
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.4Kreviews | 75% | #52 | $117.8M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Used to have hopes for this game. Thought it was going quite well.. now GGG are claiming it's going to be "fully released" ... ? 1.0? on dec 11th.. half the classes and skills, probably weapons and talents still missing. Embarrassing to say the least. Get back to me when this game is ACTUALLY out of early access. What an absolute shame.
I've played this game for roughly 600 hours and I still don't know if I recommend it. First: why is the entire playable cast white? An entirely white, race-locked cast in a major fantasy RPG in the 2020s is eyebrow-raising. I've reached endgame on two characters and have yet to find a speck of dialogue or lore explaining why they all have to be white. It gets considerably more icky when you look at what we actually do. We interfere in conflicts we have no business in, drag people into wars, ♥♥♥♥ with timelines, and slaughter native populations without much of a second thought. An uncomfortable number of NPCs of color who end up "on our side" are people we've previously killed, defeated, or subjugated. Then there are moments where the caricatures start to feel downright dehumanizing. One vendor comes across as a caricature of a Caribbean woman. We find her son brutally slaughtered, call her to his body, and she reacts with approximately the emotional weight of seeing roadkill for the hundredth time this week. White people wandering through civilizations clearly inspired by real-world cultures, slaughtering, pillaging, and destabilizing them. That's history. And a storyline. Failing to commit to any form of the bit makes it feel like it's toeing the line of being controversial for the sake of being exclusionary. Icky. Treat the player character like the god awful human beings they clearly are. I don't require this kind of plausible deniability. Committing to us being human sewage would be considerably less icky. I initially assumed the cast of player characters were innocent people being rounded up and executed to serve whatever purpose the Count had for their corpses. But having seen how the player character behaves once they're off the gallows, if their future behavior is any indication of their past, maybe there was a damn good reason they were standing up there. Good guy bad guy, it doesn't actually matter. Even if my character slaughters people because it brings them immense joy, that's valid too. Own it. Now, gameplay. I keep seeing people insist POE2 could become the greatest ARPG of all time, and I genuinely don't understand what they're comparing it to. I've played Dragon's Dogma, Skyrim, Nioh, No Rest for the Wicked, Diablo, and plenty of other RPGs and action games. Maybe I'm missing some very specific genre history that makes POE2 exceptional by comparison, because I'm thoroughly unimpressed. POE2 describes itself as a "living world." The town NPCs are glued into place like clutter. If they aren't a vendor or quest marker, you can't interact with them. The camp NPCs are literally items you place. The enemies, human and beast alike, don't interact with each other. The world waits for you to arrive, triggers an event, and then drags you along for the ride. There is no decision-making. That is not my definition of a living world. And with virtually no ability to decide who my character is or what they do, it's not my definition of a role-playing game either. It’s more like an action storyboard dungeon crawler. Don't hand me a click-to-advance conversation system wearing an RPG's clothes and pretend I'm participating. There are some glaring holes in things I would consider basic, and unfortunately what could have been my favorite archetype is essentially Swiss cheese. If you're specifically looking to play an occult-themed self-casting Occultist, I cannot recommend this game. Every other archetype is seemingly complete though. Remove minions from the occult spellbook and there's little variety. Remove curses and corpse-dependent spells and it's downright anemic. It is infinitely easier to cross the Witch with somebody else's archetype than it is to play a basic-♥♥♥♥♥ vanilla Witch who casts her own occult spells. I'm not dismissing any of my complaints as Early Access growing pains. POE2 has been publicly playable for nearly two years. This is NOT Grinding Gear Games' first game, and players have allegedly been complaining about the occult spellbook since Early Access began. I'm not saying it's unplayable. My basic-♥♥♥♥♥ vanilla Witch is over level 90. It's just limited and unnecessarily frustrating. Then there's endgame. The Atlas is enormous. Its size is also illusory. Within each biome there is so little meaningful variation that the maps might as well be the same dungeon. You run through a slightly rearranged environment, kill the same handful of enemies, reach one of what feels like ten bosses you've already fought, kill it again. A huge map does not equal a huge amount of variety. Personally, I'm done for now. Do I recommend Path of Exile 2 in general? I don't know. Despite its many flaws, POE2 is strangely addictive. It constantly feels like there's something I'm missing, some point where everything will finally click and make sense. After 600 hours, I'm done looking for it.
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #15, worst JP #63 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
| Free |
| — |
| 92% |
| #3 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Constant updates with new and amazing content
de fato muito bom, mas eu quero ter uma vida ainda. Ainda!
POE2>Diablo IV
this ♥♥♥♥ rocks, never played an ARPG, great intro to the genre, love the graphics, the WASD, the lore, and my cool minion witch lich
ГДЕ МЕЧИ БЛЕАТЬ!!!!!
已經有那麼多鎖區後變成鬼服沒人花錢玩製造更多營運成本的例子擺在那邊給你看你還是堅持鎖區偏偏要搞個獨立特別版 又不是什麼一天幾十幾百萬人的線上遊戲還這樣搞 腦袋真的裝漿糊
el juego esta optimizado como la mierda se te va a cerrar el juego una media de 40 veces por hora jugada y no es un exageración si me dicen que esta echo por niños de 3 años me lo creo de lo mal y repito mal y mal que esta echo una pedazo de mierda de experiencia de jugabilidad
I don`t like it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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