
Defend yourself in this minimalist one-button incremental defense game. One hit, and it’s over.
Modeled estimate, not a reported figure. How we estimate →
About
Defend yourself in this minimalist one-button incremental defense game.
One hit, and it’s over.
Block, parry, upgrade, and grow — reach the very end without taking a single hit!
Unlock 70+ upgrades and evolve from a Parry Newbie into a true Parry Master!
Enhance your shield for greater rewards, but tread carefully — one crack could break it all.
Can you make it through the wave?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Spanish - Latin America, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes I would recommend it but this game DRAGGED A LOT. It overstayed it's welcome. The pace was slow and weird for an incremental game. I feel like they intentionally did this to prevent the 2 hour refund window. Also for if you play for the achievements, check the discussions first to see what you have to do in order not to play twice for nothing.
A good change of pace from all the incremental games that don't require any skill(unless you max the forge lol) althought is not as responsive as I hope it would, sometimes you press the parry button during rushes and it doesn't register. Recommended.
A fun little game if you enjoy launch-upgrade-repeat stuff. Worth a play. Nice cheap price tag too. I did have a few qualms with it though, some of the small enemies being the same light-blue colour as your satellites got a little confusing, and the whole "none of your upgrades matter, you're now invincible" thing the game does at the end is a bit stupid. Oh, and if you hold down click while in the upgrades menu the game plays the charge attack noise when released, dunno if that's intentional or a bug or whatever.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tf u mean my "Alle Werte x100 (Unbesiegbar)" upgrade blocks me from getting the last achievement? I've learnt German to finish this game and this is not enough, huh? Oh mein Gott! Das ist aber schade!
Petit jeu de réflexe incrémentiel ... Qui devient vite assez flou niveau densité, rythme et agressivité. Je ne comprends pas toujours pourquoi le shield absorbe ou non, malgré la barre à fond, le clic au bon moment, malgré les évolutions des compétences ... La mécanique est rudimentaire, mais il y a un réel sentiment d'imprécision. Et quand un jeu se base sur l'action au micromètre, ça énerve ... Il y a quelque chose dans le gameplay qui coince, plus de questions que de satisfactions. En tout cas, il ne m'a pas accroché comme le ferai un DEFRAG par exemple. Tout ça rend l'expérience floue, frustrante. Comme une sensation de jeu non accompli, mal équilibré ou alors trop lent à ancrer/rassurer le joueur. Dommage, car visuellement c'est du beau pixel art, minimaliste.
generally a solid incremental game, but frustrated by a handful of issues; the start is perhaps a bit too slow, requiring a few too many rounds before the pace starts to pick up. The visual clutter becomes an active hinderance to your success, particularly with one enemy type being easy to lose in the fog as it looks identical to one of your own upgrades. Also, there's a missable achievement right at the very end of the game, requiring a second playthrough (albeit with an accelerated currency rate) if you miss it.
Decent enough for the price. Around 2 hours of content.
the tower defence aspect completely ruins the game, even when you play perfectly you have to grind way too long for new upgrades, the clockwise orbiting enemies are the same exact color as you and your shields/orbiters. game feels decent when its good but horrible when its bad. also the forge upgrade system is just bad.
도전과제 17/17 난이도 - 쉬움 패링을 해야하는 게임인데 갈수록 위성이 투사체를 없애버리는 난감한 게임
Nice little game, fair price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $2.1K | 21 | 57% | $2.99 | |
| $1.8K | 19 | 42% | $3.99 | |
| $3.9K | 28 | 54% | $3.99 | |
| — | 0 | — | — | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $19.3K | 159 | 94% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 62 | 66% | $4.99 | |
| $4.1K | 84 | 93% | $4.99 | |
| $4K | 71 | 93% | $2.99 | |
| $4.1K | 79 | 81% | $2.39 | |
| $4.1K | 78 | 41% | $1.99 | |
| $4K | 127 | 69% | $0.99 |