
Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs.
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito bom, os puzzles são muito divertidos de fazer e a história é muito boa e deixa uma boa mensagem, só gostaria que jogo fosse mais longo.
Here's another game that I played on PS3 when I was a kid. Looking back now, I feel like the PS3 era was such a special time in the gaming world. Papo & Yo, The Unfinished Swan, Journey, The Cave, Limbo, Flower, Flow, The Last of Us, LittleBigPlanet, Fat Princess, etc. I know these games shaped my interests today. Playstation Home as well, I’d say that counts as a game here. I even remember getting a shirt for my PS Home avatar back in 2011. It was a virtual E3 event and you could get promotional goodies for your avatar by watching game trailers. I watched the trailer, got the shirt, and equipped it. It was a black shirt with one of the frogs from the game clinging to your back. I thought it was the cutest thing and I was so excited for the game to come out. I played it when it came out and without a doubt, it made me very emotional. That was 14 years ago. Here I am 14 years later, playing through the game again. Obviously the game looks a bit dated in some aspects, but overall still very pretty. There’s also that nostalgia factor for me. A big thing for me is that playing this again felt ironic. That’s because when I played it as a kid, I was blissfully ignorant and in my own imaginative world. Playing it years later though, I think back to that time and I realize that the game sort of became true for me. That's why it feels ironic. Not every aspect came true, but definitely the main message of letting someone that you love go. Understanding that you can’t help them, and they can only help themselves in the end. They have to want to. Focusing less on my life story and more on the game now. The sounds of the cuíca drum, Brazilian whistles, and the kora are absolutely gorgeous and tug at my heart strings. Especially during the ending sequence. The favela is hauntingly beautiful. I say that because there are very few people in the world of “Papo & Yo.” A boy, a girl, the monster, the little robot, and frogs. These are the only living beings in the world. It definitely feels like you are playing the boy's dream. The world you're in, is something only his brain could invent. It’s the result of him processing everything that he’s going through. The pretty art on the sides of buildings, rainbows, doodle animations, collectible hats, sounds of running on Spanish tile roofing and sparkling white chalk material, and the sun shining through the tops of trees all add to that dreamlike quality. I love the main menu with the white silhouettes of frogs. That reminded me of The Unfinished Swan a little bit. “Papo & Yo” is a short game that has a surprisingly emotional and serious message. Despite it looking or feeling dated in moments, I’d still recommend it. If you are looking for a beautiful story and experience, play it. If you’re looking for a challenging puzzle game, you won’t find that here, but I’d still recommend it anyway haha.
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Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom, exceto pelo nome do robozinho o (lula), que sim e uma homenagem ao presidente lula
지형지물을 활용한 퍼즐들이 인상 깊었고, 퍼즐 난이도가 너무 어렵지 않아서 퍼즐 겜에 잼병인 나도 쉽게 깰 수 있었다. *이후 스포주의 . . . . 사실 제목에서부터가 스포인데 파포앤요 자체가 아빠와 나라는 뜻이다. 게임을 진행하다보면 내내 코코넛(?)인가 열매만 찾는 모습이 한심하게도 보이는, 그런데 개구리를 먹자마자 돌변해서 주인공을 괴롭히는 괴물이 사실 주인공의 아버지를 뜻한다는 걸 무심코 알게 된다. 아이러니 한점은 게임을 하다가, 중간에 움직이는 블록 퍼즐에 막혀 주인공이 찌부러질 뻔한데, 그때 내내 날 괴롭히던 괴물이 뜻밖에도 날 꺼내서 도와준다. 게임 내내 한심하고 폭력적으로만 보였던 괴물이 그런 의외의 모습을 보이는게 놀랍기도 하고 현실적이기도 하고, 그래서 주인공이 아버지를 두려워하면서도 묘한 안쓰러운 시선으로 바라보는 게 이해가 되기도 한다. 폭력적으로 변한 아버지를 고칠 방법 따윈 없고 그저 마음속에서 놓아주는 방법 밖에 없다는 결말도 씁쓸하지만 현실적인 해결 방법이라 마음에 잔잔한 울림을 남긴다.
Отличная история. Смотрел и по-моему играл, насколько помню, во времена третьей плойки. Насчёт играл не уверен, но смотрел точно, и мне прям очень запомнилось. Насчёт геймплея тоже не совсем уверен, насколько он в наши дни интересен, но сделаны сегменты точно с душой и весьма необычным образом. Меня в своё время захватила не то что сама история, а то, как она преподносится, какие чувства, эмоции и ощущения вызывает собой. Очень нетипично, даже сейчас, спустя столько лет. Уникальное творение.
개발자가 어릴 적에 겪은 트라우마를 바탕으로, 자신의 유년 시절을 치유하기 위해 빚어낸 자전적 동화. 서사 속에 스며든 아버지를 향한 아들의 마음은 슬프도록 담담하다. 알코올 중독에 신음하는 아버지를 어떻게든 구원하고 싶었던 아들의 처절한 몸부림. 그리고 끝내 그 치료에 실패해 떠나버린 아버지를 받아들이며 마침내 이뤄내는 정신적 독립.
What the heck did I just play? What is this story? You are a kid in the favelas, there is a native looking girl, a giant monster that eats mangos and you can use him as a jumppad, except he sometimes turns into fire and attacks you while you operate dream puzzles that change the environment, except sometimes you are transported to a repetitive black and white flashback scene.
Mais do que um jogo de puzzle, é uma sessão de terapia conforme o desenvolvimento da história, é curto porém é uma verdadeira experiência q marca. Deem uma chance de viver Papo & Yo. Alejandraaaaaaaaa.
Como videojuego es mas bien meh, el plataformeo es simple como el mecanismo de un botijo y los puzzles ni se diga. Pero como medio de expresión ha sido definitivamente arte.
Original, entretenido. Artísticamente bonito aunque el paso de los años le pasa factura. Recomendable.
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