
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak Josh Sawyer game
Its odd for sure, but if you like reading "choose your own adventure" books, youll love it.
go discuss transubstantiation in the forest at night with a romani heretic. do it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从文字冒险的角度,它不枯燥,不会给我一种带图小说的感觉; 从游戏的角度,它有不输文学作品的文本水平。而且一个游戏的美术风格和文本同时打动我真的很难得,所以给我带来了很大的惊喜。 它读档困难,不容易修正选项,又不能查看历史对话记录,本来作为文字冒险游戏这些都是缺点,但我把这些当作风格设计的一部分接受了。 靠后的章节出现了对话bug和画面bug,汉化质量似乎也不怎么样,但瑕不掩瑜。
"Прости меня, Господи, ибо я согрешил!"... потому что первоначально я прошел эту невероятную игру не купив её, а под черно-белым флагом. В чём уже раскаиваюсь, поэтому для повторного прохождения взял стим-версию, в качестве благодарности разработчикам... "Pentiment", при всей своей простоте и модной ныне средневековой стилистике, оказывается настоящей жемчужиной в навозной куче современного гейм-дева! "Симулятор ходьбы" и кликов по точкам интереса, на удивление затягивает своей историей, неоднозначной вариативностью выборов и я несколько раз получил качественный вау-эффект от происходящего на экране. Эту игру сложно назвать вершиной жанра, но она поднимает очень интересные вопросы, на которые не так уж и просто найти ответ (особенно учитывая авто-сохранения, из-за чего каждая ситуация становится буквально "жизненной", без возможности переигровки): проблема религии/веры и банального доверия к людям; проблема родителей и детей; проблема ответственности за свои поступки и решения; проблема обманутых ожиданий... Все эти вопросы оказываются настолько жизненными, что невольно начинаешь мысленно возвращаться к "Pentiment" даже спустя довольно длительное время после её завершения. И фреска из финала игры оказывается чем-то большим, чем просто картинкой на стене... Я довольно часто рекомендую что-то к прохождению, но Pentimen должен (если не обязан) увидеть каждый, кто ищет интересный, нестандартный опыт (в хорошем смысле, а не как все привыкли). В моём личном списке этот проект точно в топ-10 лучших, в которые я когда-либо играл.
[i] “你那么憎恨军人,跟他们斗了那么久,琢磨了他们那么久,最终却变得和他们一样。人世间没有任何理想值得以这样的沉沦作为代价。”他摘下结婚戒指和救难圣母徽章,与眼镜和怀表放在一处。——《百年孤独》加西亚·马尔克斯 [/i]
This is a masterpiece
游戏开局的人物和场景太多太杂,也没有比较好的引导机制,虽然在对话中可以点击划线的名字可以查看人物介绍,但是仅限头像,只能说比没有强一点,任务的指引也不清晰
震撼心灵的史诗,如果毕业前玩这个游戏应该会对我的论文提供灵感层面的帮助。不同选择带来的蝴蝶效应会影响几代人的命运,却无法逆转时代的洪流。当然交换一下顺序,或许有更乐观的说法。我印象里非常乐观的两个女人是面包店的格雷特和磨粉厂的埃尔泽,她们都很从容温和,当然可能也是因为她们的经济地位相对来说不低,Andreas每次在她们家蹭饭都吃得很好。塔兴的每个角色都有动机、有苦衷、有人性,群像塑造极为出色。无法存档重选让决定更审慎也更接近现实,以后我可能会更加坚定地做决定,不再为说错话或错失良机而懊恼,历史本身就像一幅Pentiment,后人只能透过层层覆盖的痕迹去窥见部分真相,隐迹,渐现,最后才恍然大悟:我去,不早说。塔兴的二周目我将开启狂暴模式,为我流下的泪水复仇(不是)。
amazing writing, great characters, very emotional, beautiful game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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