
A pachinko-roguelite about scoring big numbers. Build your board, pop pegs, and discover run-breaking stickers.
Modeled estimate, not a reported figure. How we estimate →
About

Pegs X Stickers is a pachinko-roguelite where you pop pegs to score points and multipliers. Build your own boards and purchase stickers to create high-scoring synergies.
Build Your Board: Purchase and place pegs to create custom layouts designed for maximum point efficiency.
Physics-Based Scoring: Pop pegs to score points and multipliers. Progress through increasingly difficult rounds.
Upgrades and Customization: Visit the shop to unlock new pegs and stickers that fundamentally modify your run.
Pegs X Stickers: Combine pegs and stickers to discover powerful interactions and optimize your high-score potential.
Supercharged Pegs: Apply "supercharges" to pegs granting them unique abilities. Uncover game-breaking combos.
The Boss: Survive the mascot's everchanging mood. Beat challenge rounds, mid-round shuffles, and sneezing.
Pegboards: Unlock different board types with unique properties.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's basically Balatro meets Peggle, been enjoying it
This is a good game. I wouldn't go as far as to say that is a masterpiece or anything but I think its an enjoyable roguelike time killer. I have two specific issues with the game. Firstly, as you're unlocking the ability to have multiple modifiers, if you switch to another board, that progress is wiped away. Meaning you would have to do multiple runs in modifiers you already beat to get the same options as before, which I think is just redundant given none of the boards have a massive difficulty jump that really warrants this decision. Another thing is that I am not a big fan of the difficulty spike that comes after selecting 2/3 modifiers. The game up until this point felt very reasonable and a little easy, at least with what I was doing, but after I had multiple modifiers on, it felt like what I had to do and my success was almost entirely decided on if I got what I wanted from the item shop, which felt discouraging. I think buffing other pegs and charms would really help this out as games like Balatro have many different approaches that work depending on what you are trying to achieve. Of course this game doesn't have a Balatro sized audience/community so discussions are going to be limited but from my experience, the vampire pegs + ghost pegs + charm that gives you a glass peg were the only successful pegs that got me anywhere. I'm pretty sure all of my runs were exclusive to that strategy too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been playing since the itch.io demo! This is a must get if you like both BALATRO and PEGGLE!
Мне сразу понравилась эта игра, запускать шарики, умножать счёт и слушать, как лопаются "колышки". Если после работы нет сил играть, но хочется зайти в какую-либо игру, то это идеальный вариант.
Great fun, a solid post-balatro https://store.steampowered.com/curator/43616869-not_normal/list/170483
I've really enjoyed my time playing this. There's a good sense of progression as you fail rounds but gain new pegs and stickers to help with the next attempt. My only real complaint is how easy it is to break this game. It feels almost trivial to get an incredible amount of extra balls (to the point of a recent patch being released to prevent never ending rounds from constantly getting new balls). Overall, I think the price is good for what you get.
Everything I love about these Balatro style games, with a fresh twist on the basic mechanics. I hope it sold well enough for you to do some more content / DLCs. I feel a bit like I progressed very fast through the styles of board, charms, stickers and pegs. Of course there is a lot of replayability but maybe there is room for different mechanics only unlocking later in the progression to keep things fresh.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.1K | 90 | 97% | $12.99 | |
| $3K | 22 | 86% | $4.99 | |
| — | 0 | — | — | |
| $2M | 4.2K | 82% | $11.99 | |
| $188.5K | 599 | 85% | $9.74 | |
| $185.6K | 387 | 91% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 116 | 96% | $2.99 | |
| $12K | 87 | 57% | $6.99 | |
| $12K | 127 | 80% | $4.99 | |
| $12K | 217 | 77% | $3.99 | |
| $12K | 83 | 88% | $3.99 | |
| $12K | 63 | 98% | $6.99 |