
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 7.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1458 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容有点少啊,每一幕加几个boss轮换一下啊,总打一样的没意思,继续更新加新东西,底子不错内容多做一些就好了。
整體來說還不錯 種類多樣流派可以做得很複雜 每個屬性都不錯 唯一缺點太簡單 一路玩到最後都沒怎麼死過
游戏是挺好玩的,但是由于高度需求数值,前期不成长起来后面非常难玩,但是一旦前期稍微来一点三数值的启程或终点,后期又会特别无聊的秒杀,没有一个中间度,要么胡完要么坐天牢,后期子弹非常多的同时,这个闪避手感还不是特别好,暴毙概率也不低,所以跟小怪要进行互秒环节,对,小怪,BOSS因为地形开阔且基本没有地形阻挡所以躲弹幕相当好躲,小怪那边经常有阴间地形同时还有障碍物阻挡,打起来特别难受,加上小怪各种飞雷神到身旁,创一下掉大半管血,小怪基本都比boss难数倍,希望制作组后续能改进吧 能接受这种要么天胡要么天牢的肉鸽可以买
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hgggghuhg
Enjoying it so far.
喜欢这种画风 玩法也可以
这游戏真是肉鸽爱好者的福音!每局随机地图、敌人和道具,搭配不同流派,Build成型后爽感爆棚。虽然死了要重来,但解锁和成长让每一把都有新收获。节奏快、上头,一玩就停不下来。强烈推荐给喜欢挑战和随机性的玩家!
说实话挺好玩的,画风比较对我胃口,射击手感也很丝滑,刷起来挺爽的,和朋友联机玩也很有意思,但玩久了就发现套路都差不多,后期容易腻,休闲玩玩还是可以的。
还行,挺好玩的,build成型之后割草很爽。
游戏风格组合多样,体验丰富,适合和好友一块联机
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.