
Take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 1.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está pasado de verga, juégalo con amigos por que el multiplayer está algo muerto, y por qué la inteligencia artificial de los bots no es muy inteligente que digamos.
Good thing Starbreeze hasn't remembered about this masterpiece yet, when they do I'm sure it'll get 50 new DLC's
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 6.8K | 90% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 25.3K | 84% | $8.99 | |
| $5.8M | 46.9K | 92% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.7M | 674.9K | 89% | $9.99 | |
| $264.3K | 871 | 50% | $9.99 | |
| $181.6K | 5.7K | 42% | $0.99 | |
| $0 | 0 | — | $5.00 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $3.4M | 13.7K | 76% | $9.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ready or Not but eres el delincuente XD. Para ser ''antiguo'' esta MUY bien hecho. Hazme caso y cómpralo que el precio es calderilla blud
Great Cooperative game. Best game for FPS Shooter pkayers to test their skills
Так себе игра, чисто на несколько вечерков, только не играйте с ботами, это вообще ♥♥♥♥♥♥. За 150 рублей в принципе сойдет. Есть 4 минуса: 1 - игра без русского языка, я бы не посчитал прям минусом, так как можно найти русификатор. 2 - очень мало миссий и очень мало разнообразия, очень трудно получить новое оружие. 3 - Стелса вообще нету, копы тебя прошивают через стены, практически невозможно от них спрятаться, 4 - Боты. Они вообще не помогают. Игра на 5-6 часов максимум. Поиграйте лучше во 2 часть, она намного лучше.
春假时被母亲拜托到外公于温泉街“穗织”开的旅馆帮忙的男主角有地将臣,在参加建实神社举办的拔出神刀“丛雨丸”的活动时无意中折断了刀,并被建实神社的神主朝武安晴要求和女儿朝武芳乃结婚。因为这场意外而就此于穗织居住的将臣,逐渐发现了穗织诅咒的秘密。 官方剧情简介 在一座连公交都不通的深山里,有个叫做“穗织”的小镇。 小镇地处偏僻,与周边来往甚少,甚至连城镇的现代化都慢了半拍。 也正因如此,穗织镇渐渐发展出了独具特色的地方文化, 现如今已成了别具一格的温泉旅游胜地,在全国颇具盛名。 穗织镇最具人气的观光项目之一,是一把特殊的刀。 神刀——丛雨丸。 这把刀一直插在岩石之中,无人能将其拔出。 然而这把拔不出的刀,却被有地将臣折断了! 正当他面对如此突发事件不知所措时,一份沉重的责任压在了他的肩上。 这份责任,竟是“结婚”二字! 令人震惊的事态让将臣不知如何是好。 然而这些,仅仅只是个开始而已。 等待着将臣的,是更加奇妙而不可思议的每一天。 初次见面的结婚对象。 只有自己才能触碰的谜之少女。 以及,残留在穗织这片土地的诅咒之谜…… 在这变幻莫测的新生活里,他们的邂逅与恋情最终将通往何方? 一切的答案,都在紧握丛雨丸的那双手中——
相比于收获日2代来说,第一代可谓是简单粗暴,爽就完事了,经验与金钱挂钩,打完一把直接结算经验从而升级获得更强的自身属性以及武器性能,值得一提的是,这一代在中国大陆能够裸连跟国外友人联机游玩是值得好评的,并且玩家小队配合进行结案效果相比于AI小队是完全不同的两种玩法,并且地图难度(普通、困难、枪林弹雨打法也各不相同),因此这款游戏也有非常高的可玩性,唯一的缺点可能也是地图设计相对较少,只有8张地图,个人认为12张地图游戏体验会更佳。但期望制作组进行更新掠夺的吧可能是有生之年了吧。
After all these years PD:TH is still easily the best in the franchise, no other game not even its sequels has even come close to it my biggest gripe is I don't think we are ever getting another game like this.
PAYDAY: The Heist is an interesting case in 2026. While its sequels, PAYDAY 2 and the struggling PAYDAY 3, have dominated the conversation for years, the original game maintains a very positive reputation among those who actually go back and play it. It is widely seen as a "hood classic" that prioritizes tight, intense, and more balanced tactical gunplay over the massive perk-bloat and endless power-creep of its successor. The consensus today is that it feels more like a grounded, high-stakes tactical shooter than a "loot-and-level" power fantasy. The game is much harder than PAYDAY 2, even on lower difficulties. Because you cannot customize your character with the same level of depth or build variety, your success depends almost entirely on your mechanical skill, movement, and teamwork. The police AI is aggressive and relentless, and the lack of complex build mechanics means you feel vulnerable, which arguably makes the "heist" experience feel more authentic and desperate. The biggest criticism you will see in 2026 is that the game is undeniably a product of its time. The stealth mechanics are extremely bare-bones—almost non-existent compared to the sophisticated systems in later titles—and triggering an alarm is usually just a matter of time. The amount of content is also quite limited by modern standards, with a small pool of maps and weapons. Because the community is now very small and fragmented, you might run into high-ping lobbies or players who have been grinding these same missions for fifteen years, which can make it hard for a newcomer to find a balanced, fun experience without a group of friends. Technically, it shows its age. You might encounter bugs or performance issues on modern systems like Windows 11, and the "clunky" feel of the engine is something you have to be willing to embrace. However, the soundtrack remains an absolute high point; it is punchy, cinematic, and perfectly timed to the chaotic peaks of the police assaults. The verdict is that PAYDAY: The Heist is still very much worth your time if you want to experience the "purist" version of the franchise. It is a lean, mean, and challenging cooperative shooter that manages to stay fun despite its lack of modern features. If you are already a fan of the series and are looking for a more difficult, tactical experience, it is an essential piece of history. Just don't go into it expecting the polish or the massive content library of PAYDAY 2; go into it for the core, heart-pounding loop of a high-stakes bank robbery gone wrong.
The first PAYDAY game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.