
Launch balls, hit pegs, make numbers go wild. A short pachinko-inspired physics incremental about chaotic upgrades, combos, and ridiculous score-chasing chaos!
Modeled estimate, not a reported figure. How we estimate →
About

Pegfinity is a short colorful, pachinko-inspired physics-based incremental where a single shot can spiral into massive chain reactions, exploding scores, and absurd combos.
Launch balls, hit pegs, unlock chaotic upgrades, and turn a simple board into a ridiculous score-chasing machine.
You are always one lucky bounce away from your biggest run yet.

Between runs, unlock upgrades that push every shot further and make the board more chaotic.
Stack multipliers with the Hypemeter
Fill the board with explosive, electric, and gold pegs
Unlock gadgets that cheat physics: lasers, portals, a gumball machine, even a pinball bumper
Launch special balls that shatter, zap, spray watermelon juice, or disco the whole screen
Discover pegs that steal the run: chickens, UFOs, mirrors, clowns, and an atomic bomb that hits everything
Chase bigger combos, bigger payouts, and bigger score spikes
With over 150 upgrades to discover, every run gives you new ways to bend the board in your favor.
Every board is randomly generated. Every upgrade sticks. The game keeps handing you new ways to break it.
End with a board filled with effects, combos, and massive score spikes. Each run escalates:
More hits
Bigger numbers
More unpredictable outcomes
You’re always one lucky bounce away from your biggest run yet.
Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones.
You launch one ball…
Then another…
Then one more to try something new…
And suddenly, everything clicks.
Grow stronger over time with upgrades that carry across runs:
Multipliers
Stronger pegs
Bigger payouts
Game-changing boosts
Each run feeds into the next.
Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations.
A simple idea, rebuilt into something faster, bigger, and far more chaotic.

Over 150 upgrades
Unlock unique pegs, balls, slots and cool gadgets
Random generated board - Each run is something new!
Permanent unlockable Power Ups!
And of course some biiiiiiiiiiig numbers!
See you in Pegfinity!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite a fun game, I really enjoyed my time with the game, lots of effects and things happening. Money well spent!
I'll say I don't recommend it *yet*. Once the developer has had some time to iron out some feedback (and it looks like they will), I'd say get it. It is a very short game and the gameplay is currently lackluster, but it is pretty cheap, so if that doesn't bother you then maybe go for it. The biggest issue with this game is that you become painfully aware that you're playing an incremental game. During the mid-game you realize that you're only really staring at the power meter to launch around the right area. After a while, you just want it to be over. Relatively early on, you have to launch so many in a quick succession that it seems it's better to not bother looking at the board and always just aim around ~70-80% power. The game is meant to turn into a chaotic mess of explosions and vfx that are cool to look at. It probably does, but I wouldn't know because you really just spend all of your time looking at the power meter. This is really just click and hold simulator. I was hoping so badly that there would be a change in mechanics. I was hoping to be able to automatically shoot the balls around a certain power level for each, with an unlock or something. I was expecting it to turn into almost an idle game. Or maybe get to aim in a different way, or interact with the board in some meaningful way, that wasn't just the launcher. The change in mechanics never came. It was just different types of pins and balls, all of which ultimately ended up as more or less reskins of each other. This one hits around it when struck, that one hits adjacent pins, these ones do those exact same thing but are worth slightly more or less... Eventually it just turns into a wider range and then the whole board, which is great, but it isn't really an evolution in gameplay. There is also no loop or prestige system, and for that I am grateful. Without a change in mechanics, I don't think I would've lasted much longer than I did with this one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 345 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I won
I originally left a negative review because I 100%'d the game only to be met with a small grammatical error, the developers have taken extra time and attention to update it and fix that one grammar error the same day I posted the review, absolute GOATs, I have forgiven Fragment Ventures AS and shall present them an award for astounding efforts. Otherwise Good game but slightly repetitive especially near the end. (Original review below) I 100%'d this game in one sitting only to met with a grammar mistake at the 100% end card, I will never forgive Fragment Ventures AS for this. As such I will leave a negative review until this is fixed, otherwise good game but slightly repetitive especially near the end.
cool little pachinko game! been having fun so far :]
Haha Funny brain stim game
fun
Hyperfocused for 4 hours and got all achievements.
very fun game, i flew right through it, can't wait for more updates!
Criminally underrated. I never thought I'd see a person reinvent Peggle.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $173 | 8 | 100% | $1.01 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $471.8K | 1K | 85% | $12.50 | |
| $45.3K | 252 | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.3K | 128 | 95% | $10.99 | |
| $54.3K | 143 | 31% | $10.99 | |
| $54.3K | 122 | 89% | $12.99 | |
| $54.3K | 235 | 78% | $9.99 | |
| $54.3K | 148 | 84% | $11.99 | |
| $54.3K | 554 | 95% | $4.99 |