
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a great game, great story.
Low-pressure progress; events seem to be keyed to achievements so things don't happen unless you are able to deal with them. At the risk of it becoming a nag, the computer might give actual progress hints instead of simply encouraging the research you are already doing. It's a nice, chill, city builder, which scratches my "watch things you make crawl around the screen and make more things" itch. The "power grid" is a nuisance, but the colony doesn't seem to have discovered power transmission cable; so be it. And i guess it's nice to know in advance that half my colony is doomed because i built it in a flood plain, but again, so be it. Maybe we'll invent undersea domes; i haven't checked the tech trees in detail.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 9.1K | 91% | $24.99 | |
| $4.4M | 24.5K | 82% | $8.99 | |
| $4.4M | 10.3K | 89% | $19.99 | |
| $4.4M | 14.6K | 98% | $16.99 | |
| $4.4M | 18.9K | 90% | $17.99 | |
| $4.4M | 4.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $4.3M | 3.6K | 76% | $20.79 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.1M | 854 | 76% | $34.99 | |
| $764.6K | 1.2K | 86% | $24.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very nice clean UI, great game!
Great fun
Pepite
Не вдумчивая игра про построение логистики и с неплохим сюжетом
nice game
好玩,但是16倍速有点太低,感觉如果能开64倍还差不多 另外怎么超级AI也得一个一个建筑建造啊( 有写地方做的还不是那么好,不值这个价格,大概值45
Ótimo!
I'm nearing on 2 hours of playtime. I bought the game at a 75% discount. so far, I am pretty happy with the game, the first level/planet feels very well paced. for 7.5 euros, the game is a deal, especially if that nice feeling lasts for a couple more hours. In my opinion though, I would not recommend this game at full price of 30 euros as of now, unless you manage to enjoy some sort of demo very much. - Overall, the game performance was great, I did not face any technical issues at maximum settings. - The graphics, while stylized which may not be everyone's cup, seemed pretty nice to me. - The UI especially felt profesionally designed, from the main menu to the ingame layout for building. The actual building windows could be a bit more clear, and the only windows I have issues with is Space Stations. The ETA meter for determining progress of technologies from the orbit view is something I do not understand at all, and just sort of rawdogged. My issues with the game: - Road planning, very literally. The buildings automatically all interlink together creating a web, which removes the optimization aspect from traffic managing. Though it may detach from the aspect that buildings connect via radius, planning specific routes for resources could make the "traffic view" a more engaging mechanic. - Sillouette readability. Taking a blind look at your colony, you will almost always struggle to find a specific facility you look for, unless you can memorize the pattern you place them in, you will be constantly looking through each building until you find the right one. only a few buildings like the Space station stand out enough to be instantly spottable. overall, Decent game. I look forward to playing more, but for people who are not strategy, and colony management junkies who can get behind every game, probably wait for a sale, unless you have other means to demo the game for yourself
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.