
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $392.7K — a different platform, not this one.
Paradigm is a surreal adventure game set in the strange and post apocalyptic Eastern European country of Krusz. Play as the handsome mutant, Paradigm, who's past comes back to haunt him in the form of a genetically engineered sloth that vomits candy. Paradigm’s unfortunate life begins at DUPA genetics, a company who sells prodigy children to the rich and powerful who don’t want to leave their inheritance to their poor excuse for biological children. Something went wrong during Paradigm’s growing process and he was left horribly mutated. To save their reputation, DUPA dumped the hideous infant in a nearby post Neo-Soviet abandoned town, forcing him to fend for himself. Paradigm didn’t let this get him down and found solace in music. He dreams of becoming the best electronic music artist the world has ever seen! Unfortunately his past is set to catch up with him and he must reluctantly step up as the world’s saviour. When really he just wants to finish his latest EP. On his journey, Paradigm meets an array of strange characters. Some include: a psychopathic superhero, an evil sloth, a secretary knight , and a glam metal cult leader pug. Classic point and click adventure: Think Monkey Island, Day of the Tentacle, Space quest, Full Throttle. Surreal 2D Graphics: Pixar meets Fallout Post apocalyptic: The year is 2026, dial-up is back in fashion. 70/80’s influences: Paradigm's world is what people from that era imagined it to be; large super computers, space age furniture and floppy disks that can save the world. Mature content and dark humour: Help the local drug addict and have a hot date with a toaster. Ugliest protagonist in gaming (maybe): Look at him, Jesus. Evil sloth antagonist: Who is a genetically engineered living candy machine. Glam metal cult: May your pants be tight and your excess be excessive.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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