
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以神罗1525年Bauernkrieg农民起义为背景,聚焦在同一个小镇上,讲了25年来鎮上三代老百姓的故事。美术是一大亮点,是同时代中世纪手抄本和木版画的结合,配合UI给玩家一种玩这个游戏就像看一本书似的。剧情不硬核,散着步到处找人聊天蹭饭就把线索拿了,即使对该历史以及宗教背景不熟悉也能获得良好的游戏体验。 应该是因为玩过同是黑曜石的永恒之柱,以及一个别的本格解密游戏,steam给我推了Pentiment。但玩了才知道,Pentiment其实算不上是解谜探案游戏。前两个案子根本没有真凶,只有嫌疑人罢了,你想让谁顶罪都行。 倒是和当年玩的 Ken follett: pillars of the earth有点像,都是剧情上有一定时间跨度,然后有宗教元素。 故事发生在Oberbayern真是有些亲切了。第一章看到从Taching出发去Innsbruck找Freising的领主报告,已经在脑海里画地图了。后来意识到塔兴Tassing是虚构的,并不是真的那个Taching,本来还琢磨要不坐3个小时火车去当地教堂看看的。 我也算是在“塔兴”附近生活了快10年之久,早已审美疲劳,教堂瞥都不愿意瞥一眼了。想来是因为对美的感触需要更深层次的共鸣,我对拜仁的历史文化以及宗教背景还是了解得太少。
游戏性低了一些,所以一年启动好几次总算是打完了。刚开始容易迷路和不知道能干嘛,花了一些时间看懂地图和找攻略解决了这些问题。 艺术表现上很精美。打了中英对照补丁之后不同立场不同背景不同阶级的人物有不同的文字气泡让人眼前一亮,但是随之带来了文字显示速度太慢的问题,点一次鼠标可以加速一点点加上游戏没有自动播放的功能导致整个游戏过程对我的腱鞘带来了一些折磨,打完光速卸载之后才得知似乎有调整文字速度的设置。。 主线剧情很有思辨意味,关于宗教神权和社会权力有多种的体现和反思。主角和不同的人一起吃饭,不光能在闲谈中获得信息也能从菜色里看出不同的经济水平,诸如此类的信息点藏在方方面面。整体的故事比较厚重,前两章让我选择凶手的时候十分纠结,没有完全的铁证,只能唯心地决定一个人的生死判决,并在之后的游戏过程中不断背负自我审问的包袱。[spoiler] 可能是我自己没有把宗教信仰放在生活的重心,玩到最沉浸的时候,正为迷宫圣母的分镜转换惊叹时揭示凶手,让我有种一下子被拍到屏幕外面的感觉……然后对幕后黑手的理解才姗姗来迟,呃啊一瞬间产生了原来是这样 怎么会是这样 好吧也是可以这样的想法 [/spoiler] 最后看见磨坊上的风车还是很感慨,[strike] 历史的车轮好大好厚好重。 [/strike]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely love this game, a friend of mine played it and recommended it to me. The art style is stunning, the plot is intriguing, gameplay is casual, dialogue options can be very funny, the game rewards you for being incredibly nosy and exploring everything you can. I've been having a great time with it and highly recommend it for anyone who enjoys these kinds of games. You can tell the development team put a lot of love and research into it. I'd play it again.
让人沉浸其中的虚构历史童话。Steam指南里的中英双语精翻真神了。 游戏用心刻画了镇上每个居民,寥寥数笔就能勾勒出他们的性格、生活、好恶。比如在游戏开头,皮耶罗修士的形象只用一句话就立住了:“在未来的岁月里,这本书会向那些看到它的人、那些与我们无缘相识的人们传达什么?” 制作组追求真实的态度所带来的,是在电子游戏中前所未有的厚重感。游玩时仿佛真的在触摸那段历史,看着与我们一样快乐与悲伤的塔兴居民们,在为他们自己的事务而欢乐、烦恼。 游戏通过巧妙的组织,让历史的虚构充满了美感。整篇剧情围绕着塔兴的历史演变、四季流转而展开,从三个时间点出发,观察主角三十年的生活历史和塔兴千年的考古历史,却不似许多通俗文艺一样以轻浮而傲慢的态度掠过历史,真正担得起“史诗”二字。 游戏中日程的安排、对话的斟酌意义重大,而且设计合理。当我看到判定一片蓝(有时是一片红)时,我第一次感受到这些对话选项不是在糊弄我,也不是用一些道具、数值奖励来搪塞我,而是真的要我扮演这个角色作出对故事发展有意义的选择。(谢天谢地没有投骰子环节) 游戏涉及了真实与虚构、激进与保守、知识与传承、神秘与启蒙等诸多主题,但对其中任何一个主题都没有刻意深究,它们只是作为历史和生活的一般部分,不可避免地出现在故事中。Pentiment不是那种需要“深度解析”的作品(虽然有点装神弄鬼),而要论真实与厚重,它已经达到了大巧不工的效果。 厄休拉很可爱,帽子小偷很可爱,修士唱歌很好听。烤乳鸽?我tm吃吃吃吃吃。
Pentiment is one of the best games I've ever played. Obsidian's approach to storytelling, the hand-painted art style inspired by medieval manuscripts, and the depth of the characters come together into an experience that's rarely matched in video games. Every choice you make genuinely shapes the story and how the world perceives you, and the atmosphere of the 16th-century Bavarian town is captured with incredible attention to detail. [spoiler]My only gripe was with navigating through the labyrinth section, something felt a bit off, though that might have been because I played on Steam with a PS4 controller, so the controls may not have been perfectly optimized for that setup.[/spoiler] Still, that's a minor issue compared to everything else the game offers. Aside from that small hiccup, everything else about this game is close to perfect. Huge respect to the team behind it. Pentiment is a genuine work of art, and I wholeheartedly recommend it to anyone who values stories with depth and character.
I have mixed feelings about this game. It has outstanding art, and the story starts really well. If it ended at Act 1, I would praise it highly, despite its various historical inaccuracies (more on those below). Sadly, the quality declines steadily from there. Starting with Act 2, the illusion of meaningful choice disappears, the dialogue becomes increasingly tedious, and the new characters fall flat. Act 3 brings this decline to its logical conclusion, turning the game into a largely linear sequence of bloated dialogue. The finale is especially cheap and baffling, feeling more like a parody than a serious conclusion. I'm also conflicted about the historical accuracy. A lot of things here are astonishingly well done: [list] [*][b]The visual style is heavily inspired by actual late-medieval and early Renaissance manuscripts[/b], and many details of manuscript art and typography are remarkably accurate. For example, references to God in dialogue appear in red, reflecting real manuscript conventions. [*][b]Everyday life is largely period-appropriate[/b], from food and work to homes and meals. There are even tiny details that most players would probably never notice - for instance, the pigs look like medieval pigs rather than their modern descendants. [*][b]Social realities are much more complicated than a simple division between nobles and peasants.[/b] Different groups have distinct interests and genuine grievances. You also see the difficulties a single woman could face when inheriting property, although the presentation of such cases is somewhat oversimplified. [*][b]The broader historical backdrop is also strong:[/b] the Reformation and the Peasants' War, the transition from manuscripts to printing and the resulting decline of scriptoria, and so on. [/list] That said, being somewhat authentic does not necessarily mean being historically accurate: [list] [*][b]The game compresses chronology[/b] and portrays some historical transitions as happening much faster than they did in reality. The shift from manuscripts to printing is a good example. [*][b]Characters frequently express distinctly modern worldviews[/b], particularly when it comes to gender roles, sexuality, personal relations, and identity. At times, they feel less like medieval people and more like 21st-century people dressed in medieval clothing. [*][b]The dialogue is also noticeably modern.[/b] Characters banter constantly, use contemporary-sounding jokes and insults, express sarcasm in familiar modern ways, openly discuss their feelings, and have casual conversations about complex ideas. [*][b]Religion is nuanced to an extent, but the distinction between paganism and Christianity is too neat.[/b] In reality, folk practices could be heterodox or superstitious without necessarily being regarded as "pagan". [*][b]The game features far too many foreigners for a middle of nowhere.[/b] The Ethiopian monk in Act 1 is the most obvious example: why is he travelling to a remote abbey in Bavaria, where is he going, and why is he travelling alone? How does he manage to cross dangerous medieval roads by himself? Such characters are presented almost like 21st-century tourists. [*][b]Literacy is unrealistically widespread.[/b] A rural villager being able to read letters or simple messages is plausible; comfortably reading complex books and following theological arguments is not. Having half the village able to do so is even less plausible. [*][b]Many individual situations are possible, but extraordinarily unlikely.[/b] The abundance of foreigners and highly literate commoners are examples. Magdalene, the Act 3 protagonist, is another: she is unusually empowered by late-medieval standards. [*][b]Demographics are also distorted.[/b] Families are too small, with only one or two children being typical. [/list] Yet I'm giving this game a thumbs-up, as it's still better than the vast majority of history-themed crap out there.
艺术
95/100,精彩的故事,卓越的作品。Pentiment充分利用了电子游戏独有的特点,将宗教历史、哲学思维和侦探题材糅合了起来,通过对一个16世纪宗教改革初期巴伐利亚虚构地区的切片式展现,让玩家在15小时内体验到了遥远彼方的人与事在25年间的微妙而又巨大的变迁。 制作组在几个方向上精雕细琢,并成功达到了极致的水准。游戏大胆地把多达20个以上的各色居民和神职人员纳进叙事脉络中,赋予他们迥异的性格、倾向和命运轨迹,某些角色的故事可能刚开始就迎来了终点,而另一些角色则是从不起眼的角落慢慢走向了舞台中央。扎实的人物群像刻画不仅让游戏质感变得更加细腻、也让叙事显得更为可信。而与此同时市面上还有不少游戏的角色塑造是如此薄弱,甚至没法让玩家真正记住故事里仅有的几个人物,这就更显得Pentiment的深刻和难得。 制作组显然也投入了很大精力研究16世纪神圣罗马帝国居民的日常生活,以及那个年代的神学和社会学等。单从居民的餐桌出发,玩家就能感知到不同阶层悬殊的社会地位,结合游戏努力展现的日常工作、田野闲谈等细节铺陈,玩家会自然地对当时农民的沉重税赋、异教传统和先祖记忆的缓慢失落、修道院在中世纪社会结构中所扮演的复杂角色等问题产生自己的思考。这些元素都导向了超越普通娱乐作品的厚重感,令人深切体会到了制作组对历史本身的诚挚敬意。 + 大师级别的角色刻画和群像塑造,能令玩家产生情感共鸣 + 拥有娱乐作品普遍忽略的历史厚重感和文学性,叙事深入且有感染力并避免了简单的善恶论 + 充分利用探案部分的时间管理机制,进一步营造了优秀的剧情张力 + 玩家选择确实能产生或轻或重的后续影响,而不全都是假分支 - 游戏前期节奏较慢,并且整体流程都缺少传统意义上的游戏性 - 中文本地化有提升空间,只使用一种字体掩盖了作品的魅力
牛笔之作
hao
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 11K | 98% | $17.99 | |
| $1.4M | 4.2K | 93% | $19.99 | |
| $553.1K | 1.4K | 94% | $29.99 | |
| $93.3K | 254 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 |