
Take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 1.71/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра конечно заеб*** мне нравиться но бл*** достижения и испытания это просто пиз** разрабы вы канченые далбабебы ну и еще чуть дизбаланс небольшой а так игра отличная
Easily the best game in the Payday trilogy although compared to its sequel is lacking in content but it has better qualities that are missing in Payday 2.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.8M | 15.7K | 94% | $23.99 | |
| $10.8M | 14.9K | 86% | $20.99 | |
| $10.8M | 17.8K | 83% | $39.99 | |
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.9M | 10.8K | 83% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.7M | 674.8K | 89% | $9.99 | |
| $181.5K | 5.7K | 42% | $0.99 | |
| $565.6K | 871 | 50% | $19.99 | |
| $0 | 0 | — | $5.00 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $4.6M | 18.8K | 76% | $9.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here’s a mechanics-focused, Steam-style review for PAYDAY™: The Heist: PAYDAY: The Heist stands out because its mechanics turn every job into a tactically intense co-op scenario where planning, positioning, and team coordination matter as much as trigger pulls. 🎯 Objective & Team Mechanics At its core, the game pits you and your crew against multi-stage heist objectives — from bank holds to armored car hits. Objectives aren’t isolated checkpoints; they flow mechanically through the map, often triggering alarms, escalating enemy waves, or locking down escape routes. This forces the team to adapt on the fly rather than follow a rigid script. Team roles and loadouts are mechanically meaningful. Choosing between Loud (guns blazing) and Stealth (silent takedowns) affects how AI reacts, how quickly alarms escalate, and whether guards call reinforcements. Your gear isn’t just flavor — it changes how enemies behave mechanically. 🪖 Combat & Enemy Response Combat is tense and weighty. Weapons have distinct recoil, fire-rates, and effective ranges, and controlling spray patterns or managing reload timing actually matters — you can’t run and gun without consequence. The enemy AI reacts dynamically: guards retreat for cover, flank vulnerable players, or call in reinforcements, which turns each firefight into a mechanical negotiation of positioning and fire discipline. Suppressors, flashbangs, and throwable tools aren’t accessories — they’re tactical systems. Using a flashbang at the right moment can reset an engagement; suppressors delay alarms and reduce aggressor reaction. These mechanics mesh into risk-management decisions rather than superficial variants. ⏱️ Alarm & Escalation Systems One of PAYDAY’s defining mechanical systems is how alarm states escalate. In stealth, staying quiet delays police response; once loud goes active, enemy reinforcements don’t just spawn — they arrive in escalating waves with tougher units, special enemies, and tactical responses that keep the pressure growing. This makes timing your transitions — silence to suppression — mechanically significant. 🛠️ Objectives & Interactive World Objectives aren’t simple “reach the marker” tasks; they’re mechanics that require sequence, resource allocation, and coordination: Drilling safes requires positioning and cover, Hacking computers isn’t a single button — it’s a timed hold with risk, Hostage control and civilian management alter enemy AI behavior. These objective systems force players to think about when to fight, when to defend, and when to move. 🕵️ Stealth vs. Loud Loop The game’s mechanical identity comes from how it rewards paths: Staying stealthy delays escalation but demands precision and patience, Going loud pushes the team into survival mechanics, where teamwork and cover navigation become tactical systems. Neither path is “easier” — they’re different mechanical experiences. 9/10 — tactical teamwork, dynamic enemy response, and escalation mechanics make every heist feel alive and demanding.
2 elde bi M4 ve Pistol göt çepte 4-5 şarşör düşünmeden bankaya dalıyon 3 dk geçmdeden 3 5 polisten 30 ila 50 polis ve asker ve bunun yanında 5 kişi takımız ve çok geçmeden 10 bilemedim 15 içinde ya ölüyon yada zar zor gazi oluyon. amk 5 kişiyle ve bu silahlarla ve mermilerle bırak bankayı BİM bile soyulmaz amk
не зашло, вот вообще никак, возможно нужно больше времени, втянуться и все такое... но как по мне скучновата, не играл во вторую часть про этому не сравниваю, даже если бы и играл, то все равно считаю некорректным сравнивать разные игры и ставить оценку через сравнение
他妈的没有汉化 老子玩了几个小时 买了个dic 好不容易他妈的可以打过了 点个选项没看懂 全他妈清除了 哪个傻逼游戏会把这玩意儿放设置里面 多长时间了还没有汉化
Comprei este jogo para mim e para um amigo porque achei que seria divertido jogarmos juntos. Logo nas primeiras partidas, meus amigos começaram a reclamar dos gráficos, da gameplay e a fazer piadas sobre pedir reembolso. Eu, sinceramente, gostei do jogo. Não tenho um computador muito bom e nunca me importei tanto com gráficos, então isso não me incomodou. O que acabou me deixando triste foi ver as pessoa para quem eu comprei o jogo falando mal dele o tempo todo. Talvez não tenha sido a intenção deles, mas isso me desanimou bastante e acabou estragando minha experiência. No fim, acabei pedindo reembolso também. É estranho, porque eu realmente gostei do jogo. A tristeza que ficou não veio dele, mas de toda a situação
Классный кооп шутер. По сравнению с Payday 2, тут куда более важна позиционная игра и слаженные командные действия. Полицейские в сравнении со второй частью меньше, они не прут ордой из всех щелей и ИИ у них лучше, каждый спецназовец представляет угрозу (молчу про Тайзеров в этой части). Получается такой олдскульный в меру динамичный шутер, в меру тактический шутер. Из минусов это малое количество миссий и мертвый онлайн.
juegazo por ser el inicio de los carismaticos ladrones con mascara de payaso pero....... dos puntos malos 1- pocos atracos, pocas armas, poca variedad de objetos 2- los enemigos te sacan una banda de vida y aveces no te dejan respirar, lo peor que estaba jugando en normal, no me imagino en overkill pero dentro de todo es una obra maestra
ЛЮБЛЮ МАМУ РАЗРАБА РЕШИЛ КУПИТЬ ПО СКИДКЕ ПОНАСТОЛЬГИРОВАТЬ ПЛЮС ВАЙБ ЖИРНЫЕ СО СВАТОМ МЕНЯ ЕБАЛИ ПО ОЧЕРЕДНОСТИ КОРОЧЕ СОВЕТУЮ ВСЕМ ДЛЯ ЛЮБИТЕЛЕЙ ТЕХ КТО ЛЮБИТ КОГДА ИХ СО ВСЕХ СТОРОН ПИХАЮТ БАНАННЫ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.