
It's time to get rolling! Navigate tricky passages, pull off crazy stunts and get ready to fall off a lot! Play carefully or risk it all for the fastest time - play any way you want in over 150 all unique stages.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 235reviews | 94% | — | $39.6K |
| $6.99 | 5ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like it :) just wish camera movement for mouse was better
The game is very clearly trying to be like Super Monkey Ball, which I'll start by saying, I haven't played. Maybe that type of game just isn't for me and fans of the Super Monkey Ball games will love this game. With that being said, I really didn't like the physics of this game. I felt that the ball was too light and could be very frustrating to control a lot of the time. Maybe the feel is intentional, hence the name "Paperball", but for me the it went from challenging to too frustrating to deal with. I also felt that the camera was too zoomed in a lot of the time and wish we could have a bit more control over it than the game provides. I did like the game mode where you could jump as I felt that took some of the pressure off the physics since I had another way to maneuver the ball. Again, maybe this game was just made for Super Monkey Ball fans and not me, but I personally can't recommend it.
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Languages: English*, German, Japanese, Dutch*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a ton of fun to play! I really like how the game isn't a 1-to-1 recreation of Monkey Ball and it truly does feel like you're controlling a paper ball! Hitting a wall makes the ball stop instead of bounce, the ball feels more floaty in the air, etc. Everything in these worlds fits the paper theme! I only have a few gripes: Camera control is very nice, but it can be used to gain more speed with the square dead-zone's stronger diagonal inputs. I wouldn't have a problem with this, but some of these platinums feel downright impossible without using camera manipulation techniques to get extra speed. Also, some of the stage cycles are ridiculous. The literal first level of expert has you waiting a full 6 seconds before it starts! That said, this game is a ton of fun and worth every penny!
I tried to enjoy this, but I really couldn't. I found the camera frustrating; by default it aims slightly down, giving you limited visibility; but it also moves when you do in "helpful" ways. There were too many levels where I felt the camera controls were my biggest enemy to fight. The way that, every time you fail a level and restart, you have to wait slightly before trying again might not seem like an issue. But when you're having to retry time and again, this really starts to add up. Just let be press a button to skip your "Ready, Go!" message that I've seen thousands of times and get back to the gameplay; it would be so much less frustrating. Also, having that message vocalised by default... I'm really glad I was able to turn that off. And I'm not sure what the intended difficulty curve is, but if the plan was to have a smooth gradually-increasing one, that failed horribly. Levels that I have no idea how they could be beaten were followed by levels I beat first-time; there were huge difficulty spikes and troughs all over the place. The only thing that makes me not call this a mistake is because when the insane difficulty levels are followed by something trivial, it does offset the frustration slightly. But I still don't think I can call it [i]good[/i].
simply delight
gutes Spiel
I like it.
Another game falling short of living up to the creation it was inspired from.
Very enjoyable game, controls very nicely and the music is bopping :)
Lovely skill game that reminds me of Ballance and (despite of being puzzles) the good old Kula World / Cubosphere days (i wish those games were on Steam)
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.6K | 97 | 87% | $9.99 | |
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| $39.6K | 98 | 58% | $19.99 | |
| $39.6K | 78 | 76% | $19.99 | |
| $39.7K | 69 | 87% | $12.99 | |
| $39.7K | 93 | 99% | $11.99 |