
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.7K — a different platform, not this one.
Paramnesia is an interactive detective visual novel where Maria, the protagonist of this story, is a member of two radical sects with contradictory opinions. Trying to understand herself, she is walking on thin ice, and only you will know the truth after delving into the depths of her mind. Have you ever wondered what memories are? Can we affect or change them? Maybe they affect us instead? Maria, the story's protagonist, tries to understand herself and find the right way in a row of confusing events. You have to realize what is a reality and what is an illusion. Do false memories exist? Can we recognize them? Paramnesia is a visual novel with the story told in a non-chronological order. You must travel through the heroine's memory fragments, but be careful: some of them might be false. Whether you manage to distinguish true from false will determine the ending. The novel includes three endings, but only one reveals the truth. Traveling through Maria's memories will happen with a program visually resembling a file grid that initially grants access to memories located on its edges. Your task is to move towards the center. Not all the files are Maria's memories, but they can provide information that will help you unveil the truth. The game has 6 types of files: Confession - the narration of Maria. Etude - performed from the 3rd person. Database - information about sects. SMS - letters that Maria receives from the sect. Additional files - open with the right choice in the "Confession." Encrypted files.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| — | 203 | 60% | $3.49 |