
A mind-bending recursive puzzle game about boxes within boxes within boxes within boxes. Learn to use infinity to your advantage as you explore a deep and elegant system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.8Kreviews | 99% | — | $2.3M |
| $19.99 | 136ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 216 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有趣但腦子會燒起來 真的想不到的時候會看個攻略(總數3),但看完之後會有強烈的屈辱感,滿好笑的
absolutely magnificent game! you will rack your brain for hours trying to figure out how to solve these puzzles, yet they really try to teach you all you need to know to figure it out on your own! Its worth every second of play time.
方塊 讚
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
| $9.99−50% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Possibly the most brilliant puzzle game I've ever experienced. Each new mechanic is paced perfect that you get this mix of eureka without ever feeling lost. Levels are broken into chapters, chapters all introduce new mechanics, first level exposes you to the mechanic without demanding much in terms of solving with it (but maintains the difficulty from the previous chapter). Next level in the chapter lets you play with the mechanic in a relatively harder challenge, then after the that the levels get progressively harder until you're scratching your head at it; which is where the game shines most, as the solution often provides this sensation literal mind expansion. My only regret buying this game was that I ran out of levels.
神作
夯爆了
这机制 无敌了
神了。 游戏难度不是很高,全游戏三百余关,实际上没有几关是不看攻略无法战胜的。相比隔壁baba is you可以称得上是清新简单了。完全可以作为年轻人的第一款推箱子解谜。 游戏流程大概不到20个小时。(全成就?) 关卡设计相当精准,没有什么多余信息,代价就是很多时候看到场上有哪些块就大概知道应该怎么推,或许有些人会觉得深度浅了。没有太多恼人的腾挪,主要还是聚焦于箱子的套娃,对于奔着循环和嵌套来的玩家算是福音。 bgm有点带感,推箱子手感不错,动画效果很帅。 —————— 轻微剧透警告 [spoiler]有些在早期无意间打出的看似惩罚的死局会在后面被纳入正常解谜中。虽然在这个阶段中游戏已经有点演出性大于解谜性了[/spoiler] [spoiler]本游戏主线的难度巅峰其实是在中期对游戏有点了解但不太熟练的时候(比如克隆章节前后),后面新元素的引入实际上使得游戏变简单了(得益于不含冗余的关卡设计)[/spoiler]
super fun for puzzles, + an enjoyable soundtrack and art style
Genius' work! A masterpiece of the sokoban genre with a unique recursive system, tests the player's spacial reasoning.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 6.9K | 66% | $19.99 | |
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| $2.3M | 9.3K | 58% | $9.99 | |
| $2.3M | 1.9K | 94% | $59.99 |
Related
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| $191K | 715 | 93% | $14.99 | |
| $6.1K | 22 | 82% | $9.99 | |
| $2.3K | 16 | 100% | $4.99 | |
| $139 | 3 | 100% | $2.99 | |
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