3K | 976 | 89% | $14.99 | |
| $356.5K | 1.3K | 96% | $14.99 | |
| $356.3K | 727 | 75% | $17.99 | |
| $356.3K | 1.2K | 90% | $4.99 | |
| $356.2K | 555 | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144.4K | 333 | 68% | $24.99 | |
| $25.6K | 177 | 72% | $4.89 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 16.8K | 91% | $11.24 | |
| $8.8M | 21.9K | 89% | $17.99 |