
A mind-bending recursive puzzle game about boxes within boxes within boxes within boxes. Learn to use infinity to your advantage as you explore a deep and elegant system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.8Kreviews | 99% | — | $2.3M |
| $19.99 | 136ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 216 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just play it
a mind bending box pusher with a bunch of unique mechanics. difficulty is balanced, but can get super confusing in the later levels. highly recommended on sale!
I find it surprising that I haven't posted a review of this game yet. I consider Patrick's Parabox my favourite puzzle game of all time. What really differentiates this game from other great puzzle games is the learning curve. The main puzzles, with a few exceptions, are on the lower end of the difficulty range, while most of the challenging puzzles are completely optional. What’s amazing is that, due to the game's specific mechanics, even the simple puzzles include really fun ideas, while the difficult ones are not tedious. Every challenge has a relatively short solution - it's just the difficulty of the underlying idea that defines how hard it is. I can easily recommend this game to everyone who thinks it looks cool, regardless of their experience with similar games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
| $9.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
烧脑,但有意思
智力巅峰了
神了。 游戏难度不是很高,全游戏三百余关,实际上没有几关是不看攻略无法战胜的。相比隔壁baba is you可以称得上是清新简单了。完全可以作为年轻人的第一款推箱子解谜。 游戏流程大概不到20个小时。(全成就?) 关卡设计相当精准,没有什么多余信息,代价就是很多时候看到场上有哪些块就大概知道应该怎么推,或许有些人会觉得深度浅了。没有太多恼人的腾挪,主要还是聚焦于箱子的套娃,对于奔着循环和嵌套来的玩家算是福音。 bgm有点带感,推箱子手感不错,动画效果很帅。 —————— 轻微剧透警告 [spoiler]有些在早期无意间打出的看似惩罚的死局会在后面被纳入正常解谜中。虽然在这个阶段中游戏已经有点演出性大于解谜性了[/spoiler] [spoiler]本游戏主线的难度巅峰其实是在中期对游戏有点了解但不太熟练的时候(比如克隆章节前后),后面新元素的引入实际上使得游戏变简单了(得益于不含冗余的关卡设计)[/spoiler]
这机制 无敌了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $146.1K | 547 | 94% | $14.99 | |
| $6.1K | 22 | 82% | $9.99 | |
| $2.3K | 19 | 100% | $4.99 | |
| $139 | 3 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 1.8K | 76% | $32.00 | |
| $2.3M | 6.9K | 66% | $19.99 | |
| $2.3M | 3.2K | 78% | $39.99 | |
| $2.3M | 3.6K | 91% | $15.99 | |
| $2.3M | 2.6K | 66% | $29.99 | |
| $2.3M | 2.5K | 75% | $44.99 |