
A Meat-Like/Hedge-Like Mashup! Dr. Proventriculus is snatching up the Chickabirbs! Help Panic blast through over 50 stages of topsy-turvy, spike-laced, slime-drenched, buzzsaw-filled deathtraps to rescue them! And remember, there are no rings...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Over 50 Stages! Construction Sites, Haunted Canyons, Snowy Peaks and more!
Infinite Lives; You'll Use 'em!
We put chainsaws in loops
Completionists Rejoice: There's EGGS to collect!
Take on Dr. Proventriculus himself in brutal boss battles!
Help Panic overcome his anxiety by subjecting him to frequent decapitations
What are you waiting for? The chickabirbs must be rescued!Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 85reviews | 92% | — | $13.3K |
| $7.99 | 23ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the basics of sonic, the challenge of meatboy & the aesthetics of 90s ms-dos platformers. wat more do you need lets be real
It's not a bad game, but I'm not enjoying as I enjoyed the other company's game (Polyroll). This one doesn't work very well. The mechanics are confusing, that pole mechanic is very frustrating. Having to time which side you are going to leave the pole is not fun. Sonic games solved this by allowing you to choose the side by just pressing the D-pad. Also, I don't understand why those games resist in allowing rolling by pressing down the D-pad. Same thing happened in Polyroll. You have to press a button and not D-pad down, which would feel more natural. I'm not downvoting because this is a creative game and has a good sense of humor, but it could be better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
| $7.99 |
| — |
| 65%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Completed as of writing this review: 100% You know, after playing the developers' previous game, which was Polyroll, [b]Panic Porcupine[/b] feels like the game made out of spite. While Polyroll was a very easy chill 2D Platformer - this game is a complete 180 on the difficulty and overall direction of the gameplay. Now you're blasting at high speeds trying to dodge obstacles with a pretty strict precision. If I say bluntly, this is basically "Sonic meets Super Meat Boy". This is all it is. But even then it's surprisingly very stable! Each stage feels crafted with thorough inspection of how to use the physics in a right way. It can take a long time to get right and developers managed to do it! Rarely will there be an instance where you blame the game rather than yourself (in a sense if you're already skilled). It might get annoying with time if going for everything in one go but in short bursts for like an hour it's a fine game! But nothing is perfect and honestly I felt really annoyed by some stages. Either because they were [i]too[/i] strict or because of the gimmicks. A lot of the gimmicks can feel weird, but my biggest enemy was a ball of some sort. Either a ball that I ricocheted from or a ball that I roll on to gain enough speed and jump at the right time. It might get on your nerves when you're trying to go for 100% with collecting all eggs. But even that doesn't compare to the nightmare that the last zone was. More so the stage with a tilting platform. And honestly... this one outright sucked. Lastly the bosses were not really that much original to be honest. The last boss especially was disappointing. However, those problems were pretty much nitpicks. For it's price, I'd definitely recommend it to people, who need to scratch that itch of needing more 2D speed-based platformers! This is a very good little indie game, that is technically and visually well done, 'nuff said!
this game is hard as heck but very fun to play also the dev is super cool and chill worth to support <3
Very nice and fun game
I loved this game. In my opinion, it's one of the best platformers in recent years. Panic has some really clever level design, great gameplay, and it's challenging in a good way. The last boss rush was a thrilling final challenge where everything you had learned during your journey was put in the test. The only thing I didn't enjoy were the pole mechanics as the timing was always a bit off for me. There were also a few times a glitch where I fell through the platform. Still, I can easily recommend this game, especially if you are a fan of the old 2D Sonic games.
Esse jogo é basicamente: Como seria se Sonic aproveitasse suas físicas da forma mais criativa e interessante possível? E ele consegue, cada fase consegue ser única e extremamente divertida!
this the most perfect sonic hard game ive ever seen
It's epic
This game is hilarious. Lots of absurd escalation of hazards. The level design loves to lull you into a false temporary sense of security and then hit you with a unexpected death trap or strategically placed bumper to undo hard-won progress. Very different vibe than Polyroll (which was more my style), but this game is a more distilled product. It knows exactly what it wants to be and it executes it flawlessly.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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