
Paper Kingdom is a colony management game. Stack cards to gather resources, build structures, explore and fight invaders. Turn a nomadic tribe into an empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Paper Kingdom is a colony management game. Starting as a nomadic tribe your job is to turn your settlement into an empire.
Gather resources from cards like Forest, Quarry, Mine and Sea.
Craft items and assign jobs for your settlers.
Build structures to progress your settlement.
Produce goods and trade them for Coins.
Explore new cards and fight off invaders.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game was fun and hard
I love this game. Yes its a bit rough around the edges, and needs som polish, but its a great game, and some good updates are on the way
Not very fun. The idea has some potential but the gameplay is pretty dull. The random events are frustrating at best. Attempting to build up a village means being raided by actual military units before I even have an axeman.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, French*, Italian*, German*, Korean*, Polish*, Portuguese - Brazil*, Turkish**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great. I really love it. It's good time to relaxe. Simple interface and nice music is the rest for my head.
버그 진짜많아요 버그 때문에 아예 진행이 안됨; 환불도안되고 걍 망햇음 글고 진행도진짜 지루함 ㅠㅠ
Nice game, needs a bit of polish, but it scratches an itch I didn't know I have - a civilization style game with research and resource management, in a card stacker style.
Fun and short. Completed in 4 hours.
Paper Kingdom is a card-driven colony management and strategy game that turns the development of a small medieval society into an organized tabletop-style experience. Developed and published by obece, it begins with the modest circumstances of a nomadic tribe and gradually expands the player's responsibilities toward creating a prosperous settlement and, ultimately, a kingdom. Instead of presenting civilization management through a conventional sprawling map filled with detailed structures and units, the game represents much of its economy and progression through cards. This creates an accessible presentation while preserving the satisfaction of gathering resources, assigning workers, developing production chains, and steadily improving a growing community. Resource management forms the foundation of the experience. Different locations provide materials that are necessary for survival and expansion, including forests, mines, quarries, and seas. The challenge is not simply accumulating as much material as possible, but understanding how available resources can be transformed into useful products. As the settlement develops, increasingly complex requirements encourage players to think ahead rather than consume everything immediately. There is a satisfying rhythm to collecting raw materials, processing them, and using the results to unlock another stage of development. Settlers are an essential part of this economic structure. Workers can be assigned to different jobs, making population allocation another important consideration. An expanding settlement creates additional opportunities but also places greater pressure on its resources. Successful progress therefore depends on balancing what the population can produce against what the kingdom currently needs. This gives even relatively simple decisions some strategic importance, particularly when several objectives compete for the same limited workforce or materials. Crafting and construction provide much of the game's progression. Resources gathered from the surrounding environment can be combined and converted into goods, while buildings expand the capabilities of the developing settlement. The card format makes these production relationships visually straightforward, allowing players to understand how individual elements contribute to the larger economy. There is an enjoyable sense of transformation as an initially primitive collection of cards develops into a more productive and organized society. Trading provides another reason to maintain efficient production. Goods can be sold for Coins, meaning surplus resources and crafted products can contribute to the settlement's wider economy instead of merely occupying space. This encourages players to consider the value of what they produce and whether materials are better used immediately, processed into something more valuable, or exchanged through commerce. Although the economic simulation is considerably lighter than that of a large traditional city builder, the interaction between production, labor, construction, and trade gives the game enough interconnected systems to reward thoughtful organization. Exploration adds variety by allowing additional cards and opportunities to enter the player's growing network. Discovering something useful can influence existing plans and encourage a different approach to development. This complements the card-based structure particularly well because progression feels tangible: every useful discovery can become another piece of the settlement's expanding machinery. Players who enjoy gradually unlocking systems and finding more efficient combinations are likely to appreciate this aspect. Expansion is not entirely peaceful, either. Hostile invaders can threaten the community, introducing combat and defensive considerations alongside economic development. These encounters prevent the player from focusing exclusively on production and remind them that accumulated prosperity must also be protected. Combat is better viewed as a supporting component of the colony-management experience than its primary attraction. Its purpose is to create additional pressure and force the player to prepare for problems that cannot be solved purely through economic expansion. The visual presentation supports the concept effectively. Its hand-drawn medieval appearance and paper-inspired aesthetic give the game an inviting identity that fits naturally with its card mechanics. Rather than pursuing visual spectacle, Paper Kingdom emphasizes readability and charm. The tabletop arrangement makes the player's settlement feel like an evolving collection of interconnected pieces, which reinforces the idea that every worker, resource, building, and production activity belongs to a larger system. The game also includes Steam achievements, Steam Cloud functionality, and Family Sharing support. Localization covers numerous interface and subtitle languages, although the stated use of automated translation methods for many languages means localization quality may not always feel as polished as professionally translated releases. It is primarily designed around a focused single-player experience, which suits its methodical resource-management structure. Steam Deck compatibility is functional but comes with some limitations. The game can be played on Steam Deck, although the default controller setup may not provide convenient access to every function. Players may occasionally need the touchscreen, virtual keyboard, or a customized/community control configuration. The card-oriented interface itself is suitable for portable sessions, but this should not be considered a completely optimized controller experience. Players comfortable making minor control adjustments should have a better experience than those expecting effortless console-style navigation. Paper Kingdom will appeal most strongly to players who enjoy compact management games, production chains, card interaction, and gradual progression. It does not attempt to provide the enormous simulation depth of a full-scale colony builder, and players seeking complex diplomacy, highly detailed citizen simulation, or sophisticated tactical warfare may find its systems comparatively modest. Its strength instead comes from condensing familiar settlement-building ideas into a more approachable card format where progress remains easy to understand and visually satisfying. Overall, Paper Kingdom offers an appealing mixture of card mechanics, resource gathering, crafting, worker management, trading, exploration, construction, and defense. Growing from a wandering tribe into an established kingdom provides a clear sense of direction, while the interconnected economic systems give players plenty to organize along the way. Greater depth and more complete Steam Deck control optimization would improve the experience, but its distinctive presentation and accessible approach to colony management give it a worthwhile identity. Rating: 6/10
[h3] Achievement Hunting Rating 3/5 [/h3] I enjoyed this game. It's very similar to games like Stacklands. Considering this was made by one developer, well done. The achievements are relatively straightforward except for one grind and perhaps some unclear triggers for others.
Very good Stacklands variant. I honestly prefer this one. Excited to see more updates!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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