
Third Eye Open is a supernatural narrative adventure about a young girl coming of age. The game is set in a small Malaysian suburb which the player navigates to speak to friends, families, and ghosts. Various minigames immerse the player deeper into the protagonist's journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 99reviews | 94% | — | $17.8K |
| $16.99 | 40ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正如其他评测所说一样。主角是一个毫无性格魅力的小孩。哪怕把她设置成武林外传莫小贝那样的混世魔王可能都会让本作变得有意思很多。你可以说是主角的父母的压力导致小孩变成了这样无聊的人,瑟瑟缩缩的。哪怕给主角设置一些阴暗的真实想法都会好很多。 奔着美术来的,文案完全不配这样的美术。这个游戏改成东南亚行走游戏可能会好很多,至于后面再搞什么神神叨叨的第三只眼,但至少我玩了快一个小时还没有感受到恐怖氛围,很像影视剧安利一样,过了前两集就好了,很可惜steam过了前两个小时就不能退款了。
amazing story
This game has a distinct charm, and I had a fun time playing it. I love how it embraces its own identity with the paper cutout-style sprites—it really adds to the atmosphere. The fixed camera angle didn’t bother me, but I can see how it might turn some players off. Technically, it’s solid—I only ran into one bug in my six-hour playthrough, which is pretty good. The broken English and local slang were an interesting touch and fit the setting, but after a while, the constant glossary popping up in the dialogue box started to feel a bit immersion-breaking. The story is good but somewhat cliché, especially if you grew up watching old-school Chinese horror movies. That said, I really appreciate how the game highlights that the real horror isn’t the ghosts, but the everyday tragedies people go through. The chapter with the mother was great, but the one with the father felt weaker—probably because he was written as a villain in the protagonist’s perspective, so his POV didn’t add much depth. Some chapters had good pacing, while others didn’t contribute much to the plot. I get that the game wanted to showcase Malaysian culture, which is great, but prioritizing that over the main story might lose some players who aren’t already interested in the culture. Maybe the mundane moments were meant to reflect the protagonist’s limited perspective as a child? Overall, it’s a solid, short game, worth checking out if you’re into Malaysian culture and paranormal themes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $16.99 |
| 5ratings |
| 96% |
| — |
| not modelled |
| $5.45−68% | 2ratings | 90% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Malaysian here! I love that the game explains the local slangs, and I exceptionally love how the mini game 7PM gave additional closure to the overall story as well. The story is very well-written and discusses a lot of the Asian cultural beliefs.
good to learn the third eyes for everyone
Paper Ghost Stories: Third Eye Open is a narrative-driven supernatural adventure developed by Cellar Vault Games and published by Chorus Worldwide Games. Drawing heavily from Malaysian culture, folklore, and family traditions, the game delivers a heartfelt coming-of-age tale that stands apart from conventional horror experiences. Instead of focusing on constant scares or survival mechanics, it explores the emotional challenges of childhood through the eyes of Ting, a young girl blessed with the ability to perceive spirits that remain invisible to everyone else. The story follows Ting across several important stages of her life as she learns to cope with her unusual gift. Her ability to interact with supernatural beings creates both wonder and hardship, shaping her relationships with friends, family members, and the mysterious entities that cross her path. The narrative carefully examines themes of loneliness, acceptance, identity, and personal growth. As Ting struggles to understand her place in the world, players witness a believable emotional journey that feels grounded despite its paranormal premise. The supernatural elements serve as a vehicle for exploring real human experiences, making the story resonate on a deeper level. One of the game's most remarkable achievements is its representation of Malaysian culture. The setting feels authentic and vibrant, filled with local customs, traditions, architecture, and folklore rarely explored in video games. Everyday life is portrayed alongside ghost stories and spiritual beliefs, creating a world where the ordinary and extraordinary coexist naturally. This cultural authenticity enriches the narrative and gives the adventure a distinctive personality that separates it from more familiar Western horror settings. Visually, the game embraces a unique art direction inspired by traditional paper craft and theatrical storytelling. Characters and environments appear like carefully assembled paper figures placed within a living storybook. This artistic approach gives the world a charming appearance while still allowing moments of fear, mystery, and emotional intensity to shine through. The contrast between the handcrafted visuals and the darker supernatural themes creates a memorable atmosphere that remains engaging throughout the adventure. Gameplay focuses primarily on exploration, character interactions, environmental storytelling, and a variety of small activities that support the narrative. Players guide Ting through different locations, participate in conversations, solve light challenges, and engage in minigames that reflect both daily life and supernatural encounters. These mechanics are intentionally straightforward, ensuring that the story remains the central focus. While players looking for deep puzzle-solving or action-heavy gameplay may find the systems relatively simple, the interactive elements successfully maintain engagement and help strengthen the emotional connection to the characters. The pacing generally benefits from the game's storytelling priorities. Quiet moments of family life, friendship, and self-reflection are given room to breathe before giving way to more dramatic supernatural events. This balance helps the emotional scenes feel genuine rather than rushed. Some sections can feel slower than others, particularly for players who prefer gameplay-driven experiences, but the strong characterization and world-building make these moments worthwhile. The audio presentation complements the narrative beautifully. Music shifts seamlessly between comforting melodies and more unsettling compositions depending on the situation. Ambient sounds help bring neighborhoods, homes, and supernatural encounters to life, reinforcing both the warmth of Ting's everyday world and the tension of her paranormal experiences. Together with the visual design, the soundscape plays a major role in establishing the game's distinctive atmosphere. What truly elevates Paper Ghost Stories: Third Eye Open is its emotional sincerity. The game treats its characters and cultural influences with care, creating a story that feels personal rather than formulaic. It is not a horror game designed purely to frighten players; instead, it uses supernatural themes to tell a touching story about growing up, facing fears, and accepting who you are. The result is an experience that remains memorable long after the credits roll. For players who enjoy story-focused adventures with strong cultural identity and meaningful character development, Paper Ghost Stories: Third Eye Open is an excellent choice. Its combination of heartfelt storytelling, distinctive visual presentation, authentic folklore, and emotional depth makes it one of the more unique narrative adventures in recent years. Although the gameplay mechanics are relatively modest, the strength of the narrative and atmosphere more than compensate for that limitation. Paper Ghost Stories: Third Eye Open succeeds as a beautifully crafted supernatural coming-of-age story that combines cultural authenticity, emotional storytelling, and artistic creativity into a compelling and memorable experience. Rating: 8/10
童年画风~ 有时间在体验~
我觉得制作特别精良,很喜欢这种纸制的形式。很希望还能出后续或者其他的纸鬼故事。文本很细腻,讽刺拉满,我觉得游戏本体还没前作晚上七点吓人哈哈哈哈哈但是实际上玩完本体之后发现,衔接的蛮好的。本体温馨又压抑,我没想到秀和婷的告别是那样的,但是我永远会被他们的感情而打动。很棒
[h1] Review - Paper Ghost Stories: Third Eye Open [/h1] [h3] Veo gente muerta [/h3] [i] [url=https://ordenpixel.com/paper-ghost-stories-third-eye-open-analisis/] Análisis completo en 'La Orden del Pixel' [/url] [/i] Tras una interesante puesta en escena en 2022 con el llamativo [b] Paper Ghost Stories: 7PM, Cellar Vault Games [/b] decidió por levantar la vara y apostar por algo diferente. Concretamente, por una aventura más madura y de mayor envergadura que aborda los mitos y la cultura de Malasia y China de forma muy particular. Con esta idea en mente es como [b] Paper Ghost Stories: Third Eye Open [/b] fue concebido. Se trata de una precuela que una vez más adopta el aura de terror del anterior trabajo del estudio. La diferencia es que lo hace en dosis admisibles para quien busca una aventura inquietante, con una atmósfera oscura, que involucra fantasmas y drama familiar. [b] Paper Ghost Stories: Third Eye Open [/b] nos invita a vivir el paso de la niñez a la adolescencia desde los ojos de [b] Ting [/b], una chica capaz de ver espíritus. Con la ayuda de [b] Xiu [/b], el fantasma de una niña amable, enfrentamos no solo entidades del más allá, sino también los dramas familiares, la presión social y los traumas personales, todo bajo una narrativa pausada, emocional y muy humana. El estilo visual inspirado en el [i] Papel de Joss [/i] crea una estética encantadora y sombría a la vez, con un apartado artístico sobresaliente. El gameplay se centra en la exploración, el diálogo y algunos minijuegos simples. Hay sigilo, eventos rápidos y algún que otro susto, pero la experiencia apunta más al drama personal que al terror clásico. El guión está bien trabajado, aunque hacia el final pierde fuerza y relega a [b] Xiu [/b] a un rol menor, retomándola algo tarde. [b] Paper Ghost Stories: Third Eye Open [/b] es una aventura en la que debemos armarnos de paciencia y ganas de leer para poder experimentarla. Su buen guión ofrece una historia que trata con respeto y ritmo pausado las problemáticas reales, pero desde una perspectiva aniñada que destaca en los momentos serios. Las secuencias de horror, si bien no nos van a dejar sin dormir, logran un clima digno para introducir a nuevos jugadores en el género. Todo sin olvidar un apartado artístico que destaca en todo momento gracias a las pintorescas bondades de la cultura de [i] China [/i] y [i] Malasia [/i]. Si bien es una historia con algunos donde pierde el rumbo, al final del día se antoja como una experiencia muy recomendable. Quizá no para quien busque una historia aterradora a toda velocidad, pero sí para quien desee experimentar una narrativa que se desarrolla a fuego lento. [h3] + Lo Bueno: [/h3] [list] [*] Estética visual única y muy cuidada [*] Temas adultos tratados desde una óptica infantil [*] Momentos de horror y emotivos efectivos [/list] [h3] - Lo Malo: [/h3] [list] [*] Xiu queda relegada en buena parte del juego [*] Final algo atropellado [*] Interacciones sin impacto real en la historia [/list] [h3] * Recomendado si te gustó: [/h3] [list] [*] A Space for the Unbound [*] To the Moon [*] Grief like a stray dog [/list] [i] ~ Esta reseña es una síntesis de la nota original ~ [/i]
[h1]Загальна оцінка: ★★★☆☆ (6/10)[/h1] [b]Paper Ghost Stories: Third Eye Open — це атмосферна і дуже стильна історія про сім’ю, стосунки й дорослішання, замаскована під легкий хорор. Якщо йти за сюжетом і занурюватися в персонажів — вона чіпляє. Якщо ж очікувати лякалки й гострі події — можна розчаруватися. Гра бере емоціями й візуалом, але ігрова частина тут на другому плані.[/b] [h3]Плюси:[/h3] – Дуже стильний паперовий візуал – Живі та правдоподібні персонажі – Атмосфера та звуки [h3]Мінуси:[/h3] – Мало геймплею, гра більше схоже на новеллу – Ваш вибір впливає тільки на фінал – Слабки фінал – Слабкий хоррор (для тих кому це мінус) [hr][/hr] [h1]Детальніше:[/h1] [h2]Сюжет: 6/10[/h2] Початок захоплює: персонажі виписані правдоподібно, спілкування живе й знайоме багатьом. Суперприродна лінія поступово наростає, але так і не приводить до сильного розкриття чи неочікуваних поворотів. Вибір у діалогах є, проте він впливає тільки на фінальне завершення, а не на сам шлях до нього. Це забирає мотивацію проходити гру по-іншому. У підсумку — це не стільки хорор, скільки сімейна драма з містикою на фоні. [h2]Геймплей: 4/10[/h2] Основна частина — це діалоги та взаємодія з оточенням. Дуже багато читання: гра подекуди відчувається як візуальна новела. Є невеликі завдання, які додають залучення, але їх мало. Ігрового різноманіття явно бракує. Більшу частину гри ви будете читати й ходити від одного персонажа до іншого щоб зробити якесь завдання. [h2]Візуал: 10/10[/h2] Незвичний «паперовий» стиль — головна родзинка гри. Сцени, діалоги й анімації виглядають, ніби вирізані з паперу, але при цьому живі й емоційні. Виразні персонажі, цікаві візуальні ефекти, продумана стилістика — тут усе працює бездоганно. Якщо любите нестандартну графіку — це величезне «так». [h2]Звук і музика: 5/10[/h2] Звуки довкілля і спецефектів зроблені добре і підтримують атмосферу. А от музика не викликає особливих емоцій — вона є, але не запам’ятовується. [hr][/hr] [h1]Не впливає на оцінку:[/h1] [h2]Складність досягнень: 3/10[/h2] Здобути легко, але без гайда — практично нереально. Багато ачивок легко пропустити, частину потрібно відкривати через інші вибори. Якщо не збережетеся перед важливим епізодом — доведеться перепроходити гру. Рекомендація: одразу грати з гайдом (трохи спойлерів, зате без нервів). [h2]Складність англійської: 4/10[/h2] Текст нескладний, при потребі перекладач допоможе. Іноді зустрічається сленг, але часто мається підказка в дужках — нічого критичного.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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