
Ditch the 9-5 and embrace the high-octane life of a freelance bicycle messenger! Skid, grind, and wallride across eight huge levels, delivering parcels for a cast of eccentric business owners. Find shortcuts, dodge traffic, and maybe even save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.14/day in the week after.
About
Skid onto the sun kissed streets of New Island, where three bicycle courier corporations are vying to become the biggest, most profitable business in town! Pick a side then lock handlebars forming two-wheeled rivalries in pursuit of market share, influence, and a modest income.
Hit the streets of New Island and race across eight huge, sandbox levels, from the serene rolling paths of the Parklands and cobbled streets of the Old Town to the waterways of the Factory District and towering skyscrapers of the Financial District. Search high and low for new routes and shortcuts and become the fastest messenger in town!
Catch air from rooftop ramps, slide under articulated vehicles, defy gravity by riding along walls, and grind almost every rail you can see. Pull off sick tricks to fill your special meter, then pump the pedals and surge forward with an impossible burst of speed to cut down your delivery time.
Meet 30 eccentric business owners and complete unique missions to secure their business. Deliver spicy wings at top speed for Las Aves Hermanas, perform tricks to stir up milkshakes for Milky Boys, slap up posters for The Daily Tatter... just remember, no matter what, the customer is always right!
Embark on a journey satirising the gig economy, media influencers, big tech, and more! With an outlandish villain and totalitarian government to overthrow, it’s up to you to save the world one parcel at a time.
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−40% | 141reviews | 65% | — | $21.9K |
| $7.99 | 174ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not worth the mixed review, seems people expected something from the game or had a vision that it didn't match. If you take small stints and don't take anything super seriously, its a fun time - would definitely recommend it on sale.
This game holds your hand and wastes your time more than a grade school assistant teacher and annoys you about as much as you did that teacher. that said the gameplay is on point and the maps are ok still I'd only recommend you play this if you really like highspeed parkour and can put of with some really bland and honestly depressing humor that's about a decade past it's prime.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $24.99 |
| 172ratings |
| 75% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to leave a review because, at the time of writing, the game has "mixed" reviews and I think it deserves better. It's not perfect and I find the controls can feel cumbersome at times, but the gameplay is pretty fun and you can tell a lot of effort went into the game. I read a few of the negative reviews and it seems like most people hardly got out of the tutorial and certainly didn't make it past the first main area of the game. There are more areas and different job types that add variety after you play a little more. Also, I feel like people who have said the game is corporate have missed the satire? In a cutscene right before the second area it talks about a CEO called "Rich Villaine", which feels like pretty on-the-nose satire to me. TL;DR game isn't perfect but I recommend it on sale at least. You have to stick with it and progress the story otherwise you will be missing out on a lot of the content.
I know this game released in a bad state, but whatever those issues that plagued the game att, I can say that they've been mostly ironed out. I played on Steam Deck and an aging laptop 2070rtx and I have not experienced any major bugs or glitches. I don't even think I've experienced any slow-down, so if you were worried about performance, worry no more! I will come back when I've played through most of it, but for now, I wanted to at least get this out there that it plays well, is a lot of fun, and if you like games like Crazy Taxi and Jet Set Radio or Bomb Rush Cyberfunk then you'll enjoy yourself. The bikes are a ton of fun to ride around in and I love that they threw realism out the window in favor of fun. So far there isn't much story but I really am in the very beginning, taking my time doing everything. But honestly, I've just been enjoying riding around as well. The level I've had access to has a lot of opportunity for tricks and slides and wall rides, and the characters you interact with are charmingly bizarre. The bikes handle great, it's been a lot of fun delivering packages and optimizing routes. But I do hope there is more story there, doesn't have to be a lot, but so far it's been pretty non-existent, but I'm almost certain that it's by design, in that there will be more, I'm just learning the ropes with the first level and then they'll throw it at me. Controls have been discussed as well and I wanted to say that there is a small but quick learning curve. The developers honestly should have just taken the Tony Hawk games controls. Then people would've said they're "intuitive", but as of right now, they're not. But you do learn them quick. My only complaint about the controls is how the cell phone handles. I'm also hoping I will have things to unlock, especially tricks. You get a decent bag at the beginning but I really hope that's not my entire move-set. I'll report back about that and go into a little more detail when I'm mostly done. If the developers are reading this, and you're still working on this game, try making a DLC so you can re-market and push the game. Think like No Mans Sky. Update: Ok, I'm past the first area and I can safely say that all my worries have faded. There is definitely a story here, along with more tricks and levels that are set up in a way that you can be constantly tricking off things. I at first lamented the lack of rails to grind, but the next level had plenty which gives you a good flow with your tricks. Also, the very nature of the game, it would be TOO easy if there were rails absolutely everywhere. I'll give one final farewell thought when I'm closer to the end. But for now, I'd say it's a good buy. It's an environmental puzzle game mixed with Crazi Taxi objectives but has a story. Catch it on a sale if you must but I know this game deserves more eyes on it.
This game is so good. It's not perfect, but in my opinion, it deserves much more than its 66% mixed rating from 93 reviews. I see reviews complaining about the controls, for example how doing a wheelie is convoluted--but if you give it a chance, I think it really works. Part of the problem might be that this game is pretty niche. It was obviously made by people who love cycling. It's reflected in the controls, in the comedy, and is apparent in all the little details. It FEELS like real cycling in a way, getting up to speed, maintaining speed, turning, coasting, doing a wheelie, at least more than other cycling games I've played (wheel world, descenders, bomb rush) There is some jank. Half-pipes/quarter pipes are janky. Tucking and hitting jumps can sometimes be weird too if you're going too fast. Besides all that, story is kinda eh. The characters are pretty kooky and funny at first but gets old after a while and I've been skipping all their dialogue in the back half of the game. Of course I really like the anti-police stuff. Destroying their surveillance is really cool and shaking off the pigs while trying to complete orders is fun. It's also a little grindy--trying to get level 3 on each map before you can move onto the next, but riding around is just so fun I didn't mind it. I hope the developers know that they created a great game. I've almost made it to the last area and still only have one drivetrain unlocked though. I'm hoping there's a post-game fixed gear to unlock. That would be so sick to be able to ride backwards, or I don't even know what kinda of mechanics that would add, but it's still my dream that a game like this or wheel world will come out but with a focus on fixed gear mechanics. Anyways, I really hope y'all make another game!
[b][h1]RECCOMEND with caveats[/h1][/b] Once you understand the controls the gameplay is a lot of fun and worth the 8 USD, but the lack of a catchy soundtrack and too many times the game breaks up the game flow which undercuts the experience. When I learned there were four more areas with a gameplay loop basically exactly the same ten hours in, I knew I’d probably had as much fun with Parcel Corps as I could. [b][h2]PROS:[/h2][/b] • Once you learn the controls the gameplay is a blast. Learning the shortcuts and how best to exploit them is this game’s greatest strength • Delivery rushes are where the gameplay is at its best between trying to optimize your routes, deciding whether to grab another delivery or head straight to your first delivery. When you’ve unlocked all the vendors each areaa the mode is a lot of fun. • The environments and art style are colorful. I don't love the art style for NPCs but they're certainly memorable. • For better or worse, ramming through a crowd of civilians is absolutely hilarious. [b][h2]CONS:[/h2][/b] • I am 7.5 hours into the game and the gameplay loop in all four areas has been 97% exactly the same. While there's some variation in the vendor challenges, all-in-all its find vendors, complete their challenge, do delivery rush, repeat. Three times each area. No substantive changes, no story beats to add stakes. • All of which would have been well and good as long as the game had a fun soundtrack. But not only is there a lack of a catchy songs you’d expect in a game that reminds you of Crazy Taxi or Bomb Rush: Cyberfunk, but you’ll hear the same forgettable 3-4 tracks the whole game in the same exact gameplay loop. I think a lot of the repetition in the core gameplay loop could be overlooked if I got to jam out to fun, energetic music. More jarringly is there’s practically no music during the dialogue, and there is a lot of it. Speaking of… • While some of the (brief) dialogue can be quippy, most of it unfortunately verges between way-too-long, poorly voice-acted, or both. You may think skipping the dialogue resolves the issue, but then you miss what exactly the vendor challenge is. At best this means you’re momentarily confused completing challenges where time is critical and at worst having to redo the challenge because you didn’t want to hear Mr. Weiner tell the exact kind of joke you already know someone named Mr. Weiner tells. I wish the dialogue was used more sparingly. Vendors will literally talk longer than their actual challenge. And no, for the most part the dialogue does not decrease as the game progresses. Sadly your use of the skip dialogue button likely will. • While I appreciate Billy Goat wanting to tell a satirical story, I wish it wasn’t so dry and largely detached from the gameplay. If BG’s trying to tell a satirical story about the gig economy that isn't supposed to be taken too seriously, with your boss giving you the nearly same canned-language every time you unlock something, or the hyperbolic livestream reactions as you ride, it could at least be funny or memorable or poignant. The worst part is most of the dialogue doesn’t add anything to the story at all. The vendors are wholly caricatures for the sake of it. The FMV news segments either needed to be rendered in-game or have more cutaways. As is there’s an awkward, noticeable cut between dialogues and the sound feels kind of off? Like the soundtrack, the story could have added stakes to the gameplay loop to keep it fresh. • The cycling controls don’t feel as comfortable as similar titles in the genre, and the number of times I got caught on the lip of a wall or debris that you’d think would be movable made me frustrated to wanting to stop. Worse still is the awkward controls to use your phone. I lack a solution but making selections in the phone by pressing inward on the right analog stick is not it. I don’t normally review games without having finished or enjoy coming across as overly negative, but, like me, there’s going to be someone who thinks the critiques are overblown and that they will love the game. And you might! With the right expectations. I enjoyed navigating the map at high-speed and knowing the best shortcuts makes cycling; it's great! I just wish there was a little more variety, a more concise dialogue, and a lot better soundtrack. I hope BG get another chance to improve upon what’s here in Parcel Corps.
игра пустышка, такое хардовое управление просто не оправдывает себя, тут нечем заняться
I enjoyed it for the most part. Didn't have much technical issues. I was wanting to play a 3D platformer that I can speed through and this game scratched that itch more or less. It's sitting at Mixed at the moment but honestly if this game was sitting at Overwhelmingly Positive or Very Positive I would not have batted an eye. Worth giving it a try (I did get it when it was heavily discounted). The game might feel slow at first and the map might seem kinda boring but the map does get more interesting and it makes the game faster since you get downward slopes and rails to grind on and so on. Satisfying when you get good at the game and the level, and you easily get to that hard to reach delivery spot that was giving you trouble earlier.
Game doesnt run very well and not many graphic options. Gameplay is not super fun and overall game is okay but repetitive. Not sure I would recommend
Parcel Corps, developed by Billy Goat Entertainment Ltd and published by Secret Mode, is an energetic open-world courier game that turns the everyday act of delivering packages into a fast, stylish, and often chaotic arcade experience. Set in the colorful city of New Island, it blends high-speed traversal with light narrative elements and a satirical take on corporate culture, creating a game that feels both playful and slightly irreverent in tone. At the heart of the experience is movement, and Parcel Corps excels when it leans fully into that strength. Players navigate the city on a bicycle, chaining together drifts, jumps, wall-rides, and grinds to maintain momentum while racing against the clock to complete deliveries. The controls are intuitive enough to allow for immediate engagement, but there’s a satisfying skill ceiling in mastering routes and maintaining flow. When everything aligns—when you’re weaving through traffic, bouncing off walls, and landing a delivery with seconds to spare—the game delivers a strong sense of rhythm and satisfaction that captures the essence of arcade-style gameplay. The structure of the game revolves around completing deliveries for different courier factions, each offering its own flavor of missions and narrative context. While the objectives vary slightly—ranging from straightforward deliveries to more stylized challenges—the core loop remains consistent. This provides a steady sense of progression, but it also exposes one of the game’s main limitations. Over time, the missions begin to feel repetitive, as the variations do not significantly change how the game is played. The enjoyment comes less from the objectives themselves and more from how creatively and efficiently players choose to complete them. Narratively, Parcel Corps adopts a satirical tone, presenting a world filled with exaggerated corporate rivalries and eccentric characters. The writing leans heavily into humor, often breaking away from realism in favor of absurdity. This approach gives the game a distinct personality, but it can also feel uneven. Some moments land as genuinely amusing, while others may feel overly drawn out or distracting from the core gameplay. The pacing occasionally suffers as a result, with dialogue sequences interrupting the otherwise fluid momentum of the experience. Visually, the game stands out with its bold, stylized presentation. The city is vibrant and full of personality, with bright colors and exaggerated designs that reinforce its arcade sensibilities. This visual clarity also supports gameplay, making it easier to read the environment and plan routes during high-speed movement. However, the overall polish is inconsistent. Performance issues and occasional technical roughness can detract from the experience, reminding players that the game’s ambition sometimes exceeds its refinement. Additional systems, such as customization and side activities, provide some extra content but feel underdeveloped. They add variety on the surface but do little to expand the core gameplay in meaningful ways. As a result, the game’s longevity relies heavily on how much players enjoy its central mechanic of movement and delivery. It is at its best when approached in short sessions, where its fast-paced design can shine without becoming repetitive. Ultimately, Parcel Corps is a game defined by its sense of motion and style. It successfully captures the thrill of fast, fluid traversal and pairs it with a lighthearted, satirical world that gives it a unique identity. While it struggles with repetition and uneven pacing, its core mechanics are strong enough to provide a consistently enjoyable experience. For players who appreciate arcade-inspired gameplay and value movement as a central mechanic, it offers a lively and engaging ride, even if it doesn’t fully realize its broader potential. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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