
Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 802reviews | 93% | — | $356.4K |
| $7.99−60% | 186ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La prima cosa sorprendente di questo gioco, che è anche la ragione per cui l’ho comprato, è lo stile. Questo suo stile misterioso mi aveva colpito molto e mi ha spinto subito all’acquisto. Da questo punto di vista il gioco è fatto molto bene. Ci sono un sacco di aree uniche, ognuna con un’idea o un tema che la distingue dalle altre. I design dei boss sono molto creativi e particolari e mi hanno fatto davvero apprezzare e immergere nel gioco. Il level design è piuttosto basilare ma comunque apprezzabile. Parlando del gameplay è sicuramente un gioco difficile, almeno all’inizio, ma non è propriamente un soulslike, almeno io non lo considero tale. Ha comunque degli aspetti che richiamano il genere soulslike, come il combattimento molto punitivo, il level design (un po approssimativo), le boss fight come punti invalicabili e la narrazione frammentata. Le interazioni e i dialoghi con gli NPC insieme a tutta l’ambientazione creano un’atmosfera molto coinvolgente e curata. [h2]Consiglio questo gioco per il suo stile e per il suo gameplay.[/h2]
Fun gameplay, good writing, cool world design
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 50ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
享受命悬一线的刺激感,掌握敌人的每一个招数。 [h3]永恒秩序 Perennial Order[/h3] 虽然本作的上手难度其实是比较高的,容错率就是零,一点失误都不能有。 但是,你也有完全无敌的闪避机动,配合上比较前期就能拿到的取消后摇直觉,只要你掌握了敌方的出招,就基本是稳赢的,别贪。 我挺喜欢这部游戏的,当我看到这游戏的安利时,你只要一次受伤就会直接死亡,想着应该是很难很难的游戏我甚至可能会打不完弃坑,拉上狱友一起开荒才发现游戏的失落感比想象中小很多,游戏的重击手感不错,伤害也高,大部分情况下除了初见杀你都死在BOSS的二阶段甚至三阶段,那种只要再稳一点下一把就能打赢的感觉很难产生挫败感,只会让我继续一次又一次的举起刺剑,当然可能只对我而言是这样的。不过BOSS的血量大多数其实都不多,毕竟你一击必杀,放个血牛上来游玩体验会很糟糕。要说体感上最肉的BOSS那就只有教会五人众了,每一只血量不算特别高,但要打整整五只。。。 游戏里最喜欢的BOSS就只有深渊了,本身并不难打但战斗氛围我很喜欢,在伸手不见五指的场地里提防不知会从哪钻出来的巨型蜈蚣,,顺带一提这只似乎是唯一一只死后有跳脸杀的BOSS。 最恶心的BOSS原本是想给宗师或者爬桥兽的,一个满地图大运+零帧起手冲刺小兵,一个纯输出检测,打不够伤害就死,,但直到最后一位重量级登场我才决定了,,前面那俩好歹有不错的演出能看,最终BOSS就是纯恶心拼运气,逆天组合一大堆,什么花苞定身,精灵剥夺,不知道从哪个世界飞过来的剑术大师,糊住你整个视野的深渊,一把抓住除了重击能解除的死控,再搭配上别的什么飞雷神,无情大手,马蜂,基本就拉闸了,所以最终BOSS基本比的就是运气,更何况二三阶段就是纯频率加强,逆天组合出现的概率变得更大,还能怎么办,直接气笑。 抛开最终BOSS的战斗体验,游戏整体我打的还是非常爽的满分十分能给个8/10.游戏里有很多的组件可以让玩家自由组合,我是轻击稳扎稳打型,我狱友是过蓄暴击只打爆发型,其他还有反击流,技能流之类的组合,羁绊模式下还有独特的羁绊遗念,死了也能继续为队友发力,输出还不低,所以队友就算早早嗝屁了也不会少太多输出,不会像隔壁茶杯头那样一个人打双倍血,以及游戏死亡后会直接复活在BOSS房门口,不用三百六十五里路。 至于游戏的剧情还是比较好懂的,不过大概也没啥人在乎吧,只要看到血流成河而玩家是刽子手就足够了(不是)但剧情就这么完结了还怎么出第二部啊————我想玩第二部。。。
Отличная игра!!!
Muy muy dificil, y pensar que hay un logro por hacerlo en menos de 4 horas, realmente es muy dificil, frustrante a ratos, pero está bien!
With so many games coming out on Steam every year, hidden gems are everywhere. But among them, Perennial Order is one of the brightest I have seen in a very long time. I honestly do not even know where to begin with the frustration of seeing a game of this quality sitting there, almost unknown, with only a few hundred reviews on Steam. The word masterpiece gets abused all the time, but here it genuinely applies. I should say from the start that I do not particularly love boss rush games. I bought this mostly because I was attracted by the local co-op and by a few reviews that convinced me to give it a chance. But Perennial Order uses the boss rush structure not as a limitation, but as a vehicle, a way to guide the player through almost every emotional beat a video game can deliver, and it does so masterfully. It is not a game for the faint of heart. It is hard, but fair, calibrated in such a smart way that you are always balancing between frustration and exhilaration. The one-hit-death combat and the instant respawns at the start of encounters make the challenge intense without wasting your time. That is something only great games manage. But even putting gameplay aside, because that will always be subjective to some degree, there are other aspects here that deserve much more credit. First of all, the technical and artistic side. Perennial Order is, in my opinion, the most incredible example of cut-out style animation I have ever seen in a game. The art direction is unbelievable, like a moving painting designed by Hieronymus Bosch, but supported by animation work so strong that at times this 2D game genuinely feels 3D. The characters, the bosses, the environments, everything is crafted with absurd care. And the sound design? The music? The narrative? It is all of an extremely high level, honestly much better than what I get from many games that receive far more praise and attention (I'm looking at you, Expedition 33). The co-op (at least local co-op, I haven't tried online co-op), also works beautifully. It does not feel like a feature that was added at the last minute just to tick a box on the store page. It feels studied, balanced, and built into the game from the start, and that makes a huge difference. So yes, this is a must-have in my opinion. If you like the genre, you should absolutely play it. If you do not like the genre, I still think this is the kind of game worth supporting, because it is honest, distinctive, and completely uncompromising in the best possible way. Owning it is basically a moral duty for anyone who actually loves video games.
This game is fantastic. Played through it initially with a friend, and it's such a blast. Then played through it solo, and it's still a great game. Mechanically, this game functions like a boss rush, but without too much rush. There's some exploring to do, npc's to talk with, lore tidbits to find. That said, there aren't any in-between/additional enemies outside of the boss fights, and that's just fine. The bosses are all designed exceptionally well for both a solo and co-op experience, and provide a good challenge through the tried and true souls-like die and die again method of pattern recognition. Being killed in one hit makes you (and your partner) really pause to consider the best moments to attack and when to hang back, and what types of mods to equip for a particular boss. The design of the game itself is just so gorgeous and the pov/angling of the camera is unique I think for a game like this and didn't feel overdone. I cannot recommend this game enough for anyone who's a fan of souls-likes or boss rushes, and would strongly recommend you check it out if you enjoy playing a somewhat challenging game with a friend.
I was surprised by how good it is. You can tell this game was made with care. It is very beautiful and has a unique style of gameplay and bosses. Perfect for souls fans and especially for playing CO-OP. Also offers different ways to challenge yourself.
Great game, played it with my partner and we had a lot of fun! All of the fights felt unique and we both played around with different setups. [spoiler] Felt really dumb when we realised you're meant to parry the knight, not dodge. [/spoiler] Recommend it for any two players that want a more challenging co-op experience where it doesn't feel like one player is meant to be more experienced than the other. But even if you die, you can still help
Хорошо, но мало делайте продолжение !!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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