
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来以为是多分支多结局的叙事游戏才来玩的,结果搞了半天所有重大事件都是固定的,大量无效跑路,大量和剧情关联少的科普性质的废话,好累, 对话框每次跳出来字1秒就能看完,但淡入淡出动画愣是让你等三四秒. 最主要的还是剧情根本不自由, 挺没意思的,完全没有力气打开二周目,这种游戏其实最应该做成avg文字冒险,而不是这种横板rpg . 如果是冲着各种蝴蝶效应多分支多结局可以不用考虑这款了,BG3神界原罪2那种吊打这个. 如果喜欢中世纪背景乱七八糟的神学,宗教,历史设定,可以考虑入
牛逼
Super gra. Ma fajną fabułę, grafikę, ciekawe prowadzenie historii. Uważam ze oddaje realia tamtego czasu. Trzyma w napięciu. Potrafi wciągnąć jak książka, które możemy trochę sami pisać swoimi wyborami.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 | |
| $3.1M | 4.8K | 60% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 11K | 98% | $17.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $557K | 1.4K | 94% | $29.99 | |
| $93.3K | 254 | 94% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent jeu narratif, beau et émouvant.
played this game almost 2 years ago and now i'm stuck with an enduring interest in medieval monastery life
Good
如果说马尔克斯用羊皮纸写下了布恩迪亚家族百年的宿命,那么黑曜石则用手抄本的墨迹与版画,雕刻出了塔辛镇几代人在历史巨浪中的沉浮与孤独。 历史洪流下的个人宿命:从16世纪巴伐利亚的小镇起伏,到宗教改革与农民起义的呼啸而至,游戏展现了跨越数十年的时间跨度。我们在时间的推移中看着老一辈人离世、新一代人成长,曾经熟识的镇民在时代车轮下走向各自的结局,那种强烈的历史无力感与马尔克斯笔下的布恩迪亚家族如出一辙。 真相与羊皮纸下的隐秘:“Pentiment”意为重绘本下隐现的原画,正如镇上埋藏的秘密与谎言。这里没有绝对的非黑即白,每一个选择都是在历史与人性上划下的墨痕。你拼凑出的未必是绝对的真相,但一定是历史留下的沉重印记。 沉浸式的手稿艺术:极其考究的字体设计、羊皮纸的摩擦声、模仿版画与中世纪插画的视觉风格,将“阅读一本史诗巨著”的仪式感拉满。 这是一部需要静下心来品味的“纸上史诗”。它不提供爽快的刺激,却在漫长的岁月流逝中,赋予玩家一种深沉而震撼的孤独感。如果你喜欢深刻的叙事与历史的厚重感,这绝对是一部不可多得的艺术品。
迷宫的圣母啊,你是否聆听得到殉道者的咆哮,自焚者的哀嚎,世人以主为借口的偏见与酷刑是否也在你的预见之内?走出迷宫,走出图书馆,我终其一生寻找的比阿特丽斯原来一直都是我自己。
Brilliant
我说这是真神,屡次被震撼到失语。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.