
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.3Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不同Build的体验大差不差,各个角色之间的区别也不大。到后来感觉重复感太强了,没有再开一把的想法。
商店就是纯垃圾,没有一点成长性,DNA满了升级的选项也大部分都是垃圾,没有一点成长性。这游戏就是毫无成长性,打了半天给的都是垃圾。 这游戏就吞噬体和精炼器两个能用的。开局精练差不多到肺身上就全传奇了,后面拿什么都是很快传奇。 开局吞噬体后面打心脏基本上是+1000%伤害左右,其他什么氧化体提鞋都不配。还有个囊泡。 剩下的都是垃圾,我揣着两三百核心进商店D了七八次全是垃圾给我整笑了。这游戏钱有什么用?商店没有增加属性的东西,就卖一些垃圾。 这游戏限制每个连接点最多链接数量,所以哪怕增加了体积也只是加法成长,多了几个垃圾武器,而精练和吞噬叠线粒体基本上都是指数成长,根本没得比。敌人也是指数成长,不指数根本跟不上 高难度开局刷不到精练吞噬就可以下一把了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
顶尖的弹幕游戏,欲罢不能,更多可能,更多乐趣,根本停不下来
I play a lot of rogue lites and this is one the most unique and satisfying build systems I've ever seen. This game is so polished and every run feel fresh. The way you build your organelles and mitochondria's with the infusers is so unique that despite sharing DNA (no pun intended) with many rogue lites like gungeon and nova drift it still feel so satisfying and new. All the viruses (classes) have different unique limitations that present a challenge of building to maximize value from the slots you have picked. The mutations keep the run feeling dynamic and require lots of sacrifice and deep strategy to maximize builds. The game has difficulty but it is rewarding to conquer (the brain is so fun to beat). All for the indie price of $10 you get a game with little to no bugs (I don't count when your build breaks the game a bug) that is also extremely polished. This lowkey might contend with risk of rain and slay the spire for my favorite roguelite ever. Aberrant labs you guys cooked and I hope you continue to give content updates to your game and I hope the modding scene grows as this hidden gem gets found more and more. Buy this game if you are a fan of roguelites and/or like biology. (lowkey the love for biology is apparent from the devs so creative)
So far, the best Isaac-like of all time. I don't know if it will have the longevity, but it truly gives that Isaac feeling. Great music and graphics. Don't pass this one up.
Fun but once you stary climbing the levels the game becomes cheap. Small rooms to pin you in then dropping enemies right on top of you. Insane HP increases game becomes a DPS check. Visual noise becomes insane to blind you from seeing off screen hit. Some attacks just come out instantly with no room to react.
Who could have guessed that internal human anatomy was a mid 90's glowstick rave? Biology is fascinating. 10/10
Как студент биофака, я рад, что смог создать бактерию-шахеда
it's so peak
I feel like anything I like about this game is a result of it being an action roguelike, and everything I dislike comes from issues with how the developers have put their own spin on the genre, so I don't think I could ever recommend it to people who haven't already played each of (for example) Binding of Isaac, The Void Rains Upon Her Heart, Noita, Nova Drift, Tiny Rogues (if you don't mind the vibe coding in the forthcoming update), and Rabbit & Steel. I believe all of those do bullet hell better than this game, and everything but Binding of Isaac has a better build-crafting system. It felt a lot like Pathogenic just gets bullet hell wrong. Sluggish movement pairs well with deliberate combat (see Rabbit & Steel), but I don't believe it works well with the chaotic combat that the game advertises in its trailer, where most of the clips involves the player taking damage from whatever crap is strewn about the screen haphazardly. I believe I played while maximizing my cell's thrust whenever possible, but I never felt like I could control my character well enough in the face of whatever attack I was being subjected to. It felt like playing Nova Drift (a game notable for its intentionally obtuse controls) without that game's very generous health regen. A lot of it comes down to knowing what the enemy will do before you see it start to attack, which is to say Pathogenic's combat just isn't readable; you're just going to get hit by a bunch of things seeing them for the first (or fifth) time. On the topic of readability, the game is extremely obtuse with all its numbers. There's no shot speed, range, or geometry given for anything and the limited inventory space means you're likely going to make a lot of blind, irreversible decisions about swapping weapons or items. This sucked a lot. It also didn't help that on paper my epic starting weapon had higher dps than almost anything I ever found and a geometry I knew I could hit things with, so had to force myself to experiment with new weapons (because I have to learn somehow) rather than *want* to do so. It's like playing Binding of Isaac without missinghud or a wiki--never an experience I'd recommend. Also, I don't believe any of my damage increasing abilities ever displayed what they were actually doing on any of my attacks. Pathogenic also makes the genuinely interesting decision of having your hitbox be tied to your character's geometry. There's no law of bullet hells that says "thou shalt be a single illuminated pixel", but ♥♥♥♥♥♥♥ was it maddening to get caught on every piece of stray geometry and catch probably a half-dozen projectiles because I'm a squishy little blob and not a tiny circle surrounded by an intangible blob. I'm still going to play more of the game because people I trust have told me it's very good, and I don't value my time enough, so it's possible that my first impression is just off and the game gets better in the 6th hour.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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