
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The dragons have been popping peglins and stealing all of your gold for as long as you can remember. Enough is enough. It's time to venture through the woods, conquer the fortress, and delve into the heart of the dragon's lair to take back what's yours and teach those dragons a lesson.
Peglin plays like a combination of Peggle and Slay the Spire. The enemies are tough, and if you're defeated your run is over, but you've got powerful orbs with special effects and incredible relics that influence both your enemies and the physics you'll use to defeat them.
Collect and upgrade powerful orbs and relics to defeat the monsters and bosses that stand in your way.
Fight enemies with Pachinko-like gameplay - hit more pegs to do more damage. Use crit potions, refresh potions, and bombs wisely.
Explore a new map every time, with different orbs, enemies, and surprises along the way.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.7Kreviews | 84% | — | $10.4M |
| Free | 1.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is pretty fun, good for when not all of your braincells are working and you need a simple ish game
9.2/10
This game single handedly got me through one of my harder times. Thanks for the fun distraction.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Spanish - Latin America, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Ukrainian, Italian +1 more
| $19.99 |
| 201ratings |
| 86% |
| — |
| not modelled |
| $13.99−30% | 107ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] If you can't press your mouse left where the mouse currently is whether on-enemy or conflicting on-screen on the HUD to get that shot's angle currently, to get the angle RIGHT NOW, press Spacebar! : Thank you, kind GUI[/h2] Calculated guesses of Peggle in a modernized, dungeon-based setting, where you progress the battlefield, facing Dungeon-style creeps/enemies/bosses/Mega-bosses in swarms VS You - and your Peglin of choice, is your technique of facing these enemies. When you win your fights, your first rewards range from upgrading current orbs you already shoot with [25 gold] or buy new orbs 25 each, or heal for 25 - per 20% of missing HP. The next one of the same you want, is up by 5 gold. So 30 for the new orb. etc. You start a new game with a relic for the tone of your playstyle this round, The gameplay technique: [Peggle - if you don't know: Shoot your orbs that you're upgrading/buying at the stage that's set to bounce your orbs off of them. You also make rough estimated guesses/ attempt at guessing left or right pick in the map, at the end of each fight you survive. You can purely shoot without scoing intention too. There are crits, there are field-revive [R] pegs, there's loops, hoops, and bubble boops, spider webs, boxes, all the shapes of life right here. You die when the creeps you're fighting make your HP go to 0% before you do theirs. The stage has ways to revive 'used' pegs. You can aim to intentionally hit them to reset on demand/guestimate pathing. This x-formula above and the shop with orbs to keep you fresh makes campaigns, that grow upon campaigns, as long as you stick to your build idea, and reinforce all that you've got going good for ya builds! The campaign map of course has merchant, and events. Check behind the waterfall kind of things to find relics. Take the risk, or don't ! It's your tabletop campaign to play! The summary of defeat rounding it all up is also excellent in presentation. Everything unlocked for orbs and relics goes to Custom mode ;? You can FF x2 speed in campaign maps, and speed of game Eventually you'll unlock other People to shoot orbs with, but that's hours from now... I think there's even a workshop.. [spoiler] Suggestion [/spoiler] Some of the orb & relic names to help bring the vocab to life: (o.rbs) (!) (R) (b.ombs) "[i] Reorbanizer [/i] Lvl₊1 : Shuffle (!) and (R) every 6 pegs [up to 10x]. When discarded Shuffle (!) and (R)" "[i] Dumb Bell [/i] Whenever you reload, gain 2 [b] Muscircle [/b]" "[i]Super Boots [/i] Heal 1 for every (o) Activated while successfully navigating after battle, and take no damage from mis-navigation" "[i]Grabby Hand [/i] Flying Enemies are attacked horizontally and take 1.5x damage from projectile attacks" "[i] Bomb Baton Pegboard starts with 3+ (b) [/i]" "[i] Doctorb [/i] (Lvl₊ 1, instead of attacking, heals you equal to shot damage. Can only be used once per battle." "[i]Twooze Company [/i] (Lvl₊ 1 Apply double damage slime to every 9 (o) hit. Double damage slime makes (o) Durable and contribute 2x damage... " "[i]Echorb [/i] Lvl₊ 1 Attacks all enemies " "[i] Recombombulator[/i] Previously thrown (|) will now refresh as (b)" "[i] [/i]" "[i] [/i]" Bugs?> None yet
Love me some pegging. <3
Nerf the boss with the paint stick. he could have 35% less HP and still be a very challanging fight. i had a full bomb build. really good build agaist him cause it gets rid of the paintings. still lost somehow. also i feel that activating bombs should replace themselves with a peg on refresh. losing the entire board because you decided to have fun doing bombs feels bad.
Simple Concept, Addictive Gameplay. Would Recommend!
goblin
BALLS
peg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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