
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The dragons have been popping peglins and stealing all of your gold for as long as you can remember. Enough is enough. It's time to venture through the woods, conquer the fortress, and delve into the heart of the dragon's lair to take back what's yours and teach those dragons a lesson.
Peglin plays like a combination of Peggle and Slay the Spire. The enemies are tough, and if you're defeated your run is over, but you've got powerful orbs with special effects and incredible relics that influence both your enemies and the physics you'll use to defeat them.
Collect and upgrade powerful orbs and relics to defeat the monsters and bosses that stand in your way.
Fight enemies with Pachinko-like gameplay - hit more pegs to do more damage. Use crit potions, refresh potions, and bombs wisely.
Explore a new map every time, with different orbs, enemies, and surprises along the way.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.7Kreviews | 84% | — | $10.3M |
| Free | 1.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
高難度だと、楽しいよりイライラする要素の方が大きい気がします。
This game has the potential to generate a lot of dopamine, but it's also unbalanced as hell -- at least from a synergy standpoint. Many of the relics are useless except for certain runs, at which point they become vital or game-breaking. The boss orbs are probably the hardest to evaluate, as they often give your attacks negative damage in exchange for powerful rewards. These reward can be great... as long as your orbs deal at least one damage. I just quit a run where I built around an orb that gives Spinfection (a debuff to enemies) on hit, got a boss reward/relic that said "status debuffs you inflict are twice as potent, but your attacks have -3/-0" ...and found out that if the orb doesn't deal any damage, it doesn't actually hit, rendering my build useless. Like, the game is fun, but you have to know how items interact, and if you don't know, you're punished big-time. Kinda sucks because of that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 17.3K | 98% | $24.99 | |
| $10.3M | 18.9K | 76% | $19.99 | |
| $10.4M | 20.7K | 79% | $14.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 81 | 74% | $11.99 | |
| — | 0 | — | — | |
| $7.1K | 32 | 88% | $9.99 | |
| — | 0 | — | — | |
| $12.1M | 23.3K | 92% | $19.99 | |
| $4.4M | 5.6K | 87% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Spanish - Latin America, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Ukrainian, Italian +1 more
| $19.99 |
| 201ratings |
| 86% |
| — |
| not modelled |
| $13.99−30% | 107ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eh also not worth anymore than $2.50 maybe less
First impressions are nice and fun but late game is very booooring. not enough content
Such a fun concept ruined by a horrible final boss design. It's not difficult, you can beat him quite easily, and I have many times- but you will have to ruin your build and only take things that increase max health, which really sucks the fun out of making new builds. Yeah, you can get creative, but don't expect to *actually* beat the run. Remove the boss taking away max health permanently every few turns, or give you a way to regain some of it back by destroying specific pegs on the board, and you'd have a much better final boss
とても楽しい。 時に(多くの場合)理不尽な結果になったりもしますが、それを乗り越えてビルドが完成したときの喜びが大きい。 理不尽耐性が高くないと合わないかもしれないですが、私にはベストマッチです。
Peglin has been my go-to chillout game for years. Every run is different enough to keep me interested, yet relaxed enough to play after a long day at work. The new content is a breath of fresh air.
Unfun at max difficulty
The game was fun in early access (to the point I wrote fan mail to the devs even) but the attempts to make the game more balanced have kinda killed the fun. What a shame.
Самая ♥♥♥♥ душная игра, 15+ шармогандоны делали садомазохисты которым нравится дохнуть на 1 этаже от того что обновление поля в жопе, спасибо ♥♥♥♥♥. КЛАСС 👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.