
Take control of the Seven Deadly Sins as you forge your destiny on a quest to troll humanity.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is not really that interesting a game
Синяя туса!
Tags: Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: Unity engine? Lacks polish. Decent characters. However there are too many situational actions to perform, radial menus Flat textures. Punching levers to unlock progression in corridors. Unfortunately this does not hold up, the character roster is varied, each character has a set of strenghts and weaknesses. Seems like they wanted to implement an RPG element to it but came shy of it and ended up and a convoluted standard platformer. The corridor leverpull progression, slow sluggish animation work, missing animations for pulling levers, flat textures on cheap mobile-looking 3D. Conclusion: Easily outcompeted by the large swathes of quality metroidvania, sidescroll brawlers, and platformers. Avoid.
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Languages: English*, German, French, Italian, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Etant donné que cette évaluation est la trentième de ce jeu sur Steam, et qu'il a 55% d'évaluations positives, je pourrais faire monter le pourcentage d'évaluations positives de 2%. Pas de chance, quand j'aurai cliqué sur le bouton "Publier une évaluation", il sera de 53%...
All that can be said for this product is that it is irredeemably generic and deservedly momentary. Each level can be completed without using all of the swappable characters to the point where the designers forcefully tore at levels' seams to scatter character-bound utilities in an attempt to stimulate players to think, or more appropriately, stay awake. Oftentimes, the levels are designed so carelessly that the A.I. will often get stuck on terrain or have their pathfinding apparently looping between getting on the same level as the player and finding stable ground. And the graphics, being on the same level as, PlayStation Vita, will have players looking at the dryest, low-resolution textures and sceneries. If [i]Party of Sin[/i] were any more underwhelming and lamebrained, it would be an informal sleep apnea.
Conceptually intriguing, but feels [i]awful[/i] both in terms of world aesthetics and game feel. It hurts a bit, because I can tell there's some definite cleverness to the game, and even though its aesthetics are poor, its overall presentation still has some flair to it...but while there may be a gem lying somewhere underneath to be unearthed, I've decided my time isn't worth spending here to unearth it, and though it is with some reluctance, I would recommend that others seek better grounds as well. When a game is both unpleasant to look at and feels bad to play, you'd need to be [i]really[/i] committed to it to get to the good qualities of the game that may be lying deeper.
It was horrible, just horrible
controles ruins, estória rasa e o jogo é feioso
Very nice game
I had the idea that Blasphemy was the biggest selling point of this game. Its sadly not good. The Chars are total empty shells. And the switching is no fun. The story is a weird something. Animations and graphics are bad too. Combat is not funny either. Cant recommend.
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $680.1K | 9.2K | 78% | $4.99 |
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