
Position smarter than you shoot. Stack rule-breaking upgrades into absurdly powerful runs. An arcade roguelite where Geometry Wars meets Vampire Survivors, and the playfield itself is your weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

An arcade roguelite where positioning beats firepower.
Build absurdly powerful runs through rule-breaking upgrades.
I started Particulitix as a particle-graphics experiment that grew into the arcade roguelite I wanted to play.

Position smart around playfield zones that shape every fight
Stack run-specific arsenals from dozens of upgrade combinations
Carry permanent character upgrades between runs
Your weapon choice defines your gameplay.
Each weapon has its own fire pattern, range, special effect, and aim style. Some require manual aim for classic, high-control twin-stick shooting. Others aim automatically, letting you focus on movement and positioning.
Manual-aim weapons can be toggled to auto-aim if you prefer. Auto-shoot is a separate toggle, mixable with any weapon.
Combine dozens of upgrades into builds that probably shouldn't exist.
Here are just a few examples:
Spicy bounce: Each time a bullet bounces, its damage is doubled. If you have fragments or DoTs they keep this boost.
Laser: 8x damage, but capped at 8 active at a time. Combines with fragments for chain effects.
Mimic: Your ship mimics the appearance of the enemies chasing you. They won't chase you unless you fire. Shooting breaks the disguise for a short time.
The playfield isn't a backdrop. Where you stand changes every fight.
XP doesn't come to you. You have to risk your position to grab it. Timing your pickups around special zones can turn a dangerous move into a massive advantage.
Temporary zones appear across the screen, offering powerful situational bonuses. Exploiting them at the right moment is often the key to victory.
Builds don't just stack numbers. They change how you play the space. Upgrades interact with movement, positioning, and timing.
The best players don't shoot more, they stand better.
Every visual in Particulitix is generated in code. No sprites, no texture atlases. The reason is simple: I can't draw, so the whole game is math and particles, drawn fresh every frame.
Solo dev based in Normandy. The project ran away from me a few times along the way, but I'm shipping it the way I want to play it.
If you want to help shape the game, drop into the Discord. That's where decisions actually get made.
Thanks for taking a look.
Engagement
Reviews
Great fun arcade style game. Aesthetics are awesome and gameplay is really good. The upgrades are fun, but don't seem balanced, The downside for this game is the menuing, so many boxes and information thrown in your face. Great game worth the price point.
This is a great and well thought out. A roguelite which asks how far and fast can you stack the damage ticker for bigger numbers. Zone play and different upgrades. Particulitix scratches an itch! Absolutely a steal due to replay ability to keep you coming back for more. Due to the compact coding I am sure works well with SteamDeck and Remote Play which almost feels like it was designed to go with you. Welcome Workshop Geek and Particulitix you will be popular!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
I love those particles
This game is awesome, it really does a great job on putting fresh air in the bullet heaven genre. I had access to the game before release because it was sent from the dev cause i host an Italian videogame podcast (Indieca Podcast) I couldn't stop playing and at the time i was the number one ranked, now i cannot wait to be beaten. The game is made by a solo dev
Ok, if this game was in an arcade cab in the 80's, we'd still be talking about it. I love the feel on this game. Playstyle reminds me a lot of games like Berzerk, Robotron 2084, or Smash TV. A good old classic arena bullet-dodger, with just that sweet spot frenetic feel to it. You always have that feel where you're JUUUUUST behind the power curve, and victory feels like it's so close. Sometimes it is, sometimes it isn't, and it's got me coming back for more plays. There's a lot more depth than what's on the surface, with a nice upgrade system. But it doesn't hold you hand. It rewards paying attention and deciphering the mechanics. Very much worth the price.
I don't often try games I'm not confident I'll like, and this game isn't my genre, but I took a chance on it and it turns out it's rather easy to get into. I also appreciate the design philosophy of letting the player be overpowered - even though there are a couple upgrades that give absurd damage (excessive speed damage scaling is probably a bug,) you can just not pick those. AI music is on by default, and I'm not a fan of that, but you can just go into options and switch it off, getting perfectly valid (presumably stock) music instead. The gameplay itself reminds me of back when I played diep.io, in a good way. It's fun to discover combinations that synergize. I enjoyed it. Easy 2 hours of playtime if you don't want to get into it too deep, but you could probably go a good deal further if you want to try a lot of different builds or get all the permanent upgrades. I see some reviews talking about it being worth the price. I agree, of course. We live in a society where big publisher games push past $70 but indie games have to justify costing $6.
J'ai découvert ce jeux via l'écoute d'un podcast, à la base j'avais acheté presque par soutient. mais après avoir essayé c'est vraiment très très bien!!! un peu comme un "survivor" mais avec une grosse gestion du placement. ps moi aussi je préfère la musique IA du jeux elle colle parfaitement au style graphique
Parfait si on a 10/20min à tuer !
This game is absolutely addictive and fun. The unique graphics and pace make is a really awesome bullet heaven. Just go for it and destroy everything!
This is the good stuff. I remember spending unhealthy amounts of time playing Geometry Wars back in the day and since then, nothing really had scratched that particular itch for me. Well, this game absolutely does. The rogue lite elements are superbly crafted, the action is crazy good, I love the non-AI music. Being able to customize the color schemes is another really nice touch. I am impressed, I am enjoying myself. The price is very reasonable. What's not to like?!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 26 | 92% | $4.99 | |
| $51 | 1 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $67.1K | 88 | 89% | $29.99 | |
| $456 | 8 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 131 | 34% | $0.99 | |
| $2.5K | 56 | 95% | $1.99 | |
| $2.5K | 54 | 57% | $1.99 | |
| $2.5K | 126 | 67% | $0.99 | |
| $2.5K | 88 | 57% | $0.87 | |
| $2.5K | 87 | 69% | $0.99 |