
A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
Modeled estimate, not a reported figure. How we estimate →
About
Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls.
• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
Idle Auto-Battle
Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
Six Unique Classes
Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System
Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade
A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
Progressive Gameplay Modes
Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)
Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 793 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在挂机刷了 134 个小时,我想给这个游戏一个好评。 - 首先基本上每几天就会有更新,能看出来是想把游戏做好。做的修改也合理。 - 成长曲线的角度我觉得可以的,本来就有挂机刷的元素在,慢一些我能接受。我买的初衷就是不想一直操作。 - 我是暗黑二迷,但是人到中年刷一会儿就容易睡着,在地狱难度死一次怪麻烦的。这游戏基本没有死亡惩罚,很合适。 - 一直喜欢黑暗地牢的美术风格,这游戏也有。 - 今天第一次研究了一下 Build,感觉确实还是挺好玩的,有逻辑性在里面。 希望越做越好。 I’ve got 134 hours on record now, and I think it deserves a positive review. - The game gets updated pretty much every few days. You can tell the developers genuinely want to make it better, and the changes they’ve made so far have generally been sensible improvements. - The progression curve is in a pretty good pace. Idle grinding is part of the game by design, so I’m fine with progression being a bit slow. In fact, one of the main reasons I bought the game was because I wanted something that doesn’t require my constant attention. - I’m a huge Diablo II fan, but as a middle-aged man who's always tired and gets interrupted by kids all the time, falling asleep while farming gears is a norm. Dying on Hell difficulty can be a real pain. This game has basically no meaningful death penalty, and I can walk away at any time, suits me perfectly. - I’ve always loved the art style of Darkest Dungeon, but the sanity design of that games make me depressed....... this game definitely scratches that itch without giving me mental burden. - Today was actually the first time I sat down and properly looked into making a build. I have just been following the recommendations without thinking much. I was pleasantly surprised by how much fun it was. There’s real logic behind how the different skills, stats, gears and mechanics fit together, and figuring out the synergies is quite satisfying and doesn't require me to be too scientific, especially now that I can't say I'm a hardcore gamer anymore. The game is already in a good place, and I’m looking forward to seeing where it goes from here.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $494.5K | 481 | 73% | $29.99 | |
| $493.8K | 1.6K | 95% | $14.99 | |
| $494.5K | 8.9K | 86% | $4.99 | |
| $494.5K | 852 | 48% | $19.99 | |
| $493.5K | 1.1K | 79% | $14.99 | |
| $495.1K | 695 | 46% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $53.7K | 334 | 63% | $6.99 | |
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| — | 0 | — | — | |
| $0 | 141 | 55% | Free | |
| $12.3K | 161 | 69% | $4.79 | |
| $0 | 17 | 53% | Free |
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 795 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风和节奏都很对味,挂机刷宝的循环轻松解压,看得出制作组在氛围和玩法打磨上下了功夫。 不过在实际游玩中,感觉游戏内的说明可以再友好一些。比如货币资源的获取途径、不同章节消耗品的来源,如果能给出更清晰的提示,玩家卡资源的体验会顺畅不少。中后期阶段,当实力提升遇到瓶颈时,也希望能有一些更明确的目标指引或搭配建议,帮助我们更好地规划养成路线。 当然,这些问题并不影响游戏本身的乐趣,只是觉得如果引导能更完善,体验会更上一层楼。也期待开发组后续能持续优化,并带来更多新内容——毕竟这样的底子,值得走得更远。
挺好玩的,比较喜欢这种风格的游戏,作者更新很快。
8/10 30来块绝对物超所值的游戏,不论是休闲挂机玩家还是重度刷子玩家都能找到喜欢的点。 更难得的是制作组不但有技术实力,而且总能从海量反馈意见里精准找到最需要优化的痛点予以解决,让本来发售时只能算还可以的游戏迅速擢升为精品级别。
Fun Game, definetly worth every dime!
好玩
Hey folks , Fun idle game, good quick updates, Devs are active and present ..... looking forward to more
好玩
不赖,玩起来挺有意思的,小更新也蛮勤快,刚刚正式发售时的痛点也解决了不少,现在需要一些有点深度的终局玩法。
挺好玩
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