
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关后最大的感受是:这是一部"需要安静地玩"的作品。不要在通勤地铁上玩,不要在嘈杂环境中玩,找一个安静的夜晚,关上灯戴上耳机,让自己完全沉入1940年的上海。只有在这种沉浸状态下,你才能真正理解这部作品的分量
让我意外的是"有些角色的感情是有条件的"。她对你的好不是无条件的。当你的某个选择触碰了她的底线时,即使好感度再高她也会离开。这种"有底线的感情"比无条件付出更真实,也更让人尊重,因为真正的人都有底线
全剧最有"化学反应"的一场戏是多方势力同处一室的那个场景。中村、陈墨钧、主角、邓佳茹,四个人在一个房间里,每个人都在演戏,每个人都在观察其他人的反应
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
两个人一起经历了一个不能让任何人知道的事件后,他们之间就形成了一种独特的纽带。"只有我们知道"的纽带。这种纽带比好感度数值更能定义关系的深度,因为它不是"喜欢不喜欢"的问题,而是"共享命运"的问题
虽然有些挂羊头卖狗肉,但至少游玩过程是顺畅的,没有让人憋屈到要死的情节,最后那叠醋也确实解气
如果与名利游戏对比,感觉还是差了不少。但值得一玩
整体玩下来感觉比之前的作品在剧情上进步了很多,并且演员演技全程在线,整个故事也很连贯,多重结局多项选择,选错一步就有可能触发失败结局,让多周目探索也不无聊,并且新加入的赌场玩法也不错,可以休闲的时候来两把解解闷,而且还有一点就是剧情中的每天下班的选择地点也很不错,有些需要你前面的剧情选择一些特殊选项,不然就触发不了,这一点在多周目探索时体现出来了,值得去好好探索一下。缺点就是每个最终结局都太短了,并且后面有些反应事件用的太多了,比如第六章测谎机那里,太多重复事件了,希望下一部作品能改进,总体玩下来还是可以的。
ED家的一直是质量保证,服化道专业,有4KDLC,这次质感还是不错的,不过和宣传的还是有点出入以为是剧情向紧张刺激的间谍模式,没想到前面我是果党特务在谈恋爱,第二张才有点紧张,我全程没进赌局和公园,就没见到严严和外国女演员了,剧情有点太路边了。打扑克确实花很多时间,那个测谎仪没解释直接玩几乎是必死了。应该改一下说明,再点击开始测谎。死亡结局很多,紧张刺激的就是炸银行和测谎仪那里,说实在的,鬼子这么对我,肯定要反了。太惨了。感觉预算是没命3多,很多故事没展开,有点遗憾。结局后日谈几乎都是AI了,没有啥甜蜜幸福的感觉。
今年玩过最佳作,比肩隐秘守护者,个人觉得不比江山北望差,全方面都不错
打完100%探索度了,发表一下感想 首先令我最满意的是拍摄、后期制作和游戏性,这几点真的太夯了,完美继承了前作命运游戏系列的优点。首先从影视观看体验的角度来说是满分的,第一人称和第三人称视角的切换非常自然,而且恰到好处,增添了许多恋爱感;让我感觉可惜的是bgm,我特别喜欢男主祝世铭和穆剑秋在电影院前相吻的桥段,想用那段的bgm剪个二创,可惜音乐软件识别不出来,估计是制作公司内部自制的歌,没有办法拿出来用。游戏性方面还是一如既往的细,给我的感觉是特别尊重这个行业,真的把《上川往事》当作一个游戏来做,命运游戏系列和《上川往事》的游戏性是绝大部分影游无可匹敌的(不是尬吹哈),有很多细节方面的分支,好感度不足开启不了也不影响主线剧情,开启了你会发现和前后的剧情是会有闭环的。 玩之前,我对这个游戏并没有什么剧情方向的期待,PV也没咋看,所以玩的时候是比较随性的,按照自己感受来玩,所以后来我是把它当作恋游来玩的,体验感很好。 所以随之而来的问题是 游戏的剧情和主线任务相违背,在宏大主题下的主线剧情 内容太少,甚至有很多逻辑漏洞,这里我就不一一举例了,但貌似制作方自己也知道这个问题,在某个结局自我吐槽是个“披着谍战外衣的言情片”。既然清楚这个问题,那宣发的方向就是在犯罪,通过上升高度来博取流量的做法,由于游戏内容并不匹配,就显得很小丑了。 说真的我对这个游戏非常满意,游戏本身制作的水平是非常之高的,如果能摒弃宏大/看不懂的故事背景,让主线剧情和主题能够相切合,再者宣发的方向别走歪,那就最好了,现在给我更多的感觉是可惜。我能感受到这个游戏制作的水平和诚意,但真的很不想因为以上原因导致这种作品被埋没。这种情况就很像做高中数学试卷,倒数两道大题拿了满分,但是做错了选择题的前几道题,导致拿到的分数不好,这找谁说理去? 最后再表白一下我最爱的秋姑娘nia❤
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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