
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 92% | — | $4.3M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basically, this is another asset slop. The game has two parts: extremely simple base-building, and extremely simple shooter part with rogue-like elements akin to vampire survivor. I call it asset slop because none of the models feel like they belong to the game, they just sniff the atmosphere out and feel very cheap.
This game is a rogue shooter with some Base building aspects. The game plays like pal world plus mission rogue shooting. Every shooting mission and scene in the videos advertised is in a closed area. It's rogue like because of the gaming mechanics of selecting three buff while you progress. The game made it seem like you built a base and explored an open world.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #63, worst RU #99 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别人我不知道,但我除了灾厄掠夺者以外全都没有抓的欲望。模型太丑了
Love it
Sehr tolles Spiel! Die Entwickler haben sich wirklich viele Gedanken gemacht und das Spiel sorgt schon im Early Acess für Sucht (ich habe die Base komplett umgebaut...es gibt so viele Baumöglichkeiten. Und das Baumenü funktioniert und ist so Quality of live!) Devs stehen immer in Kommunikation mit der Spielerschaft und sind sehr transparent. Tolle Devs!
Pushes LBGT stuff and forced rape. I guess they wanted negative attention from both sides of the aisle. Never thought, because of the mechanics of the game, I would be searching the universe to abduct women so I can rape them to grow my base with long term troops.
目前内容太干瘪了,不建议购买,如果未来可期,那就未来再买。 优化倒是没问题,但是肉鸽部分做的很差,基建几乎没有,抓宝宝来和宝宝的互动几乎没有,怪的建模也不好看... 希望制作组再接再厉吧。
2026 game of the year. It's Cult of the Lamb with a Palworld base; You do roguelite expeditions for 3-15 minutes. Play as Super Tracer, return when you feel like it to a base that's easy to understand but massive in scale. Companion AIs so helpful they read the room when youre making something and come help you. I haven't been bored for a single minute. They even give you infinite jumps back at the base, a detail so small and easy to hand out but this game gives you fun, effortlessly. I'd suggest hard mode right away for an experienced shooter.
This is a new genre for me but I'm really quite enjoying it so far. It's a bit slow if you go through the tutorial but it's easy to get the hang of. I probably should lower the difficulty a bit and get deeper into the game's story but I'm actually enjoying this more than I was even Doom 2016 on it's hardest difficulty, just doing small missions because it's more modern, has some of the same style here in the shooting mechanics and has some other neat things about it that I'll leave out for others to find for themselves. If you got the money to drop on the game I would. For Early Access this is the type of content that I expect when someone says a game's actually starting, has a wild base to work with, a plan/roadmap, and a future. I'm looking forward to what's next.
A game that went through several identity crises throughout its development, and that still has not developer a proper identity of its own. It's Made In China, and fulfills the stereotypes - it's derivative, perfunctory at best, completely lacks personality, does not understand what actually makes games work. Maybe I'm expecting too much, but my snobbish taste this is just colorful, plasticky trash.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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