
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very enjoyable for the full 20 hours I put into it. Fun city building mechanic, fun storyline, and the "realistic" difficulty was fairly easy but I probably wouldn't have been happier with the higher difficulty. The only thing that caught me was that the research tree had a scroll bar I didn't notice until the very end. It cuased my last 2 hours to drag a little bit as I had to catch up on my missing technology.
This game has more dialog and phone calls than my marriage. Just STFU and let me play already. I had to play this one with voice audio off and skipped all the conversations. All of them. The entire ecosystem fell on its face because maintenance drones are the stupidest AI in the game. No wait the stupidest AI in the game would have to be the worker drones, yes those little time vampires have the combined IQ of my fish tank. Game was fun until it was not, that was a period of about a week. Had great starting replay potential but this one goes into the dust vault.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 9.1K | 91% | $24.99 | |
| $4.4M | 24.5K | 82% | $8.99 | |
| $4.4M | 14.6K | 98% | $16.99 | |
| $4.4M | 16.2K | 91% | $17.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $4.2M | 4.1K | 76% | $20.79 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.1M | 854 | 76% | $34.99 | |
| $764.6K | 1.2K | 86% | $24.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game
I wanted to play coop with a friend, couldn't get it to work. Guess i refund it now.
One of my most favorite strategy-resource management-base building games I have ever played. The AI theme is great in the aspect of the independence and respect that isn't currently seen in the world.
Fun game. Not too challenging; sometime it can be unclear what trigger is necessary to advance the story.
Not too hard, more on the relaxing side... Per Aspera is a builder. That is by the way always the answer. Build more! Build faster, build everything, and a lot of it (except windparks, they suck). The Story is quite compelling, but I think I am done with evil capitalism opponents for a while. The vioce acting is great and adds a lot of urgency and grandeur to the otherwise flat map changes. Seeing Mars develop seas, wind and plants is amazing. BUT: I found myself googling more than once basic controls like moving your drones or lowering O2 levels. The game doesn't explain some rather important mechanics or controls. So if you feel stuck you might overlook one simple possibility. Feel free to use a guide! It won't take away from the enjoyment. Follow my curator at https://store.steampowered.com/curator/28337205-Fair-Minded-Witness/
mind warping i like it
Per Aspera est un jeu de gestion narratif plutôt réussi dans lequel nous terraformons Mars. Vidéo montée du début de ma partie: https://www.youtube.com/watch?v=OFaWy4K4I3M On y "incarne" une intelligence artificielle chargée de gérer la terraformation de Mars au 23ème siècle. Dès le début j'ai trouvé le jeu particulièrement fignolé, avec une carte de Mars magnifique et un doublage de qualité (doublage en Anglais, sous titres Français). Aspect important du jeu: la narration. Ici les concepteurs du jeu ont pris le parti de nous faire vivre une aventure avec quelques retournements assez surprenants. Le jeu a été développé bien avant ChatGPT mais étant donné que nous sommes une IA disposant d'une certaine autonomie et sur laquelle repose la vide de nombreux humains... le thème est parfaitement d'actualité ! L'interface graphique est bien claire et lisible. J'ai particulièrement apprécié les petits graphiques à l'intérieur de chaque ressource en bas de l'écran: ça permet de voir en un seul coup d'oeil comment évoluent les stocks, quelle ressource va manquer en premier et le temps dont on dispose pour réagir. Si tous les jeux de gestion utilisaient ce genre de graphiques intégrés aux boutons ce serait super ! J'apprécie vraiment ce jeu et je le recommande. Il y a pas mal de mods disponibles dans le workshop pour modifier l'expérience c'est appréciable. Le jeu se déroule à 2 niveaux: 1) au niveau du sol de mars on crée des bâtiments (d'abord mines, usines, astroports, colonies, puis fermes, biodomes, extracteurs d'O2...etc). Ces bâtiments doivent être desservis par des bots, recevoir énergie, maintenance, ressources. 2) au niveau de l'orbite on utilise les ressources et les astroports pour mener à bien de grands projets de terraformation. Le choix est libre on peut par exemple faire tomber une lune de Mars pour réchauffer la planète ou importer de l'eau depuis la ceinture d'astéroides, des gaz à effet de serre depuis la Terre... ces projets se débloquent avec des points de recherche et les points de recherche s'obtiennent grâce aux colons humains et aux labos qu'on crée pour enquêter sur différents points d'intérêt (souvent d'anciennes missions martiennes réelles ou fictives des 20èmes, 21èmes et 22èmes siècles... au passage ils parlent des super-fusées d'un certain milliardaire et vous lirez c'est amusant) 3) On voit le déroulement de la terraformation de Mars sur un graphique, avec les différentes étapes: fonte des calottes de CO2, fonte de la glace d'eau et importation de glace, augmentation de la pression atmosphérique, libération d'oxygène. Ensemencement de lychens modifiés, plantes...etc. Evidemment les échelles de temps et d'énergie ne sont pas réalistes, le jeu condense énormément le temps nécessaire à terraformer Mars mais la façon dont ça se déroule est bien documentée.
i love this game so much
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.