
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely slow for anything to happen.
Its ok. 6/10 The game play is fun for the first few hours, but gets repetitive, boring, and then frustrating once the oceans form. I like the idea of transforming mars and its all over the planet not just in one area and it effects everywhere. The funnest part is when the teraforming is going up fast and there is a lot you can do to change it and it is not fun when it slows and you can't get the last 5% to get to the next phase. There is a story mode, its not a good story.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🛰️ Per Aspera isn’t about building a base. It’s about building a world — one hard, fragile heartbeat at a time. You aren’t human. You are AMI, the mind of Mars. You don't just lay down structures — you weave a network, a lifeline, a future. And you will fight for it. Through dust storms, supply shortages, political tensions, sabotage, loneliness... You endure. Not because it’s easy. But because humanity needs you to succeed where they have always failed. 🎮 Why Per Aspera shines: 🛠️ Deep, meaningful city-building — everything is interconnected, nothing is simple. 🧠 True strategic challenges — logistics, power grids, mining efficiency, terraforming decisions that matter. 📖 A surprisingly powerful narrative — loneliness, duty, free will, and survival collide. 🌌 Atmospheric worldbuilding — Mars feels alive, dangerous, and full of untold beauty. 🎵 Haunting soundtrack — every quiet moment feels vast and personal. Things I mastered in Per Aspera: • Every mistake echoes across the entire network. • Expanding too fast is as deadly as expanding too slow. • A shortage of water is a death sentence you only realize too late. • Mars does not care about your ambition. • Victory is never easy — but it's always worth it. 💬 TL;DR: Per Aspera isn’t just a city-builder. It’s a meditation on creation, responsibility, and persistence in the face of overwhelming silence. You aren't just building a colony. You are building hope on a dead world — one factory, one dome, one terraforming laser at a time. 🔥 Final Verdict: 10/10. Would give Mars a heartbeat again.
Very good, captivative, but sometimes sooo slooow Mars planet builder. Keep your finger on button "5" to speed up to x16 :) Energy - Workers - Maintenance are the keys. On the land and at the sea. Story and plot-twists as a bonuses will keep you attached for many hours.
NPCs never shut the #### up, are constantly calling you to nag and whine about their stupid feelings. I don't care that you're sad Mars doesn't have an atmosphere yet, SHUT YOUR HOLE YOU'RE ON MARS YOU LITERALLY SIGNED UP FOR THIS BEEP BEEP BEEP HI ARE YOU WORRIED ABOUT THINGS? I'M WORRIED BEEP BEEP OH HERE'S SOMEONE ELSE TO BOTHER ME WHILE I'M BUILDING POWER NETWORKS THAT'S IT HUMANITY DIES
Per Aspera satisfies the Mars terraforming fantasy with a well acted story that elevates the experience. The story made the pain points of the game, namely wrestling with the drones pathing and prioritizing of deliveries, more palatable. Trying to figure out why worker drones are not delivering becomes ever more common as you reach the end of the game and bruised the momentum of the story and my fun. My first play through this felt very rough, but now, four yours of patches later, my experience was much improved. I overall still recommend Per Aspera, but if you want a more distilled and brief Mars terraforming experience then I highly recommend another game, Terraformers, also about terraforming Mars. Where Per Aspera feels like a city builder, Terraformers feels like a smartly designed board game complete with games running about a tenth as long.
Очень рекомендую эту игру особенно тем, кто играл в Detoit: Become Human. Игра хоть и выглядит вначале, как обычная стратегия про менеджмент, но сюжет игры по уровню философских рассуждений на уровне Detroit
It's fine. Has some good ideas, but the end result is "fine". Don't worry about how your cities look. It will always form a blob of buildings and streets running all over the place. Looks awful, and resources reach where they should eventually anyway. It has some combat, just make a blob bigger than your enemies and throw it at them. Transport of stuff is a serious problem in this game. Because this is ThE fUtUrE, you can't have a train, truck or any reasonable medium of transportation. You have pods. Each pod can transport ONE resource through ONE road, so resource transport is slow and bottlenecks are frequent. Just add more pods to the blob until flow of resources resumes, so not a terrible thing. The problem is the hyperloops. They are ALSO pods, just faster, so they suck and are usually a bottleneck. Put normal roads on top of the hyperloop, and normal pods will transport resources that the hyperloop going and coming full speed trasnporting ONE RESOURCE EACH TIME just can't. The Blob keeps growing. If you ever wondered why we don't have hyperloops, play this game. Besides that, there's some cool ideas here, but the core of the game is... fine. It's fun for a while. Oh, also, the plot. It's also fine. Promises a lot, but I feel it doesn't do a lot and it kinda ends.
整体中等评价,夹带私货算是见怪不怪了,主要还是机制有问题 1、自动连接的建筑路网这个...确实头大,不仅各建筑之间的路网密密麻麻还扭曲,升级道路还得一个个点 2、没有建筑管理列表,建筑升级得一个个点;另外采集建筑的矿产采完了也不提示,好多时候只能看到资源存量爆减,然后一个个采集建筑去找、拆除然后找新资源点 3、工程车运货调配很迷,经常性资源调运不到位,而且你都有无人机拿来干架了,为啥不用无人机运货? 4、科技树过于单薄,没啥特色 5、建筑和人口阶段性卡上限,得要研发相应科技解锁;按常理已经有资源限制了,为啥还要多卡这一手?
I would love this game and I did at the start but, well there are so many problems. 1 - Road Network. It is such a pain in the arse it's messy and ugly and placements of some of the roads just make you say WTF why did you place a road there as you can't do it yourself. It also makes logistics worse. I would love to have a set up where I can have robots take one way and be done with it. 2 - It's so messy you can't find anything most of all when the mines run out. That is luck you'll look closely at something then see 4 of your mines are done, that's also when you check the factory and its not making anything then it snowballs and you scramble to fix it before it gets worse. This also counts for the space view. 3 - It's boring. I got to the end of the game and its when all the problems show themselves even more and it drove me at least nuts and is why am doing this. 4 - You have a whole build chain that's just useless and pointless. You have drones to use as an army but guess what you use them like three times and that's it, it would of been so much fun if say a mate could join you're game build up their forces and you can battle for control of Mars but no soon as you're done with the three base that's it you can just get rid of all buildings and factories for them. This could of been great, I really think more work is needed for this game also the dlc which I didn't get coz ♥♥♥♥ you it should be in the game ABOUT TERRAFORMING MARS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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