
Position smarter than you shoot. Stack rule-breaking upgrades into absurdly powerful runs. An arcade roguelite where Geometry Wars meets Vampire Survivors, and the playfield itself is your weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

An arcade roguelite where positioning beats firepower.
Build absurdly powerful runs through rule-breaking upgrades.
I started Particulitix as a particle-graphics experiment that grew into the arcade roguelite I wanted to play.

Position smart around playfield zones that shape every fight
Stack run-specific arsenals from dozens of upgrade combinations
Carry permanent character upgrades between runs
Your weapon choice defines your gameplay.
Each weapon has its own fire pattern, range, special effect, and aim style. Some require manual aim for classic, high-control twin-stick shooting. Others aim automatically, letting you focus on movement and positioning.
Manual-aim weapons can be toggled to auto-aim if you prefer. Auto-shoot is a separate toggle, mixable with any weapon.
Combine dozens of upgrades into builds that probably shouldn't exist.
Here are just a few examples:
Spicy bounce: Each time a bullet bounces, its damage is doubled. If you have fragments or DoTs they keep this boost.
Laser: 8x damage, but capped at 8 active at a time. Combines with fragments for chain effects.
Mimic: Your ship mimics the appearance of the enemies chasing you. They won't chase you unless you fire. Shooting breaks the disguise for a short time.
The playfield isn't a backdrop. Where you stand changes every fight.
XP doesn't come to you. You have to risk your position to grab it. Timing your pickups around special zones can turn a dangerous move into a massive advantage.
Temporary zones appear across the screen, offering powerful situational bonuses. Exploiting them at the right moment is often the key to victory.
Builds don't just stack numbers. They change how you play the space. Upgrades interact with movement, positioning, and timing.
The best players don't shoot more, they stand better.
Every visual in Particulitix is generated in code. No sprites, no texture atlases. The reason is simple: I can't draw, so the whole game is math and particles, drawn fresh every frame.
Solo dev based in Normandy. The project ran away from me a few times along the way, but I'm shipping it the way I want to play it.
If you want to help shape the game, drop into the Discord. That's where decisions actually get made.
Thanks for taking a look.
Engagement
Reviews
I hate leaving a negative review but since the Steam Discussion are being ignored hopefully this will work. The game is fun, a bit confusing at first but it gets easier after a couple of runs.soundtracks are really nice too but if you have multiple devices, there are no options for the Steam Cloud. So I can't switch between my PC and Steam Deck with this game
On est vite entouré d'ennemis, et il est très difficile de se faufiler avec notre vaisseau gros et lent. Donc je meurs encore et encore. Mais j'y reviens encore et encore tellement je trouve le jeu fun, la musique sympa et les graphismes originaux. C'est très beau, ca me rappelle l'afficheur de mon tabletop "Galaxy II" :-) Mon seul petit regret : La sauvegarde sur le cloud, bien qu'annoncée, ne fonctionne pas apparemment. Donc quand on joue sur Steam deck et PC, il faut tout faire 2 fois. Je croise les doigts pour que ce soit corrigé, même si pour ce type de jeu ce n'est pas bien grave. Très bonne découverte pour ma part.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
Particulitix is a good game made by a passionate developer, and that passion shines through in the design. The level structure is simple, but the node-based progression makes each run feel grounded and meaningful. It adds an extra layer of decision-making that sets it apart from the typical strafing techniques found in many other bullet heaven games. Movement becomes its own challenge, and planning your route is just as important as surviving the chaos on screen. Visually, the game embraces simplicity. Instead of chasing flashy graphics, the developer uses that simplicity to his advantage. The game is still pleasant to look at, while the focus remains firmly on gameplay and the systems that make each run engaging. That said, I highly recommend enabling the arrow option that follows your ship. As enemy density ramps up in later levels, it can become difficult to keep track of your character, and the arrow makes a huge difference. Another thing I really appreciated is the pacing. The runs are shorter than what you might expect from games like Vampire Survivors, and I think that works to Particulitix's benefit. It is the perfect time-filler game. Sitting in the doctor's office waiting to be called in? Pull out your Steam Deck and squeeze in a couple of runs. At the end of the day, this is a solid game made by a passionate developer. In an economy where six dollars means a lot more today than it did yesterday, Particulitix feels like a worthwhile purchase and an easy recommendation for anyone looking for a fun, approachable bullet heaven experience.
Ne vous fiez pas au graphisme minimaliste du jeu ! c'est un bonbon ! J'adore le concept des zones et ne pas rester statique . Manette en main c'est un régale ! je ne peux que recommander ce jeux !
Malgre ma config assez modeste ca tourne parfaitement et les grahismes sont top ! C'est tres fun. Hâte de découvrir les futures sorties de ce dev'.
Très sympa, dynamique et addictif !
Particulitix es una apuesta interesante, divertida, directa y estimulante. Su estética es particular y única, complementada por una excelente banda sonora. Si te gustan los juegos de naves y las experiencias roguelite, esta es una gran opción. En SteamDeck funcionó muy bien.
Adoro el Vampire Survivors así que el concepto me llamaba la atención de por sí y solo puedo decir que una vez le coges el truquillo a los glitchs y las armas es muy disfrutable y divertido. Y se agradece la simpleza del sistema.
Bon petit jeu Pixel Art !!!
[h1]パーティクルで構成された爽快ローグライトシューター[/h1] 実績・パレット(実質ゲーム内実績)の全解放までプレイ済みです。 [h2]----総評----[/h2] 結論から先に言うと、視認性の部分で気になる点はありましたが、ローグライトとして、ツインスティックシューターとして、面白く楽しめましたので、おすすめする作品と評価しました。 [h2]----良かった点----[/h2] まず、良かった点としては、ビジュアル・STG・ローグライトのそれぞれに良い部分がちゃんとある作品だったことです。 ビジュアル面としては、パーティクルだけで構成されたデザインがしっかりと魅力的であり、経験値等のシステムにも生かされているのが良かったです。 次に、STG部分は、フィールドにゾーンと呼ばれるバフ領域が出現し、それを利用するために自機をどう動かすか考えさせられるシステムが面白かったです。 そして、ローグライト部分は、選んだ武器と様々なアップグレードの組み合わせによるビルド構築がちゃんと存在しており、試行錯誤をする過程と強化によって視覚的にも派手になっていくのが楽しめました。 [h2]----気になった点----[/h2] 気になる点としては、パーティクルで構成されたビジュアルデザインは魅力的なのですが、初期状態での視認性が良いとは言えない事です。 特に背景のグリッドが動くのと色が変化するのが相まって、かなり見づらいと感じました。 しかし、オプションでグリッドを消す等の様々な項目があり、ある程度は調整が出来ますので、そこまで問題ではないかもしれません。 ただ、慣れ始めたらほとんど気にならなくはなりましたが、最初の内は見づらいと感じながらプレイしていたのは確かです。 後は、永久アップグレードが存在するのですが、アップグレードコストが少々重めかな?とは感じました。 稼ぎでのプレイも楽しかったので、私はそこまで気になる点ではありませんでしたが、気になる人はいるのではないかなとは思います。 [h2]----まとめ----[/h2] まとめとしては、全体的にしっかりと作られた作品だったと思います。 ビジュアル・STG・ローグライト、どの部分も良い部分、特徴的な部分があり、良いゲームだったと言えます。 視認性は気になりましたが、オプションである程度は調整できるので、許容出来る範囲にできるのではないかなとは思います。 結論としては、ツインスティックシューター・ローグライトが好きな人におすすめしたい作品だと思いましたので、おすすめと評価しました。 是非プレイしてみてください!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 26 | 92% | $4.99 | |
| $51 | 1 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $67.1K | 88 | 89% | $29.99 | |
| $456 | 8 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 62 | 66% | $2.49 | |
| $4.9K | 174 | 80% | $1.99 | |
| $4.9K | 116 | 39% | $1.99 | |
| $4.9K | 70 | 97% | $2.99 | |
| $4.9K | 71 | 76% | $3.99 | |
| $4.9K | 66 | 83% | $2.99 |