
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $189.3K — a different platform, not this one.
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent, Anne Tarver. Together with your partner, seasoned investigator, Maria Halperin, you’ll take a trip to idyllic Burgess County and the secluded town of Kingdom, Virginia, where a young boy has vanished and nobody seems to know why. Before long Anne will find herself negotiating competing interests, uncovering hidden agendas and testing the patience of a community unaccustomed to uninvited scrutiny. As your investigation takes a turn for the sinister, and the list of suspects grows ever larger and stranger, you will make decisions which irrevocably shape the course of Anne’s and agent Halperin’s lives. Cinematic editing that immerses players in a story told in the style of film and TV A dreamlike journey punctuated by intense drama and populated by a memorable cast of curious characters A stirring soundtrack composed by composer Lyndon Holland and recorded live by the Prague Philharmonic Orchestra at the renowned Smecky Studio (Lost Highway, Mulholland Drive) An original detective noir story in the tradition of Twin Peaks, Fargo and True Detective A striking, painterly art style, steeped in the magic of small town America and the vibrant Virginia countryside.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.49−65% | 203ratings | 60% | — | not modelled |
| $3.49−65% | 3.4Kreviews | 64% | — | $189.3K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
| $9.99 |
| 2.5Kratings |
| 70% |
| — |
| not modelled |
| $3.49−65% | 1Kratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 137 | 68% | $19.99 | |
| — | 2.2K | 78% | $19.99 | |
| — | 7 | 82% | $5.99 | |
| — | 68 | 74% | $2.39 | |
| — | 1 | 100% | $17.99 | |
| — | 55 | 28% | $5.95 |