
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是不错但不值70这个价格,30多40还差不多,耐玩性不高,无非就是前期找成长秘宝后期换机制秘宝,角色没特点,也就机器人跟占星有点机制,其他人物都一个样,联机离谱的是没交流功能,碰到一个刷钱的或者不懂的全队等他一个人,玩到中间房主受不了一退一局白玩,真结局最后一关明显的敷衍,第二关boss都有两形态,你最后一个boss就是招小怪刷然后一条命?你要是卖30多我肯定好评,但你卖70在我这就是不及格。
虽然有点小贵,但游戏不错,中文配音玩的很舒服
有点不爽啊,不是说游戏打怪不爽,第一点就是那个格子太少了,而且秘宝太多了,一路上打下来百分之八十的时间都是在长按e分解秘宝枪械秘技,第二就是那个合成只能在关底打完boss才能合成,搞得一路上为了合成丢了很多金色,虽然说强度足够(这也是问题)但是就是很不爽,并且他那个合成的秘宝还是有图鉴的,难受加一;第三就是那个数值居然是有上限的我刚玩一把开局战前熔炉(给两绿的熔炉和红的熔炉,分解秘宝和枪械给生长和余烬)和魔鬼真意(无伤通关给一个紫色秘宝)我前期非常小心的打,然后还拿到了女祭司,本来是叠的很爽,就到了第三层生长叠到999就不动了,居然有上限!直接寸止了,希望能优化一下
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
员工集合,董事长玩什么我玩什么
Slop
暖雪工作室的新作,是一款动作肉鸽游戏,也是买来和朋友一起联机玩了,玩起来简单易上手,物品属性叠加起来玩起来特别解压。
和朋友打通关了,他们强的可怕。后期build建立起来了,数值都叠加到上限了。不过说还有能增加上限的东西,好厉害。各种流派都很厉害。队友之间互相交流,共享武器的感觉很友好。另外这么多的角色居然每个都有配音。
70小时全禁锻道具图鉴,全武器全配件金色皮肤收工,期待后续的DLC,当初找DJW的商单真有趣啊,还想再看🐖正式版本最高难度急头白脸刷半天刷不明白暴毙再怪叫啊……好蠢看不下去了,但是究竟还能有多蠢真想看啊~ ———————————————————————————————————————————————————————一编:死亡50次成就确实该改,改成5次或者10次比较合理,全部收集完的时候只死了33次。
nb
好无聊的分解分解分解分解*99叠属性,跟暖雪天差地别。整个游戏就在那分解,跟个傻子一样,我看了下我的对局,一把2个小时以上的时间就在那分解一地破烂,这叫玩游戏?玩自己吧! 我很少打差评,一般下不去手,但是这破机制真是够够的,纯外挂风的游戏机制。弃了,再玩这沙雕游戏是狗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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