
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.3Kreviews | 75% | #71 | $117.7M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have never played a game that requires you to be so incredibly strategic about what you equip, what skills you use, and how you build your character. *Path of Exile 2* takes that concept to an entirely different level—and not in a way that I find enjoyable. I especially love getting one-shot by bosses despite having a high armor percentage. I love equipping a legendary weapon only to discover that I still barely do any damage to bosses. I’ve watched countless YouTube videos looking for viable classes, builds, skill combinations, or anything that might help me successfully complete an Expedition run. Yet somehow, nothing seems to work. The item drop system only makes the experience more frustrating. The drop rate for genuinely useful items feels terrible, while the game constantly gives me repetitive equipment that has absolutely nothing to do with my class or build. When progression depends so heavily on having the right equipment, constantly receiving irrelevant gear makes the entire system feel unnecessarily punishing. Then there are enemies with blue mana circles that can drain your life almost instantly if you do not dodge away or heal yourself quickly enough. Meanwhile, you are already trying to manage several other monsters attacking you at the same time. I understand that challenging mechanics are supposed to force players to react and reposition, but at a certain point, difficulty stops feeling rewarding and starts feeling exhausting. Weapon progression has been equally frustrating. You constantly want to improve your weapon, but the materials you actually need to increase its quality seem almost nonexistent. Instead, you keep receiving items and resources that do nothing to help the build you are trying to develop. The passive skill tree is another issue. It is incredibly complicated, and even when you deliberately invest points into increasing physical damage or improving your character in a specific direction, the difference can sometimes feel negligible. There are so many interconnected systems that it often feels like you need an extensive understanding of the game's mechanics just to create a character capable of surviving ordinary endgame content. I understand that *Path of Exile 2* is designed for players who enjoy deep character-building, experimentation, optimization, and difficult combat. There is absolutely an audience for that kind of experience. But for me, the combination of punishing boss damage, inconsistent character progression, overly complicated builds, frustrating enemy mechanics, and unrewarding item drops takes the enjoyment out of the game. I do not mind a difficult game. I actually enjoy a challenge when it feels like I am learning, improving, and becoming stronger. Here, I often feel like I am putting in the work without seeing meaningful progression. For those reasons, I personally cannot recommend Path of Exile 2
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #29, worst JP #89 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too buggy, constantly crashes. The gear progression is badly designed, if you don't have + Levels to skills on your equipment then it's basically garbage.
honour is a lame mechanic if i knew that getting hit at all would lead to an instant loss i wouldnt have chosen a melee character and instead played a witch like everyone else so i could throw my meat wall at it lol god forbid one enemy hidden in the sea of flashing lights and colors land a single burn on you or something. in path of exile. the famously readable game *sarcasm* whoever designed this mechanic never touched a melee character in their life, or a woman for that matter. ♥♥♥♥ you
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how come you purchesed this game and get permanently banned account becouse of third party app detection on my rig and then you cant play the game anymore i dont use cheat btw after that my steam account got banned by admin give me my money back
Game had tremendous potential but ended up being a game developed by sadists and elitists who enjoy others misery. Making the game insanely complex and nearly requiring a PHD in the game itself to understand how to build a sustainable class/build. Then having to relearn every season? ♥♥♥♥ that! This game is perfect for no lifers who only want to play this game and nothing else and dont mind being tortured. ALSO SCAM ALERT -- the "free" game aspect of this is a legit scam and they have very important in game requirements locked behind a pay wall and the cost is absolutely obsurd. Having to pay the price of deluxe edition game, $80, for in game necessities like storage space or currency tabs/stash tabs is the most toxic form of MTX. I will never recommend a game like this that masquerades as "nice devs" releasing a "free game" for its fans then making necessary in game stuff locked behind a paywall even more so a insanely high paywall haha. SHAME ON THE DEVS! They should be ashamed. This is not ok behavior.
i couldn't believe my eyes the first time i created a character and tried to move around.. the lag is completely rediculous. You press D, and wait half a second for your character to move left. Are you serious? Completely unplayable. Why is this even an online only game?
I enjoy the game but am unable to play it effectively. I am tired of the lag and would love resources dedicated to fixing it. EDIT Went back and played a bit of POE1 with no issue. If you want to play the genre, wait until POE2 is out of its development phase.
The design philosophy of this game feels like it came from someone who was inconvenienced once by a slow checkout line and wanted to take that frustration out on their players.
Path of Exile 2 had the potential to truly revolutionize the genre. Early on, it promised a slower, more tactical, Souls-like approach to ARPG combat where positioning and timing actually mattered. Instead, it devolved into just another speed-runner clicker. By Act 3, all depth evaporates. You stop engaging with enemy mechanics and simply turn into a walking vacuum cleaner that erases full screens of mobs without even looking at them. Bosses die in seconds, and any semblance of actual challenge is thrown out the window. It is an absurd waste of potential. Beautiful engine, great animations, zero meaningful gameplay, and absolute lack of difficulty. If you were hoping for a rewarding, strategic combat experience, look elsewhere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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