
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风非常吸引我,各种武器流派构筑也能爽玩,总之是一款值得一玩的Roguelite弹幕射击游戏。 其中的肉鸽玩法继承了《暖雪》的风格,让人感觉似曾相识,却又不断有新的点子。 而另一项弹幕射击则是让人不得不小心翼翼,后期强度提升后,变得爽快无比。
游戏整体还是蛮不错的。武器的搭配什么的其实很多样,自己随意搭配。越玩到后面越爽,已经打完了所有关卡希望尽快出dlc呀
游戏还不错,后期有点重复化,乏味,建议添加无尽模式。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,爽也是真的爽期待能有更多的更新,但不希望因为平衡更新反而吧爽点都给改没了,还有就是,我的猎人一样的那个角色一直都没解锁,打通血月了我都没见到这人是为啥
秘宝只能在boss战前合成真是太傻了,后面大致成型,看到能合成的秘宝,只能分解,如果选择分解其他秘宝,然后来到商店合成完,刷新几下商店根本没合适的秘宝。
首先,确定做了优化?我4070ti super+9800X3D能在开2k低品质下还能跑满显卡占用,4k玩起来直接卡顿到起飞,认真的?其次数值崩坏,不用想着有多种玩法通关,你只需要追着启程终点循环的塔罗牌你就能过关,多人一个人胡就无脑清屏,其他3个毫无意义只能陪跑,无聊。
游戏是个好游戏,完成度也比较育,内容也比较充实。联机功能上dps警察和物品可以分享也看得出制作组是个会联机肉鸽的人。整体游戏可以给到特别子评。但是联机卡的人都滚出去了还能收到伤害,子弹是从身体里发射出去的而且还会撒回。同样使用steam联机的其他肉鸽游戏就没有这种情况。导致我家庭组里的朋友宁原钱给我也不想带我联机。联机方面特别差评。
全成就解完開寫評論 好玩! 但基本要輾壓 就只能找啟程終點回必殺 後面補上啟程終點加攻擊的加屬性的 加終傷的 後面運氣好刷到2件雷甲 恭喜你無敵了 然後塔羅牌有逆惡魔 財富自由 我在玩的時候塔羅牌基本很固定 惡魔(逆惡魔) 戰車(逆戰車) 啟程+1 終點+1 最後一個隨意 玩到結束 基本 物理傷害 終傷 子彈傷害上限 都是過萬 根本都是左腳踩右腳 把把都是武當縱雲梯 比較希望製作組後續能開發DLC 新增腳色 新增道具 可以讓流派更豐富
游戏还好吧,但是内容太少了,一共就六个还是七个房间,再怎么提升难度怪也就还是那批,导致我这种水平都能15个小时通关
游戏不仅有精美的画风,炫酷的技能,最绝的还是他的BD做的很好,遗物技能武器等几个真搭配出一个套路,那刷怪打boss真的是爽的没边,就是开启了屠戮模式。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.