
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.4Kreviews | 75% | #37 | $117.8M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RIDICULOUS early access cash grab
Jogo excelente, equipe de desenvolvimento excelente, mas o Customer Service é, de longe, o pior e mais engessado da história dos games. Fui tratado com respostas 100% robóticas, zero empatia e fui acusado de 'fraude' por um simples conflito de preço regional, mesmo provando a minha identidade e usando meu próprio cartão. Não recomendo o jogo. Se um dia você tiver um problema e precisar de ajuda humana do suporte, vai bater de frente com uma parede.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #15, worst CA #64 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
| Free |
| — |
| 92% |
| #3 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hab bis jetzt nur den Druiden ausprobiert, bin nach 24 Std. Lv. 25, der macht aber super Spaß, wechsle in Sekundentakt von Mensch zu Drache, zu Bär, zu Werwolf und so weiter und mische die Kampfstile miteinander. Als Neuling ist man zwar erstmal etwas erschlagen von den vielen versch. Fähigkeiten und Unterstützerfähigkeiten (viel zu lesen) und vor allem von dem Talentbaum aber da kommt man rel. schnell rein, auch was es für Items gibt und was die bewirken, da musste ich mal eben ein 20min.-yt-video gucken aus Bequemlichkeit, habs dadurch final gecheckt, habe aber dennoch den drang die Items aufzubewahren.. Bin eig. nicht so der Diablo-Fan und das Game hat ja genau dieses Gameplay aber es wirkt für mich abwechslungsreicher und macht einfach sehr viel Spaß :)
horrible
I'm very disappointed that I cannot select map I wish to grind. Instead you offer some infinitely generated world which to my opinion is absolute garbage. I would like maps to have distinctive loot which you grind on and be able to grind 1000 times one map if I wish to! Not coming back until that is resolved.
Solider Start, aber das Endgame hat mich verloren Anfangs hat mir PoE2 richtig viel Spaß gemacht. Viele neue Mechaniken, unheimlich viel zu entdecken und ständig das Gefühl, wieder etwas Neues zu lernen. Die Kampagne hat mich deshalb lange bei der Stange gehalten. Am Ende der Kampagne wurde ich allerdings schon etwas ernüchterter. Mit ungefähr Level 65 ging es für mich ins Endgame – und dort begann der Frust. Nach zahllosen Stunden musste ich feststellen, dass bestimmte Progress-Items nur sehr schwer zu bekommen sind. Also bleibt nur: Craften. Das Problem dabei ist für mich allerdings das Crafting-System. Statt aus einem guten Item ein wirklich starkes Item zu machen, passiert bei mir viel zu häufig genau das Gegenteil: Ich nehme ein gutes Item und schrotte es komplett. 😅 Und dann kommt im Endgame auch noch die Death Penalty dazu. Ich kann verstehen, dass Tod eine Konsequenz haben soll. Aber wenn ich dreimal sterbe, weil ich eine Bossmechanik lernen möchte, und dafür rund 30 % meiner hart erarbeiteten EXP verliere – während EXP ohnehin eher spärlich fließt –, fühlt sich das für mich nicht mehr wie eine Strafe an. Das fühlt sich eher wie Todesstrafe an. 😂 Jetzt werden sicher einige sagen: „Dann bist du einfach noch zu low!“ Mag sein. Vielleicht spiele ich nicht optimal, vielleicht ist mein Build nicht perfekt und vielleicht muss ich noch sehr viel lernen. Aber genau da liegt für mich ein Problem: PoE2 ist letztendlich ein Spiel für den Massenmarkt. Und ein Massenmarkt funktioniert nun einmal über viele Spieler. Die Mikrotransaktionen werden schließlich nicht von einer kleinen Elite finanziert. Und wir Durchschnittsspieler sind nun mal Legion. 😊 Ich möchte mich jedenfalls momentan nicht weiter vom Spiel bestrafen lassen. Deshalb ziehe ich erstmal die Reißleine und lasse die Finger von PoE2. Schade eigentlich, denn das Spiel hat meiner Meinung nach unglaublich viel Potenzial und macht gerade am Anfang richtig Spaß. Vielleicht schaue ich später wieder vorbei, wenn sich das Endgame etwas zugänglicher und weniger frustrierend anfühlt.
It's ok
Just not for my style, i got endgame open but i dont like the waystone mapping bla bla ways.. time to remove game.
Diablo eat your heart out.
♥♥♥♥ game that keeps stuttering no matter what you do
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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