
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
熟练以后可以挑战高难度关卡,敌人强度会明显提升,同时道具爆率也会同步提高,收益和风险相互平衡。
good game for Pass the fear
以下评论针对血月难度,但鉴于血月难度可以靠胡牌通关所以也不算硬核 1.禁锻看似有提升实则没用,秘宝关在格子满了后几乎是毫无提升,只能等boss前的锻造,中后期的秘宝关收益不如拿钱,道中商店完全应该增加禁断点位。或直接设定为重复获取自动锻造,然后可以将锻造台设修改为合并两个同稀有度且具有一致属性的秘宝并获取其效果 2.幽默易伤,凭什么火戒指有受伤加成?爽爆伤害有罪??? 3.雷电刚需必杀技,但必杀技充能却在火戒指上,靠电容根本不现实,默认充能一场战斗都攒不满一个必杀技。 酸,火,冰的神器秘宝都是属性,导致缺少像面具一样有特色的拉高元素上限的秘宝 雷铠甲居然没有增伤,虽然无敌的确不错但神器没有增伤也太掉价了,秘宝格何其重要,付出一个格子带来的输出提升换来一个短暂无敌是否值得?当一个神器需要考虑要不要换的时候它就不能被称为神器了 4.所有的子弹伤害秘宝都是物理属性。 5.五元素相关秘宝拉完了,可以说根本活不到成型,等拿到那几个传说,能触发的元素伤害早就融没了,就应该加一个直接触发五元素伤害的秘宝,哪怕是用子弹伤害连锁触发,而不是靠幽默的异常伤害概率触发连锁。 6.有大量连锁属性的秘宝,然而几乎没用,实战很难特意去堆叠酸雷,酸电这样的多元素组合,为了打高血量的血月boss,需要把一项输出完全拉满,可以说元素联动基本没用。 7.异常伤害的百分比不知道是根据那个基数算,属性?武器DPS?子弹伤害?很谜 8.滑动0.5秒,一直保持移动这种抢手柄战痕一眼离谱,为啥要设计这种一眼不可能拿的战痕 9.战技作用一般,而且围绕战技的战痕debuff非常多,很难以战技作为核心来搭建体系,更不要说它本身还有CD
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel hat diesen gewissen, noch eine Runde und dann wirds was, Faktor. Das experimentieren mit den diversen Waffen, Waffenteilen, Elementen und Characterfähigkeiten hält das spiel auch lange intressant.
游戏的难度设计很贴合玩家需求,常规关卡难度适中,稳步发育就能顺利推进
好玩呀。全神贯注躲弹幕,用心思考配BD
刷刷刷
神话武器也太爽了吧,之前失败了好几次,都是同龄人我原本不想降维大鸡的,直接爽用空气枪。前面直接被BOSS碾死,这一次反而是我碾死BOSS。
第一次玩这类游戏 适合新手 简单好上手 不需要太多操作
游戏是个好游戏,完成度也比较育,内容也比较充实。联机功能上dps警察和物品可以分享也看得出制作组是个会联机肉鸽的人。整体游戏可以给到特别子评。但是联机卡的人都滚出去了还能收到伤害,子弹是从身体里发射出去的而且还会撒回。同样使用steam联机的其他肉鸽游戏就没有这种情况。导致我家庭组里的朋友宁原钱给我也不想带我联机。联机方面特别差评。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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