
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这部作品最大的价值不在于它有多好玩,而在于它拓宽了"游戏"这个媒介的表达边界。
一般,但是我通关了,不会玩不下去。可以作为一个网络视频故事随便看看,或者为了预告里投弹的那一幕努力一下。 剧情方面总体来说有些无厘头,其实还是以男主跟几个女主之间的日常互动为主,游玩时我很容易被喜欢的女主带到底,选择倾向于她,总之还是个选女主的游戏。演技有时候很出戏,比如副处为了环环着急要走的片段。但是到后面四五章后重要的人死亡开始渐渐感受到了历史的重量。 服化道有点垃圾:陪邓小姐选鞋,拿起一只鞋底脏的不行明显被穿过的鞋;炸药一眼假,装胶卷的盒子都太廉价了。但是到了后面房间,物品都很不错也是很奇怪了。
整体而言,这部剧本的角色关系设计可以用一个词概括:网。不是线性的”A认识B、B认识C”,而是所有人认识所有人、所有人都影响着所有人。这张关系网中的每一个节点都有张力,每一条连线都有故事,这就是群像叙事的魅力。
Media

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| $520K | 1.3K | 79% | $10.39 | |
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Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打斗、刑讯片段点到为止,没有抗日神剧的夸张爽文桥段,拒绝手撕鬼子,走相对写实路线,这点值得肯定
不是,抱邓佳茹你给主角特写是什么意思 女主还是太多了
很好的游戏,首发上架买的,题材是抗战潜伏谍战,立意值得肯定,一款题材很有勇气的真人谍战影游。 很有代入感,白天上班应付敌人装样子,到了晚上可以自由乱跑,去接头、搞情报,甚至你啥正事不干,跑去赌场舞厅混日子,剧情也会跟着变。 内容量大管饱。首先前期谍战任务有条不紊的推进,有着浓厚的潜伏紧绷的氛围感。交互上大量文戏站桩,镜头也是电影级别的。 国产真人影游里抗战潜伏题材并不多见,庞大的分支树、昼夜双玩法,架空1939沦陷城市上川,扮演潜伏双面特工。如果你是该制作组老粉丝,喜欢刷多分支脑洞向故事,可以尝试,推荐兄弟们入手游玩。
抗战中的风火儿女 作为一款少见的国产抗战真人实拍互动影游,《灭寇 1939:上川往事》将故事定格于 1939 年沦陷之后的上川城。城市原型参考历史上凶险的 76 号特务机关,整座敌营暗流涌动、猜忌丛生,背叛与危机潜藏在街巷的每一处角落,为玩家铺展开一段潜伏特工跌宕沉浮的敌后故事。玩家化身双面卧底祝世铭,蛰伏在日寇管控的 86 号特务机关之内,白天伪装顺从敌人、周旋一众日伪势力;等到夜幕降临便卸下伪装,暗中传递情报、策反志士、铲除汉奸,在刀尖之上守护家国信仰。 游戏采用完整真人实景拍摄,拥有六百多分钟高清影视素材,多机位切换主客观镜头,演员演技细腻鲜活,摆脱很多低成本互动影游生硬廉价的观感,民国老城、特务办公楼、歌舞厅、赌场等场景氛围感十足,完整复刻沦陷年代压抑沉重的时代气息。本作最亮眼的便是超高的剧情自由度,设置 256 处关键抉择节点,衍生出六百多条独立故事分支,足足十六种完全不一样的结局,你的每一次对话选择、出行去向,都会牵动人物命运走向,没有固定唯一的标准答案,多周目游玩依旧充满新鲜感。 独特的昼夜双机制让玩法更加鲜活。你不必时时刻刻深陷生死博弈,闲暇时可以出入赌场、百乐门体验市井日常,而这些看似无关紧要的休闲行动,同样会埋下后续剧情的伏笔。多方势力互相拉扯博弈,日伪官员、地下革命者、墙头草汉奸、潜伏线人错综复杂,没有悬浮开挂的英雄主角,只有乱世之中负重前行、随时会暴露身份的平凡爱国者,摒弃了夸张狗血的抗日神剧套路,故事基调更加写实厚重。 游戏的细节设计十分用心,前期主角并不通晓日语,相关桥段没有配置字幕,贴合卧底初期艰难潜伏的真实处境。通关单个结局之后还会解锁剧情提示,方便玩家深挖隐藏支线,收集全部结局与成就内容。多条感情线、人物羁绊穿插在谍战主线当中,乱世之下的人情冷暖,进一步丰富整个故事的层次感。
真正打动人的并不是战争本身,而是战争中那些普通人的选择。作品以幽默为表,以信仰、爱情、牺牲和人性为核,让整段故事拥有远超预期的情感冲击力
全剧最让我心酸的关系是祝世铭和注定要死去的邓佳茹之间的"预感性告别"。从某个时间点开始,你能感觉到这个角色可能活不了多久,不是因为剧情暗示,而是因为他们和主角之间的每一场对话都像是在告别。当你不确定这是不是最后一次时,每一句话都变得珍贵
自去年入坑命运系列,命运三部曲与监寓两款作品去年便悉数白金收官。今年八月《上川往事》上线,我第一时间购入体验,断断续续耗时四十余小时,顺利解锁全部成就。不得不说本作全探索繁杂琐碎,但胜在内容充实、体量扎实,游玩体验十分饱满。 故事背景为抗战岁月,除却《隐形守护者》之外,以此时代为谍战背景的国产游戏实属少见,沉浸式的剧情真切让我体会到抗战年代地下谍报工作者身处明暗夹缝、步步惊心的艰难处境。起初我还以为这只是套着谍战外壳的恋爱题材作品,实际游玩后发现谍战主线戏份过半,远超预期,着实令人惊喜。 主角祝世铭代号八戒,在诸位女同志并肩相助之下,逐一铲除马世材、吴队长、处长、局长、老君,直至终极反派中村。敌人里既有卖国求荣的汉奸,甚至还有背弃信仰、叛变投敌的直属上司,一路潜伏周旋、浴火前行,重重艰险看得人感慨万千,也再度令我由衷致敬百年前舍生赴死的革命先烈。 结局轰炸日本的桥段堪称全篇高光爽点,为本作狠狠加分,强烈推荐大家轰炸一下。
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