
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
After the events in Deponia, Rufus came to his senses. He's grown prudent, amicable, kind and caring, without any intention to cause major mayhem just to further his own selfish ends. It seems he is far from chaining himself to flaming saw blades, training torpedo-dolphins or plundering platypus nests. Or is he? Eventually, it's a flaming saw blade that “persuades” Goal to stay on Deponia once more, splitting her personality into three parts in the process, each aspect of her consciousness stored to a different cartridge.So it's up to Rufus and his remarkable charm to persuade Goal's personalities to fuse into one again, make his way to Elysium with her and save Deponia from certain Chaos while he's at it. Join Rufus on his way through the vast area of the Floating Black Market, meet new, bizarre characters and reunite with familiar faces. The second adventure on Deponia tells a unique, self contained story playable without further knowledge of the first installment. Challenging puzzles, elaborate dialogues and unique wacky humor ensure a truly hilarious gaming experience. Fans of the first game will discover new aspects of familiar characters' backgrounds and have many questions answered. div.game_top { height:312px; } ul.labels > .lang_bubble { margin-bottom: 20px;} ul.details > .lang_details { height: 30px; line-height:16px; max-width:360px; padding-top:1px;} Strange and wacky devices ranging from torpedo dolphins, burning saw blades, and even anti-gravity socks. Challenging puzzles coupled with hours of dialogue bristling with humor. Bizarre characters--both old and new--each with their own quirks of personality.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #230, worst US #277 · 7 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.1K | 82% | $0.99 | |
| — | 260 | 78% | $1.99 | |
| — | 411 | 80% | $1.99 | |
| — | 1.1K | 88% | $2.99 | |
| — | 1.4K | 94% | $3.09 | |
| — | 58 | 72% | $0.99 |