
Paper Kingdom is a colony management game. Stack cards to gather resources, build structures, explore and fight invaders. Turn a nomadic tribe into an empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Paper Kingdom is a colony management game. Starting as a nomadic tribe your job is to turn your settlement into an empire.
Gather resources from cards like Forest, Quarry, Mine and Sea.
Craft items and assign jobs for your settlers.
Build structures to progress your settlement.
Produce goods and trade them for Coins.
Explore new cards and fight off invaders.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The pre-release had the most beautiful, super realistic and detailed graphics. I enjoyed this game a lot and the graphics were an important part. Remember that game "Don't starve alone" ? Well, some jackass in the development team decided it were a good idea to replace the super realistic graphics with that ugly and depressing "Don't starve alone" graphic style. For me it is unplayable now. And my refund got rejected as I played the game for several hours already. But it is not fair, as I paid for another game, not for this crap.
Stacklands + temporian 的缝合作品,有简体中文,由于是卡牌类型的操作实际上并不太方便,虽然做了一定的快捷操作,初次体验个人觉得还是比较无聊。只是单纯没对上眼。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, French*, Italian*, German*, Korean*, Polish*, Portuguese - Brazil*, Turkish**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el juego esta muy entretenido, conforme avanzas se complica, cuando crees que has conseguido suficientes materiales, van y te saquean, jajajja, de momento recomiendo el juego, super entretenido,
It's a very polished experience and quite relaxing; It feels like you're playing a tabletop card game while managing resources like you do in the Anno series. In the early game, you're juggling between which resources you need, where to place your characters while also defending from incoming attacks. In the late game, you're trying to automate your economy and make sure it's properly balanced so you can pay your army and feed everyone as you set up a new colony. It took me a couple of tries to figure out how everything worked due to a lack of a tutorial (yes, I threw my starting villager off a cliff and lost the game x'D), but now I can't stop playing anymore. There aren't many other games that scratch this itch. The only real negative I can think of is that combat in it's current state is more fustrating than fun, but it's being worked on for the next update. It looks promising. The developer is great too, it's actively being worked on and receives feedback well. It's worth the money on full price. On the fence? Give the demo a go and see if it's something for you.
Увидела что давно купленная игра с ИИ-визуалом вышла из раннего доступа и обзавелась оригинальными артами, подумала что выглядит как-то плохо (а король с королевой с обложки почему-то смотрят на нас как на говно) и зашла глянуть. Картинки определенно стали неприятными, как иинтерфейс. Саму игру тоже подправили, так что геймплей перестал быть залипательным и интуитивным. Вобщем стало гораздо хуже. В раннем доступе я в нее позалипала несколько часов, ушла с надеждой что потом это разовьется во что-то более осмысленное и вцелом была довольна, ибо игра не дорогая. Сейчас все что в ней есть - отталкивающе, а сюжет так и не завезли.
Better in Early Access
игра чисто на 5-6 часов но очень затягивающих. Увы игра чем ближе к концу тем более надоедает из-за вечных атак на поселения которые нужны чтобы получить те самые 200 кирпичей или железа которые не воспроизводятся, а получаются только расширением за счет сражений. Сражения это то еще неприятное дело сражаться мы можем только стенку на стенку и ток сток человек сколько у врагов и пофиг что ты можешь склипать 10-15 солдат, если у врага 2 бомжа то ты можешь только 2 бомжа то только 2 своих войнов ты можешь отправить. Рандом урона тоже не особо радует когда 3 обученных мечника получают от 3 бомжей с топорами это настораживает. Ресурсов в игре достаточно, все кроме камня и железной руды сами со временем восполняються, так что не советую сразу выкапывать пещеру на мелкие камни ибо в скором времени понадабсяться большие ,а ты все выкопал пришлось долго искать где в соседних поселениях есть камень или увеличение каменоломни. Крч игра чисто на 5-6 часов игры. Цену могли бы и поменьше выдвинуть. Если будет скидос покупайте. Было бы приятно увидеть еще виды воинов а то почти все однотипные разница между топорщиком бомжем и крутым мечником не велика условно, тоже самое и с всадниками. Крч игру доробатывать и доробатывать надеюсь что когда выйдет из раннего доступа она станет болле насыщенной. Крч не советую
I love this game. Yes its a bit rough around the edges, and needs som polish, but its a great game, and some good updates are on the way
The game feels quite different from its early access version. Unfortunately, not for the better. Gameplay & Combat: While the combat and reward systems have improved and does not lock you out of progress, the upgrade system for certain land types is now looped on the same combat sequence, where you finish one ladder and to upgrade for example Forest to next level you go through the same ladder again with the same enemies. The combat balance issues also remain. Even a few hunters can wipe out cavalry or upgraded soldiers, and enemy units sometimes attack between your units’ turns, which feels off given their stats. Lack of tooltips also does not help. Some building cards have an option to use mulitple villagers, while others not. UI & Aesthetics: The new UI has stripped away much of the original game’s charm. While the "original" combined with the controversial AI-style graphics, it currently feels less immersive than before. Micromanagement & Resource Handling: I played up to the sea fishing stage but dropped the game due to excessive micromanagement. Repairing losses after each battle is tedious. Resource handling is also confusing. For instance, animals are automatically sent to huts for butchering even when a butcher is available, forcing manual adjustments to prevent meal shortages. It does not even help to drag the building cards away as somehow the core resources still ends up misplaced. Verdict: Despite some improvements, the new version sacrifices the charm and balance that made early access enjoyable. I only hoped for more content and reforged combat system, but got a game that feels completely different, yet the core is the same. This simply still feels like Early Access v2. Initial discovery stage is fine, but later on one finds himself micromanaging everything.
Fun and short. Completed in 4 hours.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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