
Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 802reviews | 93% | — | $356.4K |
| $7.99−60% | 186ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошо, но мало делайте продолжение !!!
An exceptional game, with magnificent art direction.
Very fun game to play w ur friends, and if u love the art style go for it !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 50ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perennial Order is not just a game — it is a work of art. It is a horror game with RPG elements, wrapped in stunning visuals, atmosphere, and an incredibly strong presentation. You can play it solo or in co-op, but either way, once you finish it, you are left with that rare feeling: “Yes. I did it.” And do not think this is some simple, linear game. Not even close. Perennial Order is a full gauntlet of complex, brutal, and memorable bosses that demand not just reflexes, but intelligence, skill, and stubborn persistence. You cannot just casually push through the story here. Every fight has to be earned. The story also deserves special praise. It is carefully crafted down to the smallest details. At times, it feels less like a game and more like a film that you experience firsthand. I was interested in every dialogue, every NPC, and every little interaction, because the world genuinely pulls you in and refuses to let go. And yes, if anyone thinks horror games are no longer relevant, Perennial Order proves otherwise. The game flows beautifully from start to finish. Every boss is its own challenge. Every story twist keeps you engaged. It feels like stepping into another world, and it is a world worth seeing through to the end. It was difficult. The kind of difficult that makes your palms sweat while your controller starts twitching in your hands. But it is absolutely worth it. This is one of the best controller-based games I have ever played.
goated
생각보다 쾌감 있는데 분위기 너무 쳐져서 그만 둠 ㅇㅅㅇ;;
I yern to be yeeted accross a chasm
Sehr kreatives, schweres 2D-Actionkampfrollenspiel
享受命悬一线的刺激感,掌握敌人的每一个招数。 [h3]永恒秩序 Perennial Order[/h3] 虽然本作的上手难度其实是比较高的,容错率就是零,一点失误都不能有。 但是,你也有完全无敌的闪避机动,配合上比较前期就能拿到的取消后摇直觉,只要你掌握了敌方的出招,就基本是稳赢的,别贪。 我挺喜欢这部游戏的,当我看到这游戏的安利时,你只要一次受伤就会直接死亡,想着应该是很难很难的游戏我甚至可能会打不完弃坑,拉上狱友一起开荒才发现游戏的失落感比想象中小很多,游戏的重击手感不错,伤害也高,大部分情况下除了初见杀你都死在BOSS的二阶段甚至三阶段,那种只要再稳一点下一把就能打赢的感觉很难产生挫败感,只会让我继续一次又一次的举起刺剑,当然可能只对我而言是这样的。不过BOSS的血量大多数其实都不多,毕竟你一击必杀,放个血牛上来游玩体验会很糟糕。要说体感上最肉的BOSS那就只有教会五人众了,每一只血量不算特别高,但要打整整五只。。。 游戏里最喜欢的BOSS就只有深渊了,本身并不难打但战斗氛围我很喜欢,在伸手不见五指的场地里提防不知会从哪钻出来的巨型蜈蚣,,顺带一提这只似乎是唯一一只死后有跳脸杀的BOSS。 最恶心的BOSS原本是想给宗师或者爬桥兽的,一个满地图大运+零帧起手冲刺小兵,一个纯输出检测,打不够伤害就死,,但直到最后一位重量级登场我才决定了,,前面那俩好歹有不错的演出能看,最终BOSS就是纯恶心拼运气,逆天组合一大堆,什么花苞定身,精灵剥夺,不知道从哪个世界飞过来的剑术大师,糊住你整个视野的深渊,一把抓住除了重击能解除的死控,再搭配上别的什么飞雷神,无情大手,马蜂,基本就拉闸了,所以最终BOSS基本比的就是运气,更何况二三阶段就是纯频率加强,逆天组合出现的概率变得更大,还能怎么办,直接气笑。 抛开最终BOSS的战斗体验,游戏整体我打的还是非常爽的满分十分能给个8/10.游戏里有很多的组件可以让玩家自由组合,我是轻击稳扎稳打型,我狱友是过蓄暴击只打爆发型,其他还有反击流,技能流之类的组合,羁绊模式下还有独特的羁绊遗念,死了也能继续为队友发力,输出还不低,所以队友就算早早嗝屁了也不会少太多输出,不会像隔壁茶杯头那样一个人打双倍血,以及游戏死亡后会直接复活在BOSS房门口,不用三百六十五里路。 至于游戏的剧情还是比较好懂的,不过大概也没啥人在乎吧,只要看到血流成河而玩家是刽子手就足够了(不是)但剧情就这么完结了还怎么出第二部啊————我想玩第二部。。。
Clearly a somewhat Souls game where you die under one hit. The game itself is a boss rush where you navigate in an open world to try to find your next target to kill it. The mechanics are simple. There is no need for big interface with stats, hp bar as you do have the immersion of the world you are in. It's dark. It's grim. The story is barely telling but there are lores and npcs to talk with to see what is going on, right now in this Overgrowth manifestation. Yet, despite that you only have one specific weapon, it is you that you need to perfect it and you can find nods that you can add on you to get some effects on your rapier, such as getting a critical hit at the exact time when your trust is ready to be launch, or your light attacks do more damage (slightly),etc. On top of that, you can play with a friend too! If you think dying under a hit is hard, waiting for your friend to revive and survive can be quite agonizing if this is your very first run. And for the bosses, they are varied in their mechanics. They are all fun to fight against in general, even if I died many times to some of them. This is might be why they can feel a bit more intense due to the one hit kill rule of the game. In overall, Perennial Order is a small souls-like, boss rush game. It can be frustrating at times against some bosses, like in many souls games. But as for its concept, the dark atmosphere of the open world, the art style and the musics really makes this one a little gem of mine.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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