
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.3Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Nova Drift meets Binding of Isaac First impressions: This game will become an easy "Overwhelmingly Positive". The Quality of this game is set right. The music, the visuals, the gameplay, everything just feels smooth. Great game!
商店就是纯垃圾,没有一点成长性,DNA满了升级的选项也大部分都是垃圾,没有一点成长性。这游戏就是毫无成长性,打了半天给的都是垃圾。 这游戏就吞噬体和精炼器两个能用的。开局精练差不多到肺身上就全传奇了,后面拿什么都是很快传奇。 开局吞噬体后面打心脏基本上是+1000%伤害左右,其他什么氧化体提鞋都不配。还有个囊泡。 剩下的都是垃圾,我揣着两三百核心进商店D了七八次全是垃圾给我整笑了。这游戏钱有什么用?商店没有增加属性的东西,就卖一些垃圾。 这游戏限制每个连接点最多链接数量,所以哪怕增加了体积也只是加法成长,多了几个垃圾武器,而精练和吞噬叠线粒体基本上都是指数成长,根本没得比。敌人也是指数成长,不指数根本跟不上 高难度开局刷不到精练吞噬就可以下一把了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
Hades, только ты глист. 10/10
- Шикарная игра, атмосферная. - Каждый забег точно не будет похожим на другой. - Графика супер. - Способна бросить вызов. - Не совсем понятна механика перегрузки в целом. Не мешало бы расширить обучение. - Начальные бактерии отличаются интересными геймплейными особенностями при прокачке древа и стартовыми наборами модулей. Однако, все отличия косметические, почти не влияющие на твой геймплей. Хотелось бы, чтобы у каждой стартовой бактерии были свои уникальные оружия и улучшения, недоступные остальным бактериям в забегах. Есть серьезные геймплейные минусы: - Во время забега нет списка взятых ранее улучшений, а после их взятия описание не расширяется и не понятно насколько усилился навык. Например, повышение скорости атаки при мутации никак не прописывается и не обновляется. Как был навык 3с перезарядки, так и остался. То же касается и 10% увеличения урона. - Улучшение "Следующая мутация выбирается дважды" сгорает, если на следующем уровне будет эволюция, а после ее выбора (эволюции), либо отказа от неё это улучшение НЕ СОХРАНЯЕТСЯ, чтобы гарантированно появиться после эволюции. Отсюда следующая проблема: - НЕИЗВЕСТНО, НА КАКОМ УРОВНЕ БУДЕТ ЭВОЛЮЦИЯ. - Нет информации о текущем уровне игрока. - Спавн улучшений в забеге как будто привязан к выбранной бактерии, либо действительно появление желанных орудий/улучшений рандомно. Отсюда вытекает следующее неудобство: - Нет кнопки в меню "Закончить забег", если понимаешь, что не повезло с рандомом. Есть только перезапуск, поэтому приходится тратить время на смерть. - При улучшении органелл митохондриями и различными инфузорами и тп. эти самые улучшения не показываются на оружии и прочих модулях, написано лишь "Инфузировано", что затрудняет понимание того, как теперь работает умение и что на него действует, как изменился урон в цифрах и тд. Отдельно о миньонах: - ПОЧЕМУ миньоны - это сонные, еле двигающиеся мухи, которые еще и врагов игнорировать могут? - ПОЧЕМУ они не кидаются на врагов стремительно, как тигры? - ПОЧЕМУ, когда их много, то они мешают атаковать друг-другу и поэтому половина из них просто отдыхают? - ПОЧЕМУ они мешают передвижению игрока и более того, блокируют его собой? - Для миньонов мало улучшений. 100 урона при получении удара в мутации. ВСЁ. И улучшение-щупальце с регенерацией на одного миньона, когда у тебя их куда больше может быть. Хоть бы давало агрессию им что ли... Так она еще и встречается крайне редко. По сути, имеем только 100 урона в древе мутации. Игра только вышла и будет здорово, если разработчики ее не забросят и допилят в лучшую сторону, ведь у игры огромный потенциал для захвата геймерских стулов и диванов на долгие недели.
I play a lot of rogue lites and this is one the most unique and satisfying build systems I've ever seen. This game is so polished and every run feel fresh. The way you build your organelles and mitochondria's with the infusers is so unique that despite sharing DNA (no pun intended) with many rogue lites like gungeon and nova drift it still feel so satisfying and new. All the viruses (classes) have different unique limitations that present a challenge of building to maximize value from the slots you have picked. The mutations keep the run feeling dynamic and require lots of sacrifice and deep strategy to maximize builds. The game has difficulty but it is rewarding to conquer (the brain is so fun to beat). All for the indie price of $10 you get a game with little to no bugs (I don't count when your build breaks the game a bug) that is also extremely polished. This lowkey might contend with risk of rain and slay the spire for my favorite roguelite ever. Aberrant labs you guys cooked and I hope you continue to give content updates to your game and I hope the modding scene grows as this hidden gem gets found more and more. Buy this game if you are a fan of roguelites and/or like biology. (lowkey the love for biology is apparent from the devs so creative)
肺部那一关简直是那玩家当陀螺抽,制作组真会设计关卡啊。还有那个肺孢子菌,那他妈是人能设计出来的boss?
Mitochondria is the powerhouse of the cell.
игра заебись геймплей то графика норм сложость ебейшая музыка 1000/10
I rarely do reviews but I felt a bit compelled to leave one for this because it's so good. I'm a huge roguelike fan and I've sunk hundreds of hours into The Binding of Isaac, Dead Cells, and so on. For many years Isaac was my go to but I was finally burning out on it after an embarrassing number of hours. Pathogenic has officially taken its place as my new daily roguelike. This game just feels so good to play and the builds you can create are so satisfying with the combinations of weapons and organelles to modify them as well as your organism. Controls feel great, the aesthetic is unique and interesting, the music is solid, and so on. Definitely challenging but fair. It's just so much fun to play if you are into the whole shooter vibe. I cannot recommend this game enough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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